F-35b Vs J-10... Please Fix!

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  • colony
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by {TKM}MiK
    What they cant fix it lol no supprise there, hey colin send it to dice sweeden at least they seem to know what there doing. well another dissapointing decision I dont know why we bother.
    :laugh: yea, its crazy. They can "nerf" the blackhawk and attack choppers but they cant adjust/nerf this issue.

    If you guys arent smart enough to fix a simple issue like this, no wonder we've had so many bugs and problems with patches.

    This isnt a dynamic colin, its a problem. Dont be afraid to say it.


    This wasnt even with baseraping the carrier, just flying around untouchable killing boats, blackhawks....anything that tried to make it to land

    1. You either boost simple stats like time to lock on, afterburner time, flare recharge etc. or decrease them.

    OR

    2. Scrap one of the jets from the map and put in a different one.

    Ex.

    Take out J10s and input Migs or
    Take out F35s, and input F18s. (changing this might require a different placement on carrier)

    You cant fix this, you are dodo birds

    Leave a comment:


  • Chris_Redfield
    replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by $kelet0r
    Personally I feel entitled to fall back on my original proposal - a simple solution to what is a simple issue of imbalance

    Problem: The J10 has an advantage over the f35 in almost every area
    Solution: Therefore give the F35 an advantage
    The F35 has vestoring thrust using its VTOL.
    Use the vectoring engine to give the F35 a superior airbrake.

    The J10 would have superior manouverability
    The F35 would have superior acceleration/deceleration
    Balance (- or a more realistic approximation of it)

    A simple solution. The J10 does not get nerfed. The F35 gets a real advantage. The individual jets remain uniquely different. Dogfights become more challenging.

    This does not require weeks of tuning and tweaking - you change 2 values, acceleration and deceleration for the F35 so that they are useful - and you have a much happier BF2 pilot and player
    While the idea may sound good in theory, its unbelievably hard to actually alter information in files to get a desired result. In order to actually change accel/deccel you have to alter engine torgue, the main engine disengaging/hover engine engagement, jet mass and so on. Information to be changed, to get one desired result is pretty rough to handle.

    So far, to change maneuverabilty I just had to change the maximum degrees of flaps rotation. To change agility, I altered the speed of flap (I just use this general word, descibing ailerons, flaps, rudders and all that stuff) engagement. What makes F35B harder than others, is that it doesnt have an air brake, and it uses 4 engines. While some detailes are conventional-

    like ailerons, flaps, rudder and whatnot, its changes arent that simple. You also have to tamper with engine torgue, sprint factor, and all other kinds of BS. I was quite disappointed because I, as a dummy, didnt find simple spots with values like-

    acceleration factor = 86.5 (:laugh: )

    Instead I was hammered with a HUGE PILE OF CODES

    Its hard to explain, I hope I shed some light here.

    Leave a comment:


  • {TKM}MiK
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    What they cant fix it lol no supprise there, hey colin send it to dice sweeden at least they seem to know what there doing. well another dissapointing decision I dont know why we bother.

    Leave a comment:


  • Mekstizzle
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    This is unbeleivable. Oh well...at least the bugs will be fixed. Bugs which 1.3 flared up alot. Well, this is just really silly. Sorry but....i don't know what to say.

    Edit: I do, you had the time to make changes like vehicle drop/new map/prone & crouch change so why not these. I know you tried but if only this was all done instead of vehicle drop etc...AND THEN all that would be added. But BEFORE all that, the bugs could've been fixed.

    I dunno....

    Leave a comment:


  • $kelet0r
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Personally I feel entitled to fall back on my original proposal - a simple solution to what is a simple issue of imbalance

    Problem: The J10 has an advantage over the f35 in almost every area
    Solution: Therefore give the F35 an advantage
    The F35 has vestoring thrust using its VTOL.
    Use the vectoring engine to give the F35 a superior airbrake.

    The J10 would have superior manouverability
    The F35 would have superior acceleration/deceleration
    Balance (- or a more realistic approximation of it)

    A simple solution. The J10 does not get nerfed. The F35 gets a real advantage. The individual jets remain uniquely different. Dogfights become more challenging.

    This does not require weeks of tuning and tweaking - you change 2 values, acceleration and deceleration for the F35 so that they are useful - and you have a much happier BF2 pilot and player

    Leave a comment:


  • Batausu
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Yes, adjust A2A missiles, either 100% lethal or 100% dumb. I prefer to have them always hit, but this is really your choice.

    Leave a comment:


  • zipp0r
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by [DICE]CKMC
    Hey Guys,
    So we took a long hard look at this issue in relation to what we could try to do in 1.4.

    We did some tuning to the J-10. Believe me or not most tuning we did actually made that lil sucker even more lethal (some people may have seen a server named 'J-10 Test' up within the last few weeks). Which brought us to the realization that if we were to do anything drastic to the J-10 it would likley ruin the vehicle unless we spent weeks in review and retuning.

    We then reviewed what would be required to adjust the F35. The work and tuning and adjustment that would be required to try and bring the F35 up was roughly equal given the dual function of the F35 engine. I also received a crash course (har har) on hit box construction which helped me realize that this also would not be a simple adjustment and would also require weeks of adjustment and trial-and-error.

    Long story short - This dynamic will not be changing in 1.4.

    -C

    haha, its funny that you made the j10 better

    if you find its too much effort to beef up the f35, then you need to look at what A2A missiles are doing, to stop them hitting the f35 so easily and also to stop the "lock, spam 6 missiles and get a kill" players. your a2a beef up was what caused the issue with the f35 in the first place, so it ruined that plane and also made dogfighting so utterly skillless. give us some cannon fighting back pls!!

    Leave a comment:


  • Chris_Redfield
    replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by wjp1
    So question is, do those 5 - 6 % "adjustments" will be noticeable? Maybe...
    Theres a line between "noticable" and "too much". Right now, DICE has crossed that line many times. 5-6% decrease in F35Bs turn radius is something that increases F35Bs ATA ability, yet does not break MiG. So its not a "change in situation" as I would say, but rather something that softens the inbalance.

    What Ive done for F35B so far is-
    *Increasing afterburner speed from 10 seconds to 15
    *Decreasing time it takes to complete even more, from 2/3 (afterburner roll/ non afterburner roll) to about 1.5/2.5. F35B is as agile as a wasp.
    *Decreasing turn diameter, by altering certain figures by about 5-10%. I cannot be certain of how these changes affected the overall turn radius as I dont know the method of measuring the turn radius which Xennore used. (my theory is that its "maximum speed in turn/time it takes to perform the turn") I did notice a slight improvement in turn however. Only a slight.

    I have yet to compare it with MiG and J10, but Im currently revising the changes and recording what exactly I did, how much and on which plane. Note that Im very inexperienced in the area. Its just me and my curiosity

    Needless to say I feel confident that I cant balance the jets, maneuverability-wise. I could even create proper missile characteristics that I would like, however, I do not have a clue what to do with the hitboxes and whatnot.

    Leave a comment:


  • Talus
    replied
    Re: F-35b Vs J-10... Please Fix!

    Yes, they should address AA again (including the Essex).

    AA emplacements should be feared by jets. Right now, they are seen as easy points for jet pilots.

    Leave a comment:


  • Batausu
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    So there are no changes. How about they bring back those super AA missiles 100% lethal? At least F35 would have a fair chance against J10. In fact every plane would be equal to each other, as long as AA missiles are the same for all.

    Leave a comment:


  • Talus
    replied
    Re: F-35b Vs J-10... Please Fix!

    Reading Colin's reply made me very sad...but HOPEful that a fix can be found for the NEXT patch

    Leave a comment:


  • ponton
    replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by Chris_Redfield
    Even if the nerfing is in 5-6% limits of the default numbers? You can call some things "adjustments" and not nerfs aswell, you know?
    So question is, do those 5 - 6 % "adjustments" will be noticeable? Maybe...

    Originally posted by (DICE)CKMC
    Long story short - This dynamic will not be changing in 1.4.
    Does it means there will be no changes to f35/j10 issue in 1.4?(stupid question actually, but i let it stay ) Can we expect changes on thos topic in future patches? (There will be >1.4 patches right??)

    Leave a comment:


  • Chris_Redfield
    replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by stephensolfo
    hey chris redfiled ae u the guy from 21cw in the 55ab or 9mid
    No sir, needless to say name "Chris Redfield" is fairly common. Youll get one of those in each forum/community :laugh:

    Leave a comment:


  • solofowaffles
    replied
    Re: F-35b Vs J-10... Please Fix!

    hey chris redfiled ae u the guy from 21cw in the 55ab or 9mid

    Leave a comment:


  • Chris_Redfield
    replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by wjp1
    Nerfing anything more in this game is bad idea, IMO.
    Even if the nerfing is in 5-6% limits of the default numbers? You can call some things "adjustments" and not nerfs aswell, you know?

    Leave a comment:

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