Re: *JET* imbalance... This needs seriously to be fixed
Oh really? I've countered all of your arguments, and you cannot conter that. This is just an excuse from somebody that has no more arguments. And I recall commenting all of your statements, while you conveniently ignored some of mine.
I proved that jets don't "fall like a rock" at speeds near 200 km/h.
I proved that a chopper is much more fragile than a jet.
I proved that STA, while somewhat effective against choppers, is not almost useless against jets.
I proved that jets can easily amass a great number of kills with no dying, choppers being included as targets.
I proved that due to lack of weapons against a jet, once a pilot grounds the enemies, he will rule the skies (and the ground) forever.
I proved that there is no other role in BF2 with easier scoring than jet flying. And also that since it's only killing, it's also the less team-oriented, most point farming role.
The cannons are already powerful enough.
Good.
Good, but not good enough.
Good.
This is ridiculous. It is hard enough to save a flaming chopper on pad.
No difference, skilled jet pilots know exactly where they are and can just shoot them "preventively".
Limited range would be what? A jet ALREADY can get away from AA range quite easily.
A good solution for STA would be bring back 1.2
Your fixes are not enough to balance the jet, especially the cannon of doom. I'm hitting this key, the cannon of doom. It's ridiculous to have it make several times the damage of the attack chopper's gun.
The purpose of that was to show you that it is easy to play with a jet even with a high ping, contrary to your statement. And yes, they pwn both because they are good and because they fly jets. They know that they would get owned in any other role.
Maybe because you are better than them?
The game is, the better jet+pilot gets lots of kills.
It punchs hard indeed. It is not what it is "supposed to do", it's imbalance.
The key problem with STA is its inefficiency against jets. Did you watch metallica's video? He just killed the STA from far away, as "preventive" measure. Then he raped the jets before they could take off and stand a chance. How is the enemy supposed to fight against that? - Answer me this (????)
By the way:

The screenshot above is from a round yesterday in Sharqi. You see, I am in the US side. I gunned the Cobra for a while and flew that Quick guy. And we effectively negated the Mi-28.
I played 3 rounds, 2 golds and 1 bronze, no Mi-28 rape while I had the AH. And the enemy was not braindead.
Originally posted by Chris_Redfield
I proved that jets don't "fall like a rock" at speeds near 200 km/h.
I proved that a chopper is much more fragile than a jet.
I proved that STA, while somewhat effective against choppers, is not almost useless against jets.
I proved that jets can easily amass a great number of kills with no dying, choppers being included as targets.
I proved that due to lack of weapons against a jet, once a pilot grounds the enemies, he will rule the skies (and the ground) forever.
I proved that there is no other role in BF2 with easier scoring than jet flying. And also that since it's only killing, it's also the less team-oriented, most point farming role.
2. Creating a more skill based system which will also spare choppers from jets missile use, making jets rely more on cannons (made a fullsize topic, created my own jet mod to test it out)
3. Reduction of jets bomb splash damage radius to make them more of an "anti armor" weapon, rather than anti-infantry.
4. Increasing jets cannons bullet grouping to make it harder to sniper STA out from visual range.
5. Reduce missile payload from 6 to 4 and 4 to 2 on fighters and bombers respectively.
6. Make it so one pass supplies one full unit of certain payloads. If a jet is empty, it should take 3 passes to fully rearm itsself, in the same time, reduce on-strip chopper repair and rearm speed. Repair speed by 2 and rearm speed by 4 times.
7. Make it so that STA sites are not marked on the HUD.
8. Equalize jets hitbox meshes and make it so that STA missiles have an exceptionally high rate of hit, balanced with limited range.
A good solution for STA would be bring back 1.2
While my fixes take Battlefield 2 fun dynamics into account, yours dont.
Latency affects jets very much. This has to do with missile detection, missile tracking and cannon detection, aswell as defensive reaction to attacks. The ONLY thing unaffected is bombing, for the same reason people enjoy using grenades. Splash damage isnt affected by ping. Direct projectile weapons are.
Do they "pwn" because they are good, or because they fly jets?
Do they "pwn" because they are good, or because they fly jets?
You see, during my BF2 "career", there has been NO bad pilot reigning over the skies when Im around. This is not bragging because people have beaten me and there are a bunch of better pilots around.
The game is, the better jet+pilot gets lots of kills.
So when a jet does get the kills, its because its supposed to. In fact, any lesser KDR than 10:1 in a jet means the pilot is a rookie. Any lesser KDR in a tank means the driver is a rookie and any lesser KDR than 1:1 on land means the player is a rookie. This is what force multiplier is all about. Certain vehicles act as tools to create better results. And Im talking about offensive tools. A jet is supposed to deliver a punch, and have a high KDR in the process. Its not supposed to die after each bombing.
STA is a defensive item. Ive shown you the STA map I made for Oman 32. 90% of the area covered, is covered by 2 or more STA sites. This leads to one conclusion and one conclusion only- it was DICEs intention to NOT to make one STA the ultimate answer to all of the air problems.
By the way:

The screenshot above is from a round yesterday in Sharqi. You see, I am in the US side. I gunned the Cobra for a while and flew that Quick guy. And we effectively negated the Mi-28.
I played 3 rounds, 2 golds and 1 bronze, no Mi-28 rape while I had the AH. And the enemy was not braindead.

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