Possible BF2 SF / 1.12 Performance Fix

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  • gehirnstav

    #61
    Re: Possible BF2 SF / 1.12 Performance Fix

    Originally posted by stealthgeek
    That depends on how much system RAM you have. If someone has 1.5GB RAM and SF is eating about 1.5GB, then doing this may make performance worse.
    I have got 1 gb ram. Today i played ~3 hours and noticed a improvement. :ar15: :nod: I will get another gig ram soon.
    Maybe the improvement will be greater then.

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    • Talus
      Member
      • Oct 2006
      • 6854

      #62
      Re: Possible BF2 SF / 1.12 Performance Fix

      I have 2 GB and I get the stutter only when piloting an attack chopper in the SF maps.

      I certainly recommend 2 GB of RAM anyway..but it certainly won't fix this problem unless you couple it with lower settings..which goes against many of the reasons for GETTING the extra RAM

      Comment

      • Shad_Blunt

        #63
        Re: Possible BF2 SF / 1.12 Performance Fix

        Just want to add that Wife and I have both had problems with sound lag/stuttering since the previous patch that changed many of the vehicle sounds in the game.

        This problem also seems to creep across to NFS:MW since they are using alot of the same code in both 3d engines. Same (blocky) shadows are in both games, anyways. And on BOTH wifes and mine computers we get horrible hitching/sound lag in NFS:MW when certain sounds pop up.

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        • DeathFromAbove

          #64
          Re: Possible BF2 SF / 1.12 Performance Fix

          I play lag free on all high 6xAA :) Is it just nvidia people who have problems?

          AsRock mobo
          x800xl
          P4 2.8
          4 sticks of 512mb Kingstone RAM
          X-fi
          Neopower
          2 74gb Raptors HDD's
          1 160gb Maxtor HDD
          1 80gb WD HDD
          Thats everything in my case I guess plus the DVD drives.Only problem I have with my computer is it doesn't like waking up, I get 2 BSOD screens every morning

          I did get the gay looking shadows after the patch.

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          • Tobacco

            #65
            Re: Possible BF2 SF / 1.12 Performance Fix

            Originally posted by AviationOrdnance

            Is it just nvidia people who have problems?
            :laugh: ROFLMAO


            T
            P.S. I like the New Sig

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            • bigAPE

              #66
              Re: Possible BF2 SF / 1.12 Performance Fix

              Originally posted by PimpYo
              try telling that to my 2 gigs of ram.
              I have 2GB of fast RAM and have never had stuttering on BF2, or any other game, until after I installed 1.12

              This is not a machine specification issue, although some people with lower spec'ed machines may experience similar symptoms which will only confuse this issue. So.. if you're a low-spec'ed PC-owning hermit then please dont bother posting here, this thread is for the discussion of a real issue affecting almost all players regardless of machine spec :p

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              • chrisinsocalif

                #67
                Re: Possible BF2 SF / 1.12 Performance Fix

                These are two things i adjusted and it helped my FPS, or maybe I just thought it helped, but i will say it anyway.
                I adjusted the AGP aperature size for my Vid card in my bios(for those with AGP) from 64 to 128. Some may even get away with 256, but when i did, had some graphical errors (I have 6800 GT 256)
                Another thing i did that helped, i have an Audigy card, and selected for "REDERER" to hardware, rather than software.
                2 gigs or ram helps a lot too.

                Comment

                • Talus
                  Member
                  • Oct 2006
                  • 6854

                  #68
                  Re: Possible BF2 SF / 1.12 Performance Fix

                  You should always set your sound renderer to hardware if your hardware supports it (and Creative almost always does these days). That alone should give you a significant boost.

                  Comment

                  • stealthgeek

                    #69
                    Re: Possible BF2 SF / 1.12 Performance Fix

                    Originally posted by [SPZ]-bigAPE-[b]
                    So.. if you're a low-spec'ed PC-owning hermit then please dont bother posting here, this thread is for the discussion of a real issue affecting almost all players regardless of machine spec :p

                    Harsh, but fair! :laugh:

                    Comment

                    • N2K

                      #70
                      Re: Possible BF2 SF / 1.12 Performance Fix

                      i tried what i said before, and i was getting mad studderingm on sf and bf2

                      Comment

                      • Synergy

                        #71
                        Re: Possible BF2 SF / 1.12 Performance Fix

                        Any X-FI users with powerful machines still get stuttering?!

                        Comment

                        • Talus
                          Member
                          • Oct 2006
                          • 6854

                          #72
                          Re: Possible BF2 SF / 1.12 Performance Fix

                          I'd love to know the answer to this as I'm planning on getting an X-Fi Xtreme Music soon.

                          Comment

                          • Hugh G. Wrection

                            #73
                            Re: Possible BF2 SF / 1.12 Performance Fix

                            Originally posted by Talus
                            You should always set your sound renderer to hardware if your hardware supports it (and Creative almost always does these days). That alone should give you a significant boost.
                            Actually, selecting Hardware will decrease your fps compared to software, by about 3-5 fps. I benchmarked this a while ago and the relative results for High audio quality using Software as the base were:

                            Software: 0 fps
                            Hardware (using BFOpenAL.dll wrapper as supplied by Dice): -5 fps
                            Hardware (replacing BFOpenAL.dll w/OpenAL router dll): - 3 fps

                            But Hardware audio rendering gives you noticeably better audio quality compared to software, especially if you use the OpenAL router for BFOpenAL.dll which will get you native hardware support via ct_oal.dll vs. generic hardware support via Direct3D.

                            Comment

                            • Ghost_Fury

                              #74
                              Re: Possible BF2 SF / 1.12 Performance Fix

                              I have a Audigy 2 ZS Gamer and when I set my audio renderer to hardware, I can play for a few minutes, then it goes into a buzz and locks up my computer. Anyone else have this issue?

                              Comment

                              • bigAPE

                                #75
                                Re: Possible BF2 SF / 1.12 Performance Fix

                                Originally posted by EAUK_Sentience
                                Dear BF2 fans,

                                We at DICE and EA are committed to on-going support for Battlefield 2. We're pleased to see that so many of you are still regularly playing the game and continuing to support both the game and the community with some great mods. We're also big fans of the machinimas so keep them coming (MINE - you guys rock!).

                                We wanted to let you know that we're already hard at work on a post-1.12 update. While we can't go into details about it yet, rest assured that we're checking the forums, listening to our customer support teams and working on the features that YOU'VE asked for.

                                As soon as we can give more concrete details, we will. Just know that we're all 100% into making BF2 the very best that it can be.

                                As part of our ongoing support for Battlefield 2 and the community, we're also going to be releasing a new version of our editor.

                                This is a beta version of the editor and as such comes unsupported. However, we're sure you'll be happy with the additional functionality this tool will give you eager modders.

                                We'll be releasing it to a few mod teams first imminently, closely followed by a public release in a few weeks' time.

                                We're really excited about being able to release this and look forward to seeing some great mods out there. Thanks for all your continued support and see you on the Battlefield.

                                The teams at DICE and EA
                                Source: http://forum.eagames.co.uk/viewtopic.php?t=10020

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