Don't nerf the Blackhawk

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  • Teaves

    #106
    Originally posted by SirAndrew
    i think all aa guns in this game are very underestimated in terms of fire power

    we have static at guns - one shot - one kill...
    why not the same thing with an aa weapon?

    maybe in the future .. in a mod or a patch..

    The biggest mistake they can make is getting hovering too low into range of a TOW :laugh: it dosent happen often but its all over if they have a inexperienced pilot, no "lock-on tone" as well as being one shot kill :)

    I dont want them to make it useless, i dont even care if its twice as powerful as the other sides version, hell even 3 or 4 or 5 times more powerful, but being 5 times better then a tank and 50 times quicker to move between flags as it is now is ridiculous. Anyway they ARE changing it because its unbalanced in the 1.03 patch, no ifs, no buts, no maybe's

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    • SirAndrew

      #107
      i never experienced one shot one kill with a aa weapon..

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      • Teaves

        #108
        Originally posted by SirAndrew
        i never experienced one shot one kill with a aa weapon..

        No with the TOW, the anti-tank version (it says in the kill box "blabla>TOW<blabla" ) it only has a very low elavation but you can sometimes catch them low enough if they have a shaky pilot

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        • yas32

          #109
          Originally posted by Teaves
          Also with a full crew of six there is no need to stop orbitting, the flag capping range in the helicopters is huge AND its simple numbers that win (you can still cap a flag unless there are seven or more within HALF the range) you can cap in less then 10 seconds easilly and then ground troops can pour out the flag spawn and defend while you can hop off to thr next flag.

          If you havent seen these devastating runs online, brace yourself, there simply is nothing you can do about it. If you kill a BH, they made a mistake (in load-outs or tactics) its as simple as that.
          10 seconds is a long time and yes i've spent a ton of time in bh's piloting 35+ hours in bf2 and i can tell you 10 seconds is a etenrity when you get jumped by enough at's and other crap and as far as ground troops pouring in what is there a reserve force waiting too be deployed?
          you have 2 die too change spawn points and just cause the bh capped it doesnt make it clean and safe usualy flys off and gets recqpped by the few remaing defenders
          and i have seen the other choppers go around cap for cap as i have used them too

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          • yas32

            #110
            here wait this picture explains all i shall leave you too this post

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            • SirAndrew

              #111
              Originally posted by Teaves
              No with the TOW, the anti-tank version (it says in the kill box "blabla>TOW<blabla" ) it only has a very low elavation but you can sometimes catch them low enough if they have a shaky pilot
              so it's something fishy in the game if u end up using the at gun for aerial purposes!

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              • Eddy01741

                #112
                Either nerf the blawkhawk a little bit (like taking away some of it's armor) or leave it the same. I'm fine with it, I think all helis sholdn't be able to capture CPs. Anyways heres my preference of air vehicles

                Fighter: J-10 (PLA)

                Bomber: F15E (just caus it looks cooler, USMC)

                Attack Heli: Mi-28 (because of the cannon splash damage, MEC)

                Transport Heli: BH (MINIGUNS RULE, USMC)

                As you can see all of the nations (or colitions) have their advantage (the Bomber isn't really an advantage, just an opinion, don't flame me because of this) and upping the other transport helis would hurt USMC air support a lot (hello, US in real life has an air force non can match, they didn't make stuff like the F15E as good because of balance, if it were in real life, it could hold nuclear munitions), if you up the Transport Helis for the other nations, then up the Attack helis and fighters as well. Ok anyways, BHs arn't that good if you have a good stratagy to take them out, mgs of all kinds (especially mounted mgs and the PKM) are great against the BH. Fighters and bombers mean death to the BH, they could take it out by using the cannon. And C4 does wonders on rooftops, flagpoles, and especially if you can get it on them before they take off.

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                • Teaves

                  #113
                  Originally posted by SirAndrew
                  so it's something fishy in the game if u end up using the at gun for aerial purposes!
                  One of the things that spurred me into thinking it needs changing as well, when the most effective weapon is the one least designed for the job you know you need to fix soemthing Try it if you see a pilot silly enough to get that low, remember he gets no audible warning, it will fire instantly unlike the AA turrets and fly in the direction you fired it even if the doorgunner kills you.... it does still of course need the pilot to make a mistake and fly too low, but its the only single shot kill weapon so what have you got to lose :yay:

                  Luckilly EA mudt have had the same thoughts after a week, as it is high on the changelist for patch 1.03.

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                  • Grey Fox

                    #114
                    If been using the TOW against heli's for a long time, because they are simply the most effective. Anyway I can tell you a TOW does not take out a BH in 1 shot. If you don't believe me, do what I did. Create your own game, and fire at a undamaged BH, it will go in the red zone, but it won't explode or be on fire.

                    Oh yeah, this is offtopic, but what happend to the Rants and raves forum, I can't find it by looking at the forum, but if I search my posts I see it is still there. And I haven't been able to find a thread or anything that explains what happend.

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                    • Thameth

                      #115
                      Originally posted by Teaves
                      If only that was true, i personnaly wouldnt have such a problem with it, but its all to do with SUPERIOR NUMBERS. An example, if you have a fully loaded black hawk (6 people) then you have to have AT LEAST 6 people on the ground BUT on the ground you have to be even closer (the "effect radius" in vehicles is doubled, healing/arming/capping) to keep the flag from moving, if you have even 5 people on the ground it will still capture at the speed of ONE person taking it alone.

                      Please check in game if you dont believe me, its easy to defend against the attack choppers for the reasons you state (PLUS they actually take less damge then a BH for some odd reason PLUS you obviously cant repair them in mid-air)

                      even the maps with airplanes arnt so bad, IF you can get one, and if the pilots dont just spam bomb like they usually do (especailly after a heat seeker spins out and they get punished ) but on city maps, you are screwed.

                      As i said before, i do shoot at them, and have taken them down a fair amount of the time, but when i use them (and have a clued up team) i guarantee you that i will go the whole round without dieing, and all the crew will have at least 150 points each. (and at least 50% of the enemy will be swearing and generally "given up") and you wont be able to shoot me down whatever you use, even a whole squad with AT. With VOIP the gunners, and passengers simply call the targets locations and the pilot rotates in on them after the first shot, the engineers are constantly repairing, as is normal in the BH.

                      The longer they leave it alone, the more abuse they will get from the stat whores once they do change it, so i think it needs fixing in one fell swoop.

                      Sorry but all my experience in the game (DC and BF2) has been that if there is ANYBODY left at a flag from the enemy it will not fully turn. Doesn't matter if its 2,4,7, or 20. If there is one guy left in the flag radius it won't cap. I've also done it where i'm standing at the flag pole directly beneath a full blackhawk and they're just sitting their wondering why the flag won't turn. Of course thats followed by 5 C4 drops and me running for cover to hit the magic red button.

                      Also as i've stated before, you start hitting a blackhawk with APC fire and the gunners normally don't have time to aim at you because the pilot will bug out so fast its rediculous. Its just people don't have the patience to actually mount a counter attack.

                      In the past two weeks i haven't seen any blackhawks own any map for more than 3-4 flag caps because so many people gang up on them now.

                      Comment

                      • volkl

                        #116
                        Reading the responses it's pretty clear that there are two camps:
                        (1) those who honestly admit Blackhawks are unbalanced*
                        (2) those who sound like they will be facing unemployment lines by the end of the month because they don't have any other skills.

                        * Being destructible does not automatically make anything balanced. I've taken down blackhawks single-handedly on multiple occassions. Usually with a jeep or vodnik. But as someone else mentioned, it is a rare occasion, and more often than not, due to pilot error. Favorite takedown was driving a C4-laden jeep (5 sticks) underneath the chopper at a flag. Well worth the -2 suicide penalty.

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                        • Yezo

                          #117
                          I dont get what why you would want to nerf the black hawk. Sure I've whored with it a few times myself, however, taking out a black hawk is easier than you think. If you've ever whored a black hawk you'd know that 3 engineers cant possibly heal the chopper fast enough when its getting a barrage of machine gun bullets from the jeep or tanks.

                          Usually your not alone when their capping a flag and tons of other people are shooting them as well.

                          I've gotten 6 kills at one time taking out a black hawk when it was trying to cap our center flag at mashtuur, which agreeably is the map which a black hawk would whore with its machine guns.

                          I say leave the black hawk the way it is. Its already well balanced, with a well placed shot from your G36C's, tanks, missles, you can easily knock out all 3 passengers likely to be engineers. I've done it plenty of times.

                          The only real reason why people say something should be nerfed in the game, is because their getting soo pissed when the chopper whores them that they are never calm enough to think of how they can properly deal with it. Personally I've sat there with my G36C taking out the passengers without any one of the machine gun turrets aiming at me.

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                          • Jeffrey_Dahmer

                            #118
                            Blackhawks don't concern me much, I've shot enough down to not worry.

                            Fighter Jets on the other hand...

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                            • ABD_Bangbus

                              #119
                              All they need to do is not allow repairing of helos from anyone inside the chopper and make arial captures take 2x as long as a ground capture then maybe we'll see choppers actually drop troops off instead of hovering there.

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                              • popwar.

                                #120
                                MEC and Chinese attack choppers look a lot cooler than the frickin GAY looking usmc one, so that makes up for it for me.

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