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  • #76
    Re: No Vehicle option details

    anyway, it will be soon for ppl to find out the that the new infantry mode with more health will be crap, and servers will make their own infantry only without all the extra ****

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    • #77
      Re: No Vehicle option details

      Originally posted by [DICE]CKMC
      Try it out and let us know. We want to make to make sure this patch kicks butt
      I will very soon. Don't have the time now.

      I will say this. This time, at least DICE is trying to talk with the community and answer questions etc.... Not to offend you, but it hasn't been the best in the past.

      Bravo

      Comment


      • #78
        Re: No Vehicle option details

        Originally posted by [DICE]CKMC
        Hi Guys,
        Please review the no vehicle option details below. Hopefully this helps people understand and enjoy this feature a bit more.

        No vehicles – We removed vehicles to change up the manner in which the game it played. This places more focus on how players strategize their movements and also reinforces player skill (i.e. accuracy, etc).

        Damage decrease – Prolonged gunfights that allow players to make decisions under fire.

        Commander without Artillery or Vehicles

        Longer spawn time – The long respawn also creates an incentive to change up the manner in which the game is played. There is a greater consequence on death. We also saw the need to slow the pace of the game down somewhat in order to increase the intensity.

        Longer Revive Time – This helps to compensate for the long spawn time. With 30 seconds of revive time, there is a greater chance to be revived. This is also beneficial since there is a greater need to revive players. The extra time also allows for medics to give some thought as to when to revive a player. Medics can allow dangers to pass then revive a player rather than being required to rush into danger.

        Reduce health pack replenish – This is a rebalance of the medic class to prevent exploits created by the reduction in damage.

        RIBs & Parachutes left in game – Some maps require water transport or parachutes to work.

        TOW missile left in place

        -DICE Staff
        First of all, thank you! I've been looking forward to an infantry only option for this game. This is where the intensity of great firefights are found.

        As for the damage decrease...WHY? Good players already make on the fly decisions when involved in a fight. Besides, anyone who is good at making headshots will negate this feature anyway.

        The change's made to the commander are great. No more battles being ruined by commanders with no regard for teamkilling.

        Long spawn times? Ok, yes this means there's more incentive to stay alive, so game play will become more tactical, but I don't agree on your need to slow down the game. The pace is just fine, and in fact, with no vehicles around, the pace is going to slow down anyway. This seems like a useless change.

        30 second revive time? You want players to sit around for 30 seconds waiting to either be revived or respawn? No offence, but making it easier for teammates to revive a fallen soldier is again making the game too "NOOB" (I hate that word) friendly. Part of the attraction to the game, is the pace it's played at, and that includes timing the revive of a teammate. The reality is, if medics were to remove the threat first before trying to revive someone on their team, both players would probably live. Instead, most just rush in there and end up being shot themselves. There's no real reason to change this. The players themselves need to change.

        Reduction in health pack replenish - Works for me. There's already too many medics running around anyway.

        TOW missile left in place? Ok, but if there's no vehicles?

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        • #79
          Re: No Vehicle option details

          I'm sorry, but I don't like the changes you guys suggested for the No Vehicle option.

          The 'infantry mode' or rather 'vehicle-lite mode' should had been like:
          • Replace Tanks/APCs with Heavy Jeeps.
          • Replace AA vehicles with Light Jeeps.
          • No Jets.
          • Keep existing Transport helicopters.
          • Replace Attack helicopters with Transport Helicopters.


          That's it. Do that for every map and it would had been GREAT!!!

          People don't like waiting. Having longer respawn timers and having to run/swim to get back into the action is not fun. Since Squad hopping is gone (which I'm happy it is), you have to spawn at a flag and the run/swim to the action.

          If you wanted to 'nerf' medics, just increase the delay for shockpaddles and make health packs heal you like when a med pack is out - not instantly. (Example: A medic drops a health pack...someone who is damaged comes by and stands next to the health pack and is healed as if the medic was standing next to him with his med pack out. If more than one person is standing near the med pack then the med pack disappears when it has healed 100 hp combined). Pretty simple, yes?

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          • #80
            Re: No Vehicle option details

            Too many gameplay tweaks going on here for my tastes. What happened to EA just fixing the bugs that have been there from day one? They are attempting to fix something that wasn't broken!!!


            I will likely stop playing if many of these game changes go final.

            Comment


            • #81
              Re: No Vehicle option details

              Originally posted by stephensolfo
              i donbt know about that longer revive time.
              i agree. I dont want to wait 30 seconds for me to respawn thats one thing i dont like. Other then that great patch

              Comment


              • #82
                Re: No Vehicle option details

                Hmmm well I'm really liking the sound of this infantry only mode, but the damage decrease. . . is that for infantry only ONLY? Or does it affect the whole game? Also, what other changes are you making toward the original conquest mode?

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                • #83
                  Re: No Vehicle option details

                  To the dice Team:

                  Please add some kind of honk to the tank and the APC. that would be real nice guys

                  Comment


                  • #84
                    Re: No Vehicle option details

                    DICE LISTEN! Why do you keep on changing things that most people do not want? e.g increasing the HP in infantry mode? Infantry mode = no tanks/cars/jets etc...nothing more and nothing less.WHY MUST YOU BE SO EXTRA AND RUIN PEOPLE'S GAMES? At this rate, people will just join normal servers with infantry rules, and not infantry modes.

                    Comment


                    • #85
                      Re: No Vehicle option details

                      I don't understand why you had to increase the health points in infantry only mode, it's mind boggling. I mean WTF? half the guns will become useless now: the AT submachine guns already take almost a full clip to kill someone, it's gonna take three now? Two M95 headshots to kill someone? Lame. And what about claymores? will we have to plant the pair on the same spot to get a kill? Oh and I guess I can just forget about killing somebody with the pistol.

                      Comment


                      • #86
                        Re: No Vehicle option details

                        Originally posted by colony
                        "reinforces player skill (i.e. accuracy, etc)."

                        So using vehicles takes no skill?

                        "commander with no artillery or vehicles"

                        Whats the point of being commander then?

                        I understand its just for the no infantry mode....but still

                        I don't know why this got under my skin- perhaps I'm tired but seriously.

                        No one said vehicles take no skills. This is a much appreciated reply by DICE to the requests of the community.

                        Just because the commander loses arty and vehicle drops doesn't mean it's a useless position. Take this anyway you want but if you feel that way, then you're an inadequate commander. There's still plenty of use in that role.


                        /tired rant

                        Comment


                        • #87
                          Re: No Vehicle option details

                          If anything, to increase the strategy involved you should decrease HP. Increasing it only means noobs will run in, get shot, and cost yet another ticket. It will lead to carelessness and a more Halo 2-type gameplay where you just kamikazi head on into a battle, looking for a kill, but if you die, oh no it won't matter. If you decrease HP, players will use more tactics, be more stealthy, stay hidden, and only rush in if they're desperate or really good. Great job. More unwanted changes. More players leaving.

                          Comment


                          • #88
                            Re: No Vehicle option details

                            DICE should watch my awesome movie! =)



                            lol *cough* yah the new map is pwnge. it actually is fun though.
                            xfire: chodda
                            steam: w0ofz

                            Comment


                            • #89
                              Re: No Vehicle option details

                              To mkae this game at least semi - realistic, the guns all should be more powerful. One shot from any gun should do a fair bit of damage.

                              Comment


                              • #90
                                Re: No Vehicle option details

                                DICE, listen. For your "infantry mode", do these things.

                                1) Remove the commander's arty capabilities.
                                2) Remove the commander's vehicle drop capabilities.
                                3) Remove every single vehicle from the maps.
                                4) Only have infantry only pertain to certain maps, ie: Karkand, Mashtuur, Sharqi Peninsula, Jalla.
                                5) Don't mess with medic packs
                                6) Don't mess with Damage
                                7) Don't mess with supply packs

                                That's all you have to do. All you need to do for infantry is remove objects so that's it's infantry only. Why are you tweaking the game? If you're going to tweak anything, give the infantry only mode a smaller cone of fire so our first shots are more accurate.

                                That's all you need to do.

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