F-35b Vs J-10... Please Fix!

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  • farmergiles
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Can do if you like, perhaps restrict the number of heals or revives you can do on the same bloke or perhaps say 3 heals = 1 point or something. I wouldn't mind. Support isnt that bad and AT should get more points I mean ive seen peope using hacks so that their tanks take 4 rockets before dying. Its even worse thou when you see Anti Tank ppl use hacks so that they kill a tank in 1-2 rockets!

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  • Chris_Redfield
    replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by Farmer Giles
    Honestly jets and choppers in general need to be toned down, they are supremely overpowered as they are! Why else do you get chopper hoggers and jet whores out there? Theyknow you don't need much skill to harvest easy points from them! I got so bored racking up 100+ points per game on small maps, i refuse to go in the air other than for transport for the challenge and fun of ground combat!
    I agree, but wait, why stop here?! Everyone knows that everyone plays medic and support for easy points, lets take away their "teampoints" so they become teamplayers and revive and heal for the sake of goodness! Because that would be fair. Comeon, AT guy shouldnt get less points for doing his job! Medic is just a point harvester, so lets nerf that son of a gun!

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  • farmergiles
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Honestly jets and choppers in general need to be toned down, they are supremely overpowered as they are! Why else do you get chopper hoggers and jet whores out there? Theyknow you don't need much skill to harvest easy points from them! I got so bored racking up 100+ points per game on small maps, i refuse to go in the air other than for transport for the challenge and fun of ground combat!

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  • SJB
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    i am always right behind a J-10 then sudddenly he turns to sharply for me and he ends up behind me !! i hope that this isn't due to my poor flying

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  • Vintageologist
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by Sir. Blades
    If launched properly the missles WILL hit , even in the tightest of turns. You have to hunt it for a long time to take it out. And I also meant this change just for A2A, S2A should ALWAYS hit a plane except for properly launched flares.
    What I would fine cool is if they'd put in the pre 1.2 AAM but leave the SAM as they are. This would mean the Stingers will still be able to hit quite easily, but dogfights would be more interesting because you have to get right behind him to fire. Ah, I remember the old days... THAT was dogfighting back then.

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  • Blades
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    If launched properly the missles WILL hit , even in the tightest of turns. You have to hunt it for a long time to take it out. And I also meant this change just for A2A, S2A should ALWAYS hit a plane except for properly launched flares.

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  • Roger Smith
    replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by Sir. Blades
    Make the F35 have the EXACT same type of hitbox as the J10 has.
    then aa missiles would fly right up to the engine of any jet and decide not to hit. thats not dodging, thats simply bad hitboxes/code.

    how about making the j10 have the same hitboxes as the f35 and make the turn rate of aa missiles lower.

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  • XmetallicaXguitarstX
    replied
    Re: F-35b Vs J-10... Please Fix!

    yeah.. if you are out of flares, you are ****ed.

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  • -=KOF=-IVirusI
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Yep, fixing the hitboxes sounds a great idea and it should happen as something needs to be done!!. i agree with all of your post now in that if the f-35 had the same hitboxes as the j-10 then again missile avoiding would be easier than click click dead... and also would encourage the use of the cannons and the more skillful pilots would have to use there skill to land missile hits :), lets hope eh!!!

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  • Blades
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Originally posted by -=KOF=-Viru$
    http://www.youtube.com/watch?v=Ra3ZC...ch=bf2%20flare


    I like this as it shows just how vulnerable the f-35b is when a J-10 gets on it

    The pilot in the J-10 fires 1 missile, F-35b drops flares and IT STILL HITS!!

    Second missile takes him out.....


    You have to wait a long time for another f-35 to spawn and is so frustrating waiting all the time and then two missiles later, your dead...

    I think flares on the f-35 should be made to draw in missiles a lot more as they are supposed to do!!, but also, i think the best way is to bring the J-10 down to the F-35's level. Would be a lot more funner and you would feel a lot safer in the F-35...plus would be better to do some real dogfighting instead of misisle. 1, missile 2, you killed ...

    Make the planes EQUAL PLEASE!!!




    LOL colony , i noticed that too, plus the blackhawk has got rocketpods and the support guy is white!!!, lol
    First off, the flare usage in the first plane was ****ty as hell. Flares work fine.

    My solution. FIX THE HITBOXES. Make the F35 have the EXACT same type of hitbox as the J10 has.

    It takes freakin skill to land missles on a J10. Its possible. If you could make it the same to land missles on an F35 then they both have the same missle avoidance capability.

    That would be perfect. No click twice and bam kill. But hunting, with missles, but it is still hunting. You have to figure out how to land the missles.

    Plus, avoiding missles is FUN. Isnt it great to have like 22 missles racing after you and you are almost breaking your joystick try to take them off your tail. Thats a great feeling. I want to keep that. Not this OH ****. Im dead.

    It takes skill, luck, and the ability to track. That imo is a good dogfight.

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  • -=KOF=-IVirusI
    Guest replied
    Re: F-35b Vs J-10... Please Fix!




    I like this as it shows just how vulnerable the f-35b is when a J-10 gets on it

    The pilot in the J-10 fires 1 missile, F-35b drops flares and IT STILL HITS!!

    Second missile takes him out.....


    You have to wait a long time for another f-35 to spawn and is so frustrating waiting all the time and then two missiles later, your dead...

    I think flares on the f-35 should be made to draw in missiles a lot more as they are supposed to do!!, but also, i think the best way is to bring the J-10 down to the F-35's level. Would be a lot more funner and you would feel a lot safer in the F-35...plus would be better to do some real dogfighting instead of misisle. 1, missile 2, you killed ...

    Make the planes EQUAL PLEASE!!!




    LOL colony , i noticed that too, plus the blackhawk has got rocketpods and the support guy is white!!!, lol

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  • colony
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    The only advantage of F35 is the sprint and roll/handling.

    The F15E is good fun for dodging missiles and bombing the crap out of enemy

    The missiles arent bad, its the hit boxes. How many times have you seen your missile "hit" and explode on a J10 or Su34 but it does no damage? Its because it didnt hit the hitbox

    Dont care if they "fix" any jets anymore, but then why dont they just switch out F35 from maps like Wake and Dalian to the F18, then we would get better "balance" (this is funny because on the back of our BF2 cases, it shows an F18 engaging a J10 on Dalian plant)

    Meh, 2142 is coming soon anyway, no jets. Guess thats the easy solution

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  • Chris_Redfield
    replied
    Re: F-35b Vs J-10... Please Fix!

    Zippor, I LOVE the differences in jets. The changes I would propose would not change the planes for what they are, but further enhance those differences. Right now, the difference between jets in BF2 mostly decides which jet has more chances to win. I want differences in jets to make the pilot think an engagement through, before he actually engages, and in the same time have a chance, at any jet, against any jet (excluding bombers), provided that the purpose of the jets and balance in said purpose isnt harmed. That being said, MiG and J10 must stay superior to F35B, because USMC has a 100% dogfighter, and that is F18, whereas F35B is more of a ground attack jet.

    I hope you get what Im trying to say, with making the differences in jets more apparent and actually the use of them to be a viable tactic. For example, F35B does not have not one single superior aspect or handling characteristic to make it better at any offensive part. Its twitchy handling (which I ADORE BTW) is only good for evasions. If we make other fighters even less twitchy (fast) in handling, while keeping them superior in turns, we have enhanced the difference and through it... the balance. Right now, F35B strenghts do not give it any arguments in a dogfight, which is a shame.

    Some people have mastered F35B... but that only means they will throughly dominate without any questions if they pick another jet... Its as simple as it is. Whereas the balance in my sad little Redfield brain would assume that if they change to another jet, they have to change the style of engagement, and another plane doesnt automatically mean "I won the dogfight". I hope you understand what Im saying. Because fundamentally, were on the same frequency.

    SoterioN, Ive said it numerous times, the fubared missile balance right now can easily be taken as a bug. So I hope that DICE treats it as a bug and fixes it, so I wouldnt worry about it.

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  • =VSF=SoterioN
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    Listen, the bottom line isn't an issue of balance or "my plane is better than yours" - the bottom line is that there are some programming issues with the J-10. I have seen it, many of you have seen it - missiles LITERALLY bounce off the skin of the J-10.

    I have witnessed this on Dalian Plant and Wake Is. When I'm in the J10 and am locked on, I look to the "rear" of the plane to watch the missiles come up. I have noticed ground-based missiles deflect away from the J10 before even making contact, this is even without flares.

    I have seen air-to-air missiles literally bounce off the skin of the J10. I have witnessed both of these multiple times and a number of VSF members have seen it too.

    At this point, no matter what planes are up against the J10, it's going to be a nightmare to bring it down - not because this is the elite plane of China, but because the programming needs fixing.

    As an aside, the F35 is seriously underpowered in this game. The MiG versus F18 seem to match up well, just like the real-life engagements would be predicted - so for that I commend EA/Dice... nevertheless, for a future fighter like the F35... I dunno, I'd rather have the Harrier back from Desert Combat than fly the JSF until it's fixed. And I have left more games prematurely simply b/c the J10 is invincible - the most basic skilled pilot can pwn in the J10...

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  • zipp0r
    Guest replied
    Re: F-35b Vs J-10... Please Fix!

    i dont want balance where they all fly the same or nearly the same. excluding the missles affects, i love how each of the jets fly at the moment and ive always enjoyed it. the way a good pilot would loose any plane on his arse no matter what he was flying.
    i liked the f35 for its huge amount of ammo for loads of strafing and its MASSIVE speed when you fly it high up. but i hated its twitchy handling.
    i wont carry on why i like the others, but you see the way they have always handled have made it fun and i really dont want to see that being changed.

    its only the introduction of stupidly good missiles that have ruined all the planes and more specifically the f35.
    now you havent come up with anything that wouldnt nerf all planes handling and ruin what us pilots like... the differences!!
    the f35 can be boosted in several ways, but each needs testing to see what effect it has, remembering it shouldnt be boosted up too much as it should still remain one of the worst planes in the game due to being a vtol jet, theres more afterburner, so it can keep up with a j10 in a turn better, more turning ability.. but that may not be needed as it would probably boost it too far, thus making it far harder for the mig and su34. but as you can see the afterburner boost wouldnt be a permanent speed boost, just a temporary one when its needed.

    then the missile system needs adjustment to stop missiles from hitting so easily, ive already explained about adjust the lock time and lock radius being longer and smaller. and i think a test version needs creating to see how it works and for good pilots to test it.

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