Re: The core causes behind BF 2's jet situation.
Having given a little more thought to this, I have a few ideas that I'd like to hear some comments on. The goals here are to increase the winning chances of ground troops vs. enemy jets, but also increase the reliance that jet pilots have on friendly ground forces.
1) On maps with jets, add at least one more mobile AA vehicle for each side. It doesn't have to be the full tracked unit, but a smaller vehicle (like a Humvee) with AA capabilities would be stellar.
2) Allow mobile AA vehicles to jam the radar on enemy jets. This could be nullifying the radar's ability to highlight ground and air targets, but it could also cause false positives. Jet pilots would need help from ground units to take out these mobile radar jammers.
3) Create a piece of AA equipment that can be packed up and carried by a soldier, thus allowing infantry to create moveable versions of the IGLA and stinger sites (like an AA "mortar"). This would prevent jet pilots from being able to easily patrol the same, static locations for AA threats. Handheld stingers would achieve a similar goal, but (if DC taught us anything) that can also get well out of hand - and we don't want to make piloting totally impossible.
4) There has to be a large reduction in the probability that an AA rocket will hit friendly aircraft. This is non-negotiable.
What do we think?
Having given a little more thought to this, I have a few ideas that I'd like to hear some comments on. The goals here are to increase the winning chances of ground troops vs. enemy jets, but also increase the reliance that jet pilots have on friendly ground forces.
1) On maps with jets, add at least one more mobile AA vehicle for each side. It doesn't have to be the full tracked unit, but a smaller vehicle (like a Humvee) with AA capabilities would be stellar.
2) Allow mobile AA vehicles to jam the radar on enemy jets. This could be nullifying the radar's ability to highlight ground and air targets, but it could also cause false positives. Jet pilots would need help from ground units to take out these mobile radar jammers.
3) Create a piece of AA equipment that can be packed up and carried by a soldier, thus allowing infantry to create moveable versions of the IGLA and stinger sites (like an AA "mortar"). This would prevent jet pilots from being able to easily patrol the same, static locations for AA threats. Handheld stingers would achieve a similar goal, but (if DC taught us anything) that can also get well out of hand - and we don't want to make piloting totally impossible.
4) There has to be a large reduction in the probability that an AA rocket will hit friendly aircraft. This is non-negotiable.
What do we think?
Or try getting even 2-3 miles close to a SAM site or a tunguska with an F-15 in LOMAC, you won't survive
Once you face all this and millions of other things, you ll play BF2 just to have "fun". You guys are missing the point, that game (BF2), is meant to be fun, its not a serious game. You are looking for a serious game? You are complaining about the aircraft in BF2, play one of those games above. Because even though I completely 100% agree with all of you, as long as there is aircraft in BF2, the game will NEVER be equal no matter what DICE does. Because even though most of you don't realize, your suggestions are relating to realism, and planes + realism != BF2 engine, this is as simple as 2 x 2 = 4.
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