A Chopper Pilot’s Guide to being a good gunner

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  • Ruhanga

    #61
    Re: A Chopper Pilot’s Guide to being a good gunner

    Now lets not wait miracles from our gunners. Its hard to shoot a moving copter of the air when you're stable and no-moving, think how hard its on move?

    Now we must be understanding. If gunner misses a standing tank he may got, lag, bad luck or just stupid mistake. And you can always shoot again...

    Comment

    • Clayton Gold

      #62
      Re: A Chopper Pilot’s Guide to being a good gunner

      Meh.. Just a bunch of common sense.

      Maybe if the author of this thread wasnt such an idiot, I could take it more seriously - but you sound like some loser comic book guy that has a bit too much time on you rhands.

      Comment

      • Strega

        #63
        Re: A Chopper Pilot’s Guide to being a good gunner

        Originally posted by spaztek
        Meh.. Just a bunch of common sense.

        Maybe if the author of this thread wasnt such an idiot, I could take it more seriously - but you sound like some loser comic book guy that has a bit too much time on you rhands.
        Common sense that most gunners don't know about. It's not a bad thing they don't know, that's why I wrote the guide, to educate them. Hell, some of my own teammates didn't know a few of the tricks I mentioned.

        As far as you calling me an idiot, that's fine. I could say the same about you for not understanding my humor, which %90 of the people that posted in this thread can comprehend. Apparantly, you can't see the humor, and decided to flex your E-Muscle by calling me names. Go for it buddy, have your fun, you're in the minority.

        Comment

        • Strega

          #64
          Re: A Chopper Pilot’s Guide to being a good gunner

          Originally posted by Ruhanga
          Now lets not wait miracles from our gunners. Its hard to shoot a moving copter of the air when you're stable and no-moving, think how hard its on move?

          Now we must be understanding. If gunner misses a standing tank he may got, lag, bad luck or just stupid mistake. And you can always shoot again...
          You sir are absolutely correct, which is why I don't care if my gunner misses. As long as they are trying, and playing smart, I'm very happy. I honestly don't care if they miss every shot, as long as they are taking them, and trying, that's what counts.

          Comment

          • Tai

            #65
            Re: A Chopper Pilot’s Guide to being a good gunner

            He's a team player, and it is awesome to have decent air support when you need it. Us ground pounders loves him (and will love you too if you follow his advice)!

            Thanks.

            Comment

            • Krypp596

              #66
              Re: A Chopper Pilot’s Guide to being a good gunner

              Originally posted by Strega
              ** EDIT ** - Moved disclaimer to the TOP

              Disclaimer: This guide is meant to be humorous and serious at the same time. I’m a sarcastic individual, and I like to have fun. Please don’t take this to heart; it’s just what I want out of my gunner when I fly. I may sound harsh, but that’s just me being caddy, but I’m serious about the points I covered [strike]above[/strike]. - below


              -------------------------------------------------------

              “Thanks for being my gunner….now shut up and listen….”

              A Chopper Pilot’s Guide to being a good gunner.

              By: Strega
              tribenova.com is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, tribenova.com has it all. We hope you find what you are searching for!



              1) Cockpit Familiarization:

              Welcome to my gunship. Please keep your arms, hands, and feet inside the gunship at all times. When you enter the gunship, you should be in the gunner seat (F2), NOT the pilot’s seat. That seat is mine, and if you don’t get out of it, I’m gonna shoot you in the FACE with my AT Rocket (Yes it will go through the cockpit glass). I carry an AT so I can shoot you in the face if you don’t know what you’re doing. On the occasions where I have teammates or a competent gunner with me, I will fly as an Engineer, so that I can hover over friendly armor and repair them in the field.


              2) What kit should you choose as a Helo Gunner???

              I suggest you either pic Engineer, or Support as my gunner, so that we can repair/re-arm ourselves, and others. As double Engineers, we can repair armor very quickly. It does neither of us any good for you to be a Sniper, Assault, or Anti-Tank. None of those 3 kits give us any advantage. If I see you walk up to my helo in a “Guille Suit”, I will shoot you in the face. Any of those 3 classes do us ZERO good.

              If you want me to drop you off at their base, to blow up their commander sh*t, then sure, go Spec Ops, but PLEASE tell me that you are doing that. Keep in mind, that there are not many opportunities to do this on most maps, and that enemy chopper spawns 30 seconds after we kill it, so unless you’re on Ventrilo, TeamSpeak, TeamSound, etc., with me, this is not a wise choice. If you want to look like you know what you’re doing, walk up to my Chopper with your Ammo Bag or Wrench in hand, and I’ll know you’ve read my chopper guide and I can count on you.

              There is a debate on using the Medic kit as a gunner. As my gunner, don’t do it. I think it is a bad idea, since I don’t plan on hovering over a big group of people to heal them. Let the commander drop supplies on their heads for that.


              3) We’ve just lifted off, what do you do now???

              Let’s just pray that you have a friend that can fly the helo, and the 2 of you have practiced on an empty server with the TV Missiles. You’re my gunner now and most likely, we’re on a full server. This IS NOT the place to learn how to shoot the TV missile. Host your own server and do that. If you don’t have any friends, load up Sharqui Peninsula, get in the MEC Chopper and go park it on the TV Station and practice shooting things. Hell, park it anywhere you want, just learn on your time, and not mine. Sure this sounds a little harsh, and I apologize. I’m here to play, and to kick some ass, I’m not here to try and teach you how to shoot. Let’s just hope a REALLY good gunner writes a tutorial of the same fashion for all the pilots out there that have no f’n clue what they are doing.

              Remember to use the camera view while you’re flying so you can alert the pilot if you see a anything behind you, helo, armor, etc. Default key is C.


              4) OMG, someone spotted an enemy HELO…what do you do???

              A) He doesn’t see us, but we see him

              If swear to god if you spool up that chain gun and start shooting at a full health helo that I’ve snuck up on, I’m going to shoot you in the face the first chance I get. This is something you don’t EVER want to do, and I’m going to explain why. The chain gun on the nose, is good for shooting at a smoking chopper that you want to “finish off”, or for infantry that you want to staple to the ground. If I’m lining up a rocket shot, and you start blazing away on the chain gun, the enemy helo is gonna feel it, see the big red mark on his screen indicating where we are, and he’s going to do whatever he can to out maneuver us. Thus, you’ve completely owned my chances at getting a solid rocket shot, and for that I will hate you and curse your mother.

              If he doesn’t see us initially, I’m gonna put you in position for a TV Guided Missile shot. If you miss, and he doesn’t ‘jink’ after the missile goes by, I’m gonna stay lined up for a 2nd TV Guided Missile shot. I’m going to try to give you a rear quarter shot, so you have more surface area to aim for. After 2 tries with the TV and you miss, you’re f’n fired and I’m going in for a rocket run. Chances are, I’m going to at LEAST get that helo smoking, if not dead in that 1 run. Once he’s smoking, open up with that chaingun at any time, keeping in mind that I’m STILL going to try to line up a good Missile shot for you.

              B) He see’s us, and we see him

              I’m going to do my best to get as much altitude as possible, and get you a downward firing angle on him. It’s tough to shoot up as you know. Do me a favor, when you see the enemy helo, SPOT him for me (Default is Q then mouseclick). Spot him ANY chance you get, cuz that shows up on my radar and helps me maneuver for the kill shot.

              For God’s sake, shoot him in the face with a TV Guided Missile. He’s no doubt coming straight at us and thinking the same thing. Initially, most don’t jink very much to try and get out of harm’s way. I love a gunner than can hit the long distance nose to nose shot. It sure ****es the enemy pilots off to no end.

              Ok, let’s say you’ve missed your TV shots and I’m not choking you to death. We’re now tangled up in a maneuvering nightmare. Feel free to chain him any chance you get, but keep in mind that this entire time, I’m trying to line you up for another TV Guided Missile shot. That Missile is deadly, and 1 shot kills anything in the game. Airplanes, Helo’s, Armor, people, etc. Use it to OUR advantage. The better you gun, the better I fly, the more we help our team. I don’t plan on dying, so help me, help you. Don’t suck.


              5) OMG, someone spotted enemy ARMOR…what do you do???

              Please refer to section 4A regarding our initial sighting of the enemy. Do NOT, I repeat DO NOT open up on full strength Armor with the chain gun. You’re gonna do 2 things…#1, let him know we’re there, and #2, REALLY **** me off. So much of this game is based upon the element of surprise. That’s how I like to fly my chopper. I want them to have to look at the top left of their screen to see wtf happened. Chances are, if he see’s us, I’m gonna maneuver out of his line of sight, and circle back around, and catch him from the side he has his back too.

              I’m gonna give you 1 chance to hit with the TV on a ground target. That thing is loud when it hits, and if you don’t suck, and you miss, you’re not gonna miss by much. He’s gonna hear it, and look for us. I am immediately going to haul a$$ in on a rocket run the INSTANT you fire that TV. If you hit, that’s awesome, if you miss, well, I won’t. =) Hitting a tank with Helo Rockets is like shooting a 12 gauge shotgun at the side of a barn. You’d have to be a complete tool to miss a stationary piece of armor (I’m exaggerating). Hitting moving armor is another story, lets not get into that here, lets just hope you’ve gotten some practice in..

              If somehow, we both miss, after I’m done sticking pins in the Voodoo Doll in your likeness, I’m gonna leave him alone for a moment, and he’s gonna think we went back to re-arm (sometimes). Well, we’re not, I’m hiding behind a hill about to poke my chin over the top, so you can spank him with a TV Guided Missile (Don’t miss). This is generally how it works, not always….If you see me hovering for no apparent reason, chances are I’m setting you up for a shot. This is where being on voice coms really helps. Communication wins matches, if you don’t have it, you’re not gonna do very well, but we’re gonna do our best in any case.


              6) We’ve taken some damage, and we don’t have a base to repair.

              This is just unfortunate and I will most likely blame you. I suggest also shouting obscenities in team chat telling everyone how much they suck for not keeping your base up, hehe. Seriously tho, hopefully I’ve been smart enough at some point in time to request supplies in a remote location that we can go hover over. Or in the likely event that our Radar, UAV, or Artillery have supplies near them, that’s where I’m gonna go. If not, I’m gonna find a place for us to land. If you’re an Engineer, get out and help me repair so we get it fixed, FAST. If you’re in Support Kit, get out and toss some ammo on the ground below us. Then get in the Pilots Seat (F1), and keep the rotor turning. Once we are FULLY repaired, get BACK in the Gunner Seat (F2). This REALLY helps out a lot, if we get in trouble, we can get off the ground quicker if the rotor is up to speed.

              7) Flag Capping

              Sometimes it's important for a helo to swoop in and take an enemy flag. No i'm not talking about BlackHawk asshaterry...we all know how much that sucks (Unless you're one of the six guys in it). So I swoop into a flag area and I'm going to keep turning 360's around that flag, looking for enemies. Now, it is your job to do a few things. FIRST thing I'm going to do, is point you at a LineBacker, Tank, LAV, Tow Tripod, etc. Pretty much in that order. Work your threat order TOP DOWN. Unless you have friendlies there to jump in those vehicles, blow them the hell up. If I point you at a Tank, and I hold it there, I'm not doing it to show you my skills at hovering, I want you to kill it, NOW. You do that, and I'll buy you a cupcake at the Officers Club when the map is over. Good rule of thumb is this. If you can blow it up, DO IT, cuz most of that stuff down there could turn us into Swiss cheese in about 4 seconds if an enemy gets into it.

              8) Conclusion

              I make mistakes, and so will you. As long as you appear to know what you are doing, you can miss a lot of shots as long as you are trying, and you appear to be getting better. Thanks for reading Strega’s guide to being a better gunner in a helo.

              Good luck, and see ya on the playing field!

              -Strega

              .
              Thats a long post... LOL

              Comment

              • CS-Evolution

                #67
                Re: A Chopper Pilot’s Guide to being a good gunner

                Yeah, thanks for quoting it.

                Comment

                • Drevor

                  #68
                  Re: A Chopper Pilot’s Guide to being a good gunner

                  a quite funny and true guide ... unfortunately there are 2 stupid pilots for every supid gunner. I only once had the pleasure do fly with a smart pilot who didnt just whored but tried to support his teammates.

                  Comment

                  • FLYWAYchat

                    #69
                    Re: A Chopper Pilot’s Guide to being a good gunner

                    Originally posted by Drevor
                    a quite funny and true guide ... unfortunately there are 2 stupid pilots for every supid gunner. I only once had the pleasure do fly with a smart pilot who didnt just whored but tried to support his teammates.
                    Yeah...
                    That's really good to ear a "Thanks man" when the guys below enjoy our help. I love it.

                    Comment

                    • imported_TheDragon
                      Member
                      • Oct 2006
                      • 1476

                      #70
                      Re: A Chopper Pilot’s Guide to being a good gunner

                      I probably have about 500 kill assists in the attack helos
                      and less than 30 kills (1/2 armor, 1/2 other helo)
                      ergo
                      pilots are used to keep the bird alive
                      and to ferry the gunner so HE gets the kills
                      and if he does not even TRY to use the TV at the right time
                      (ie against armor or hovering busses)
                      then I kick him out
                      ps

                      I also HATE when gunner attacks anything but troops/jeeps with GUNS
                      all it does is SHOUT to enemy "LOOK OUT!!!"

                      Comment

                      • claevade

                        #71
                        Re: A Chopper Pilot’s Guide to being a good gunner

                        A well written guide, I suggest to clean it up a little and add some pictures to make it awesome. I like the way you write and like the faked arrogance.

                        Comment

                        • FLYWAYchat

                          #72
                          Re: A Chopper Pilot’s Guide to being a good gunner

                          Originally posted by SaUrOn
                          A well written guide, I suggest to clean it up a little and add some pictures to make it awesome. I like the way you write and like the faked arrogance.
                          Agreed.
                          Keeps ppl reading.
                          Some guys, probably, felt like getting a plane and pursuing him till blowing him into pieces time after time.
                          One thing is for sure, he learned alot. We must to keep in mind that everybody was a noob once.

                          Comment

                          • Chalk.One
                            Battlefield Podcast Founder
                            • Jul 2005
                            • 383

                            #73
                            Re: A Chopper Pilot’s Guide to being a good gunner

                            Originally posted by Strega
                            ** EDIT ** - Moved disclaimer to the TOP

                            Disclaimer: This guide is meant to be humorous and serious at the same time. I’m a sarcastic individual, and I like to have fun. Please don’t take this to heart; it’s just what I want out of my gunner when I fly. I may sound harsh, but that’s just me being caddy, but I’m serious about the points I covered [strike]above[/strike]. - below

                            .
                            I liked it. Entertaining and educational.

                            Comment

                            • « R²» HKS

                              #74
                              Re: A Chopper Pilot’s Guide to being a good gunner

                              Great read mate and very true and humerous as well. I'm a self confessed attack heli whore, have racked up about 150hrs just flying the attack heli (not the BH flying tank) and so many times I wish my co-pilots would have read a guide like that before they sit in the co-pilot's seat. I have had people who think its a sight see-ing joyride and never fired a shot. Of course you get the guys who don't even know the tv guided's even exist.

                              For the MEC heli I prefer my co-pilots to always be in the gunner view, then when they spot a target and call it out, then switch to the tv's and have a shot. Like you I also don't mind if they miss with the 1st shot and give them a 2nd chance, though the 2nd chance may coincide with a hellfire run from me, though I keep a steady angle to give them a good chance.

                              I also like to sneak up behind other heli's and get closer to ensure an easier target for both the tv's and myself. If the gunner misses though I want them to switch immediately back to guns and fire, while the tv's are loading, then switch back and have another go. Rinse and repeat!

                              When I'm coming up to cap a flag I also want the co-pilot to be in gunner view and spray the general area because a lot of the time you have been spotted by ground pounders who might be carrying a guided rocket aka noob tube and be hiding and waiting for an easy shot. Take out TOW's, stingers while I will take out an AA tank and they are taking out cars/trucks etc. Gunner view is essential whilst taking and circling the flag, constantly scanning back and forth as I rotate.

                              If an amoured vehicle suprises us whilst capping a flag though, I take care of them by circling and blowing them away. I don't want them in tv view for this. I prefer them to be in gunner view still scanning for other threats. Like a car that may have followed etc.

                              Voice communication is essential! I hate it when a co-pilot is not in my squad or not on Teamspeak for example. To be an effectice team its vital to have voice communication. Its very rare when you get a good gunner that is physic, it does occur, though very rarely. What I mean is if I want them to missile some armour and I'm lined up I want them to hit it now, or to hold off till I get more distance, height or better angle for an easier shot and out of harms way from being attacked.

                              If I'm coming up against another good heli team that uses the tv's effectivley, I may want them to fire the 1st shot. May sound crazy to some, but I use an effective evasion technique to get them to fire 1st and miss, then whilst their's is still loading I line up the co-pilot for an easy shot, game over! It also means that the other pilot is also busying firing and missing so we are both fully loaded and ready to finish them off.

                              Its also essential for the co-pilot to scan through the different camera views to make sure we don't have any nasty suprises coming from behind us, above or below.

                              As a side note for all the other fools out there who merely flamed him, you obviously don't have a clue and I hope I never fly with any of you. I also can't stand those pilots who say bail out then use a griefing tactic to try and make me suicide. The fools don't realise that I'm onto them and ready to switch seats and fly away and say thanks for the heli noob! Then they lose it for the rest of the game and I certainly won't pick them up for co-pilots.

                              Comment

                              • CommanderD

                                #75
                                Re: A Chopper Pilot’s Guide to being a good gunner

                                Good guide, but its near impossible to get a good aim with the tv missiles they are ****e.

                                Comment

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