Don't nerf the Blackhawk

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  • Thameth

    #121
    Originally posted by popwar.
    MEC and Chinese attack choppers look a lot cooler than the frickin GAY looking usmc one, so that makes up for it for me.
    :laugh: :laugh: :laugh: :laugh: :laugh:

    ohh god, my side hurts......

    Comment

    • glasseye

      #122
      Originally posted by Thameth
      Sorry but all my experience in the game (DC and BF2) has been that if there is ANYBODY left at a flag from the enemy it will not fully turn.
      that alone may be enough to suggest nobody should listen to anything you have to say. i've tried to defend so many flags from blackhawks but you simply cant because its capped it and gone in like 5seconds, even if you are in cap range, it doesnt matter.

      Originally posted by Thameth
      Also as i've stated before, you start hitting a blackhawk with APC fire and the gunners normally don't have time to aim at you because the pilot will bug out so fast its rediculous. Its just people don't have the patience to actually mount a counter attack.
      wrong again, maybe an idiot pilot will but anybody that can line up 2 braincells together knows the blackhawks miniguns will take an apc from full armour to dead in about 3 seconds. while an apc needs at least 2 overheats if every shot counts and the blackhawk has no repair.

      Originally posted by volkl
      Reading the responses it's pretty clear that there are two camps:
      (1) those who honestly admit Blackhawks are unbalanced*
      (2) those who sound like they will be facing unemployment lines by the end of the month because they don't have any other skills.
      what he said.

      Comment

      • 18Zulukiller
        Member
        • Jun 2005
        • 1107

        #123
        Me personaly theres only one map that realy does piss me of with the blackhawk and thats mashurt city not one other map do i have a problem with the blackhawk . If your on a publc server its sometimes very hard to find the kind of teamwork needed to take a blackhawk down unlike every other map that has an abundance of stingers and AA vehicals now i think thats what realy pisses people of. C4 on flag poles dosnt always work now i know about that little trick i stay as far away as possible when piloting from a flag pole when capping a flag so im out of the blast radius when it goes of. And there arnt any planes on mashurt city so suicideing is out of the question (me personaly if i was an admin on a server and saw that id ban you your in a FOCKING plane shot it down) . The hole sniping the pilot out of the cockpit i have seen and im expecting it and to be honest with you has never happend to me when im a pilot . And any decent pilot will check out the surrounding area before capping a flag only a noob would be stupid and just go straigh for it so the vodinc and pkm are out of the question. The kamakzie heli is poberly the only effective thing against the blackhawk and if you do that on alot of servers youll get kicked trust me ive had it happen to me on numerouse occassions.

        What i would actualy like to see is not the BH getting nerfd but for the MEC & Chinese helis to be actualy dumped and something new to replace them similar to the BH . As i stated before its only the one map that i have a problem with the BH every other single maps has an easy way to knock out a BH i.e. stingers, AA vehicals, suicideing plane (i realy ****ing hate that espcialy me getting 5 tk punishs the ****ers are in a plane shot me down for **** sacks) . Also before i forget an AA vehical on the gulf of oman would be nice if you cap any of the bases near the sea the stingers are virtualy usless becouse there directed inland as expected . But that then leaves the MEC with only 4 AA sites of any use and all of them have an impaired field of veiw.

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        • 18Zulukiller
          Member
          • Jun 2005
          • 1107

          #124
          wow this must be a realy hot topic i started my reply and there was only 2 or 3 pages i think .

          Comment

          • 18Zulukiller
            Member
            • Jun 2005
            • 1107

            #125
            Originally posted by AT39
            I will say that using a blackhawk definately requires TEAMWORK. I've tried to get some people together so we can go and cap some flags, but unless the chopper is packed full, it just doesn't work.
            ------------------------------------------------------------------------------------
            Now what I think would be a great implementaion of the new zip-lines and grappling hooks, would be so that no transport chopper can cap a flag mid-air, and so the "passengers" would have to repel down to ground level, cap the flag, and then use the grappling hook to get back into the chopper. Or they could dangle mid air on teh repel lines, and then "climb back up"
            Dam now that is a nice idea

            Comment

            • Thameth

              #126
              Originally posted by glasseye
              that alone may be enough to suggest nobody should listen to anything you have to say. i've tried to defend so many flags from blackhawks but you simply cant because its capped it and gone in like 5seconds, even if you are in cap range, it doesnt matter.
              Yes because you are the say all????? You've never tried to cap a flag and for some reason it won't cap until you find that one straggler hanging out in a building or a special spot within cap range??

              Who should we not listen to now??????

              wrong again, maybe an idiot pilot will but anybody that can line up 2 braincells together knows the blackhawks miniguns will take an apc from full armour to dead in about 3 seconds. while an apc needs at least 2 overheats if every shot counts and the blackhawk has no repair.
              You must be talking about Minigun shots to the rear of an APC because i've lasted much longer than that while getting directly hit by minigun fire to the front armor. Also if you fire correctly into the body and the gun positions the pilot will most likely bug out because he's losing most of his crew to your fire, especially if you catch them off guard from behind or directly in front. Anybody should know that you don't engage another vehicle unless you can get the front of your pointed in thier direction where you have the most armor to defend yourself.

              Also, you'd be stupid to just hold down the APC gun till overheat because then your a sitting duck....... Your supposed to pulse your fire and if your doing that while also using the TOW and smoke charges you'll have a dedicated BH pilot bugging out in no time.

              Looks like you need to learn a few things, people like you are probably the reason why so many complain about BH's instead of doing something about it.

              Comment

              • Jashobeam

                #127
                My 2c.

                There is a problem of balance with the BH, but nerfing it is not the solution IMO. I love the guns (they have some of the highest fun factor in the entire game) and I love the teamwork required to keep one of these machines flying. I note wth some interest the comment that working as an engineer in a BH doesn't take any skill, you eat your dinner while playing etc etc. Well I like that - that people will put the good of their squad ahead of their own enjoyment of the game is a good thing. Sure, you can argue that they are only after points, but in that case why have teampoints at all? In any good squad there will be some unglamorous jobs to be done, and they should be rewarded. If 6 people choose to work together to acheive something for their team they should be very hard to stop.

                My suggestions.
                1. Remove capping the flag from the air. As I've said before, this game mode is about controlling ground. The machine should have to land to cap the flag.
                2. Improve the effectiveness of antiair weaps. An AA turret or vehicle should be able to volley-fire two missiles that (if they both hit) should down a fully healthy BH.
                3. Improve the effectiveness of armour against the miniguns. The BH door guns should retain their lethality against troops, light vehicles and other relatively unarmoured targets, but they should not seriously bother an APC or tank.
                4. One hit from the main gun of a tank anywhere on the airframe should be enough to destroy any air target instantly.

                Comment

                • Frenchman

                  #128
                  The best point that has been made here so far is that this is really only a problem on Mashtuur city. Why the hell does a friggen beach in Oman have more AA positions then a freakin urban center? I guess they really NEED their beaches in Oman or something.

                  Comment

                  • Pvt.Scorpion

                    #129
                    Originally posted by OriginalGangster
                    I agree, as much as I am annoyed by getting killed by them, hunting blackhawks is more fun than flying in them. They are very simple to take down if you put any effort into the hunt.
                    F**k ya I agree, I love to wait for a chopper whore to hover in and then I jump out with my granade launcher and bingo bango, boddys drop out of that b***h like it raining people... Fun S**t... Those whore pilots dont like hovering with only one or less passengers... TURN UP ALL THE CHOPPERS, more for us to drop..!
                    Scorpion.

                    Comment

                    • Pvt.Scorpion

                      #130
                      Originally posted by Jashobeam
                      My 2c.

                      There is a problem of balance with the BH, but nerfing it is not the solution IMO. I love the guns (they have some of the highest fun factor in the entire game) and I love the teamwork required to keep one of these machines flying. I note wth some interest the comment that working as an engineer in a BH doesn't take any skill, you eat your dinner while playing etc etc. Well I like that - that people will put the good of their squad ahead of their own enjoyment of the game is a good thing. Sure, you can argue that they are only after points, but in that case why have teampoints at all? In any good squad there will be some unglamorous jobs to be done, and they should be rewarded. If 6 people choose to work together to acheive something for their team they should be very hard to stop.

                      My suggestions.
                      1. Remove capping the flag from the air. As I've said before, this game mode is about controlling ground. The machine should have to land to cap the flag.
                      2. Improve the effectiveness of antiair weaps. An AA turret or vehicle should be able to volley-fire two missiles that (if they both hit) should down a fully healthy BH.
                      3. Improve the effectiveness of armour against the miniguns. The BH door guns should retain their lethality against troops, light vehicles and other relatively unarmoured targets, but they should not seriously bother an APC or tank.
                      4. One hit from the main gun of a tank anywhere on the airframe should be enough to destroy any air target instantly.
                      Blah Blah Blah....YOP

                      Comment

                      • Jashobeam

                        #131
                        Originally posted by Pvt.Scorpion
                        Blah Blah Blah....YOP
                        Sorry Scorpion, are you trying to communicate with me? Does YOP stand for Your Opinion or something, because when I prefaced my comment with "My 2c" I sort of thought that went without saying.

                        Anyway thanks for the encouragement.

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