Re: Future Media Movie Projects (Listed here)
Indeed, get your footage first then experiment color and lighting effects...
It's all about finding the right balance. If you add blooming and blur, don't exagerate. It also depends on the type of shot obviously, if you have dynamic camera (ie. a carscene) you can add more blur to extend the feeling of motion. But don't use it if you have static camerashots because it will ruin the shot entirely. Find a good balance, try to level the effects with the story you want to tell.
For SOF we are using alot of effects, as you can see in the previous wip caps. But those effects (as we feel) add a certain amount of ambience to the shot. Not because we like to show off visually but because the standard colors in BF2 are just plain ugly. We deceided early on to change that. The most difficult part of it was and still is, to find (as I said) the right balance. There are many visually enhanced shots and some of them were not good because the effects were just overused. So we deceided to redo them. They all help telling the story, setting the right mood, it's almost like a character in the movie itself. The most thrilling part is to see it come alive in post, once music and sound effects are added. Then it suddenly all makes sense.
The first successful BHD remake I have yet to see. I hope you don't just copy the movie.
Originally posted by Sir. XaliaS
It's all about finding the right balance. If you add blooming and blur, don't exagerate. It also depends on the type of shot obviously, if you have dynamic camera (ie. a carscene) you can add more blur to extend the feeling of motion. But don't use it if you have static camerashots because it will ruin the shot entirely. Find a good balance, try to level the effects with the story you want to tell.
For SOF we are using alot of effects, as you can see in the previous wip caps. But those effects (as we feel) add a certain amount of ambience to the shot. Not because we like to show off visually but because the standard colors in BF2 are just plain ugly. We deceided early on to change that. The most difficult part of it was and still is, to find (as I said) the right balance. There are many visually enhanced shots and some of them were not good because the effects were just overused. So we deceided to redo them. They all help telling the story, setting the right mood, it's almost like a character in the movie itself. The most thrilling part is to see it come alive in post, once music and sound effects are added. Then it suddenly all makes sense.
Originally posted by Blackhawk5



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