LOL OWNED :)
Patch 1.40 Questions
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I used the incremental version for 1.40, but still have the same problem.Comment
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Thank you for that BTW,
This is why I leave it up to you brave souls to do the beta, I'll just sit back and reap you the rewards of your hard work.
I can't wait, I already put up a wee bit of fight, but I think the buffed ROF may help a bit too.Comment
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I deffenetly have to dissagree with you , mainly becuse before they sorted it support sluts were able to strafe and still get headsots from 75 meters away
The LMG's are support weapons not assault rifles.Comment
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Hey Merlin,
Is that a "support slut" that I see firing a Clark in your signature? You might wish to rethink your terminology since it casts aspersions on an entire class. All classes have their place and are useful. Right now I find less support people than any other class played so I find your comments unsupported. Maybe in the past that was not the case but we are currently in 1.25 and things have changed.
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What has the Clark got to do with LMG's?Hey Merlin,
Is that a "support slut" that I see firing a Clark in your signature? You might wish to rethink your terminology since it casts aspersions on an entire class. All classes have their place and are useful. Right now I find less support people than any other class played so I find your comments unsupported. Maybe in the past that was not the case but we are currently in 1.25 and things have changed.
Yeah I know you generally see less support guys ATM, but what im fearing is once DICE make the changes to LMG's there will be loads of players taking the LMG just so they get an accurate weapon with loads of bullets that can out shoot snipers & run around like rambo!!!
Anyone remeber the M60 from BFV? Even worse than the PKM from BF2. Different games exactly the same problem
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I'd love to see you run around with an LMG and hit anything past 5m. Up to and including the side of a barn. :)Comment
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Hitting anything is easy, just watch this actual combat footage http://www.youtube.com/watch?v=VXM5uv5oWqg
Now hitting something specific might be a different matter
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Being a fan of the Bianchi LMG I really hate the changes made in 1.25. After playing 1.40 Beta for a few rounds, I have the following comments concerning the Bianchi and Shuko LMGs.
- The up/down and left/right recoil were doubled in 1.25. In 1.40 the left/right recoil was changed back to pre-1.25 numbers, but the up/down recoil is still twice what it used to be. This causes excesive recoil in the upward direction after a long burst of fire. Since the LMGs need long bursts of fire to become accurate, the excessive up/down recoil is still a detriment to accurate suppressive fire. LMGs are supposed to be able to support the riflemen on the move, hence the reason why they are light. If you need to go prone to shoot accurately, then the Gantz is more appropriate (especially when defending static positions). Please change the up/down recoil variables to their original values. There is no reason for this change in the first place.
On the positive side, the changes made to the Clark shotgun and SCAR-11 are long overdue and welcome. The Clark is now a more effective CQB weapon, the rapid follow-up shots makes it a weapon to be feared by the assault class at close range. The SCAR-11 recoil reduction and increase in accuracy during burst fire put this weapon on equal footing when going against the Voss or Krylov.Comment
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