Should attack helis catch fire with 1 AT missile hit

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  • weeyoo
    Member
    • Oct 2006
    • 40

    #16
    Re: Should attack helis catch fire with 1 AT missile hit

    It would not be good to allow 1 hit kills with AT or almost one hit kills since the choppers are very vulnerable while starting up on the chopper pad. AT's would just camp them.

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    • WolfAlmighty
      Artillery Magnet
      • Jan 2007
      • 2113

      #17
      Re: Should attack helis catch fire with 1 AT missile hit

      Originally posted by weeyoo
      It would not be good to allow 1 hit kills with AT or almost one hit kills since the choppers are very vulnerable while starting up on the chopper pad. AT's would just camp them.
      I'm not sure that would make much of a difference, because if they're sitting on the pad they'll get repaired as soon as they hit, so even if they're in the red it should fix them up to full before the AT has a chance to load another missile. I believe the pads repair them fast enough for that, at least.

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      • Wizrdwarts
        Member
        • Dec 2006
        • 3754

        #18
        Re: Should attack helis catch fire with 1 AT missile hit

        Originally posted by weeyoo
        It would not be good to allow 1 hit kills with AT or almost one hit kills since the choppers are very vulnerable while starting up on the chopper pad. AT's would just camp them.
        That's a good point. It might be a problem on Sharqi where the chopper spawns close to the action.

        How much damage does a AT rocket do to choppers right now? It it only takes a few more rounds of .50 cal to set one on fire, I can live with that.

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        • zone36
          Member
          • Jul 2005
          • 852

          #19
          Re: Should attack helis catch fire with 1 AT missile hit

          Originally posted by weeyoo
          It would not be good to allow 1 hit kills with AT or almost one hit kills since the choppers are very vulnerable while starting up on the chopper pad. AT's would just camp them.
          If enemy AT is camping the pad, your team has bigger issues at hand. I don't see it as that much more of a threat than an enemy sniper camping the helo pad, and he's probably going to be harder to up root.

          I'm not so sure about the pad repair rate being faster than an SRAW/Eryx reload, pretty sure AT could get off the 2 shots needed, but it would be close.

          On one hand, I feel like choppers have more than enough threats to worry about, without needing to make the AT missile more deadly to them, but at the same time, as has been said.. any AT who successfully lands a hit on a maneuvering helo deserves a chance at the kill(s).

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          • [CR]D|Rct.Upkilla
            Member
            • May 2007
            • 10

            #20
            Re: Should attack helis catch fire with 1 AT missile hit

            Helo's are not that hard to hit with the ERYX/SRAW if you position yourself right. 1 Hit kills would likely make it any time a Helo hit a flag 5 to 10 guys would spawn in with AT and render it useless.

            You know if everyone on the flag put whateve fire power they have on the helo it would go down relativaly quickly.

            Also I do believe that there are certain hit location on the helos. I think if you hit it on the glass in the cockpit it will do a lot more damage.

            Comment

            • zone36
              Member
              • Jul 2005
              • 852

              #21
              Re: Should attack helis catch fire with 1 AT missile hit

              Originally posted by [55RA]D|TSgt.UpKilla
              Helo's are not that hard to hit with the ERYX/SRAW if you position yourself right. 1 Hit kills would likely make it any time a Helo hit a flag 5 to 10 guys would spawn in with AT and render it useless.
              Sounds like an effective way to end a CP chopper rape if you ask me.

              In reality (and this mainly pertains to pub gaming), you might get 2-3 guys spawning AT with the specific intent of engaging and trying to down a circling chopper.. more than likely, if the pilot is 1/2 way competent, he'll be able to dodge whatever is throw up at him anyway.

              Also, we're talking about 90% damage, not a 1-hit kill, so as long as the chopper is undamaged, the crew has a chance to bug out.

              Comment

              • WolfAlmighty
                Artillery Magnet
                • Jan 2007
                • 2113

                #22
                Re: Should attack helis catch fire with 1 AT missile hit

                Okay, just crunched some numbers on the current damages. To my knowledge, all areas on the chopper take the same damage so there is no weak spot like there is on a tank or APC, but if I'm wrong please correct me. This testing was done with regular PLA weapons against the Z-10. Note that each vehicle has 20 bars of health so each bar represents 5% 'health'.

                1 AT missile did 10 bars (50 damage).
                30 SMG (Type-85) rounds did ½ bar (2.5).
                77 LMG (Type-95) rounds (time for full auto until overheat) did 2 bars (10).
                30 AR (AK-47) rounds did 1 bar (5).
                10 sniper rounds (Type-88) did ½ bar (2.5).
                15 pistol rounds (QSZ-92) did ¼ bar (1.25).
                7 shotgun (NOR982) did 1½ bars (7.5). - This was at point-blank so every pellet hit.
                30 carbine (QBZ-95) did 1 bar (5).

                Since I don't have the PKM or M95 unlocked on my current account and I don't remember the password for my old account I didn't bother trying online in an empty server to test those unlocks so those may be better.

                To weeyoo:

                It takes 5 seconds to reload an Eryx AT missile. It takes 7 seconds sitting on the pad to heal 10 bars of health (roughly 7% health/second). Therefore, in the time it takes to reload a missile, the chopper can heal back 35%. If someone is sitting in a heli on the helipad getting fixed and is under fire by one AT trooper, the AT trooper will have to shoot 5 AT missiles to destroy the chopper:

                AT #1 - 100 health to 50 health
                AT #2 - 85 health to 35 health
                AT #3 - 70 health to 20 health
                AT #4 - 55 health to 5 health
                AT #5 - 40* health to 0 health

                *The health reduction caused by being below 90% after #4 may cause the health to be slightly lower than 40% at #5, but #5 will get the kill regardless. At 5 seconds per reload, this would take a minimum of 20 seconds to achieve.

                To Sgt.UpKilla:

                At current configuration, assuming an AT missile has hit the chopper and brought it down to 50 health, it would take the following amounts of small arms fire to bring it down to 10 health (on fire):

                480 SMG rounds @ 900 RPM = 32 seconds of sustained fire
                308 LMG rounds @ 900 RPM = 20.5 seconds of sustained fire
                240 AR/Carbine rounds @ 600 RPM = 24 seconds of sustained fire

                Of the four automatic weapon types, the highest DPS is the LMG, so assuming your squad consists of one AT trooper (to deliver the initial hit) and five supports, it will take you an additional 4.1 seconds of shooting at the helicopter with all five support gunners to bring the chopper down to 10%, assuming all 5 hit with 100% accuracy and none of them die in that time.

                Edit:

                For an added bit of info, a .50 cal does just under ½ bar per shot, so it's just over 40 .50 bullets to take a heli from full health to dead. Stingers do 8½ bars per hit, so two stinger shots would bring it down to 15% health; in the red, but not on fire so salvaging the vehicle is still possible.

                Comment

                • Sloi sauce

                  #23
                  Re: Should attack helis catch fire with 1 AT missile hit

                  Which confirms what I already thought/knew: as it stands, the heli is easy enough to drop. What people basically want is the ability to take it down all by themselves instead of working together to achieve the same result.

                  Lame.

                  Comment

                  • WolfAlmighty
                    Artillery Magnet
                    • Jan 2007
                    • 2113

                    #24
                    Re: Should attack helis catch fire with 1 AT missile hit

                    Originally posted by Sloi sauce
                    Which confirms what I already thought/knew: as it stands, the heli is easy enough to drop. What people basically want is the ability to take it down all by themselves instead of working together to achieve the same result.

                    Lame.
                    Actually that's a good point. It's not like the helicopter can be operated by one guy; it takes a team to make that work so it should take a team to take it down. If the heli could be manned by one guy then I'd disagree with you.

                    Comment

                    • Wizrdwarts
                      Member
                      • Dec 2006
                      • 3754

                      #25
                      Re: Should attack helis catch fire with 1 AT missile hit

                      Originally posted by WolfAlmighty
                      Actually that's a good point. It's not like the helicopter can be operated by one guy; it takes a team to make that work so it should take a team to take it down. If the heli could be manned by one guy then I'd disagree with you.

                      Comment

                      • zone36
                        Member
                        • Jul 2005
                        • 852

                        #26
                        Re: Should attack helis catch fire with 1 AT missile hit

                        Originally posted by WolfAlmighty
                        Actually that's a good point. It's not like the helicopter can be operated by one guy; it takes a team to make that work so it should take a team to take it down. If the heli could be manned by one guy then I'd disagree with you.
                        I'm going to stretch this one out a bit and say that it takes a chopper team to effectively rape a CP, but an attack helo can be operated very lethally by 1 (skilled) pilot using the seat-switch method.

                        Comment

                        • Sloi sauce

                          #27
                          Re: Should attack helis catch fire with 1 AT missile hit

                          Originally posted by WolfAlmighty
                          Actually that's a good point. It's not like the helicopter can be operated by one guy; it takes a team to make that work so it should take a team to take it down. If the heli could be manned by one guy then I'd disagree with you.
                          Sorry, that "logic" might appear valid at first glance, but it's superficial at best. And on top of that, it's only tangentially related.

                          Soloing is a genuine technique that requires real skill to be performed competently. In effect, I'm taking a "two shot"* system and using my knowledge and expertise to perform all of the actions alone.

                          Similarly, get good enough with an Eryx and movement/concealment, and your problems will disappear. No reason to further cripple the helicopter to suit the ground masses. Hell, I do it often and I practically never play on the ground.

                          Why can't the "dedicated" infantrymen do it?


                          * Pilot and gunner

                          Comment

                          • WolfAlmighty
                            Artillery Magnet
                            • Jan 2007
                            • 2113

                            #28
                            Re: Should attack helis catch fire with 1 AT missile hit

                            Originally posted by Sloi sauce
                            Sorry, that "logic" might appear valid at first glance, but it's superficial at best. And on top of that, it's only tangentially related.
                            It was also mostly facetious, as Wizrdwarts alluded to.

                            Soloing is a genuine technique that requires real skill to be performed competently. In effect, I'm taking a "two shot"* system and using my knowledge and expertise to perform all of the actions alone.
                            I won't argue that much, as I'm sure you spent a great deal of time learning how to be successful at soloing. At the same time, however, do (or did, as I see you're still retired) you routinely get hit by AT missiles while doing so? Was getting tagged by AT a very common occurrence in general in your chopper-playing experience? I can understand being harassed by jets as well as dueling with other helis, but how much of a threat did AT pose? I play air maps all the time, usually from the ground perspective, and I seldom see helis fall victim to AT. Usually they get destroyed by being TVed by another heli. Most heli pilots stay far enough away from the ground that they're too far away to feasibly take out with an AT shot, especially given their relatively erratic motions and small, somewhat fast-moving hitboxes. The Mi-28 is the easiest attack heli to hit due to its size and overall maneuverability, but the Z-10 and especially the Cobra can be almost impossible to hit unless they're hovering or flying in a straight predictable line.

                            And believe me, I try to nail helis with AT all the time. I probably shoot more AT at helis than I do at ground vehicles, although granted this is due to me facing helis more often than I do ground vehicles.

                            Similarly, get good enough with an Eryx and movement/concealment, and your problems will disappear. No reason to further cripple the helicopter to suit the ground masses. Hell, I do it often and I practically never play on the ground.

                            Why can't the "dedicated" infantrymen do it?
                            AT missiles and the smoke trail they leave are almost impossible to conceal. You can stay hidden in tall ferns or inside buildings and the chopper may not see you until you shoot one rocket, then your cover is blown and the heli knows exactly where you are, assuming he's been paying attention. Even if he's facing the other way, the smoke will be visible as will the discarded AT rocket launcher. The liklihood of getting that second missile off before getting creamed is negligible, and you'll need a second rocket to finish the job since as I demonstrated above using small arms fire for the other 40-50% won't cut the mustard.

                            But oh well...heli dominance is just a part of being a BF2 player. I've accepted it, this thread was more or less me just thinking out loud. :p

                            Comment

                            • Killerus
                              Member
                              • Oct 2007
                              • 528

                              #29
                              Re: Should attack helis catch fire with 1 AT missile hit

                              god forbid anyone should suggest making anything balanced in BF2. If helis can get one shot TV's that they can fire from 300 m away why can't people on the ground get the same kind of fire power?

                              Insert comment from Sloi "here" :laugh:

                              Comment

                              • old sch00l
                                Senior Member
                                • Apr 2007
                                • 1087

                                #30
                                Re: Should attack helis catch fire with 1 AT missile hit

                                Heli "rape" in myeyes means, 2x competant players, not a solo, who is hardly going to try strafe rape.

                                Don't bring the solo aspect (unintended), only confuses things. :nod:

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