*JET* imbalance... This needs seriously to be fixed

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • .Churr.
    Member
    • Nov 2005
    • 1166

    #1

    *JET* imbalance... This needs seriously to be fixed

    OK, I am usually against all whining, but jets are very irritating so I couldn't help myself. There is not a vehicle or weapon in BF2 as powerful as a jet. Since day one, a lot of nerfs happened.

    Grenade Launcher: I was not used to do it, this nerf now rendered the Assault class useless.
    C4 Chucking: The thing I loved to do most as infantry, it's now gone. The freaking C4 detonation radius was also reduced.
    No bunny hopping / jump and shoot: Basically one of the silliest nerfs against infantry
    Attack choppers: Rocket (hydra) count, armor and TV missile range reduced. WTF?? Why didn't they just made choppers unable to fly?
    Blackhawk: Goodbye to minigun of doom... The only needed nerf.

    And guess what, nothing has been done for jets! And there are basically very few weapons against it:

    1. Another jet: Probably the only reliable way to take down a jet. If the other jet is a J-10, there's more imbalance. Now, if your team is dumb and have taken your own jet and it gets pwned, you are pretty much screwed as the jet whore will be able to baserape you to death.

    2. Anti-Air: Totally retarded weapon that has a box around for the pilot's strafing convenience. More skilled pilots will likely take 0.2 seconds to kill an AA station. Even if it's not killed, the missiles don't always hit a locked target.

    3. Mobile AA: Present only in a few maps, also suffer from the some of the normal AA's problems.

    Other vehicles, including choppers, and infantry can be easily negated and are not valid threats that can kill jets in a regular basis.

    Baseraping, uber-powerful-cannon-of-death, going 10 mph are among the cheap tricks jet whores employ... I often see people suggesting fixes and I've made some myself...

    Suggested fixes that cannot/should not be used:

    1. Nerf up the F-35 (against J-10 imbalance). This still leaves the other 60 players in a 64 against even more powerful jets.

    2. Nerf up the AA in any way, including:
    2a: Improving lock-on
    2b: Improving range
    2c: Creating an AA class, like AT
    2d: Mobile AA's in all maps.

    This would kill choppers.

    Suggested fixes that can / should be used:

    1. Nerf the jet's cannon. It's utterly retarded to have a such powerful cannon in game. Who flies choppers of any kind knows that a jet can make a single run (in bomb mode, so no warning) and in less than a second you are toast and like "WTF?".

    That thing needs to be down to something closer to the AH-1Z or Z-10's cannon. Or better, no cannon at all!

    2. Jets should stall on low speeds. Seriously, you see people flying like 10 mph to strafe a chopper or drop bombs with 100% accuracy and this is retarded. This would decrease the my number of deaths against noob pilots, but still not a good fix for more skilled pilots (AKA jet whores).

    3. Decrease jet armor: It is also a good idea to bring down it's armor so a single AA missile hit kills it and a chopper hydra leaves it flaming. This would also make them more wary to engage targets with low health.

    4. Jets should land to repair or rearm. This is just perfect. How the F a jet repairs/rearms itself passing at 300 KM/h and 100 mts above an airstrip? I know it's not meant to be realistic, but an arcade game and blah blah blah so on so forth, but this is just way too cheap.

    Forcing them to land would give all other players to have a chance to take the mofo down, besides decreasing the time a jet can have in the air.
  • Graphic

    #2
    Re: *JET* imbalance... This needs seriously to be fixed

    My solution to the jet problem: Buy SF.

    Comment

    • foxz88

      #3
      Re: *JET* imbalance... This needs seriously to be fixed

      Yep! That's why I only play SF now. Batllefield without the jets is a lot more fun!

      Comment

      • zipp0r

        #4
        Re: *JET* imbalance... This needs seriously to be fixed

        lalalalla

        if planes bother you so much, dont play like a ******* camping in places where the jets are going to attack

        Comment

        • NuclearRecord

          #5
          Re: *JET* imbalance... This needs seriously to be fixed

          Most of what you said is ok but

          Originally posted by Churrasco
          Nerf up the F-35 (against J-10 imbalance).
          would make the unrealistic. Not all countries can have the best jets. It just makes being the enimy a bit challenging! :laugh:

          Comment

          • hebrewhammer14

            #6
            Re: *JET* imbalance... This needs seriously to be fixed

            wow, most of these proposed changes seem like theyre coming from a whiny 11 year old who gets pwned by jets daily or just cant fly.

            Comment

            • .Churr.
              Member
              • Nov 2005
              • 1166

              #7
              Re: *JET* imbalance... This needs seriously to be fixed

              Originally posted by hebrewhammer14
              wow, most of these proposed changes seem like theyre coming from a whiny 11 year old who gets pwned by jets daily or just cant fly.
              Funny thing is, I have a KDR bigger than yours in everything besides jets (and airdefense - arty kills)
              Jet whores are always against changes that would give them actually some challenge. And they also don't have anything to support why things should remain as they are.

              if planes bother you so much, dont play like a ******* camping in places where the jets are going to attack
              Jets can attack any place.

              Comment

              • zipp0r

                #8
                Re: *JET* imbalance... This needs seriously to be fixed

                yes they CAN attack anywhere, but.. if you camp for a chopper, you are more likely to die than if you are sniping people from a bush. or hiding behiding a building/object, even if thats in a flag cap zone.

                play clever and planes will rarely kill you. trust me!! cos i nearly never get bombed or strafed while attacking enemies/flags.

                Comment

                • Chris_Redfield
                  Member
                  • Oct 2006
                  • 5986

                  #9
                  Re: *JET* imbalance... This needs seriously to be fixed

                  I actually was going to take you seriously, only when I finally reached the "viable solutions" you proposed. What a joke.

                  1. Nerf up the F-35 (against J-10 imbalance). This still leaves the other 60 players in a 64 against even more powerful jets.
                  Stupid- youll ruin MiG-29 vs F-35B balance. You talk as if theres only one situation. J-10 vs F35B. Newsflash, other jets are present. Balancing air aspect needs a series of tweaking of all jets, using MiG-29 as the "calibration" tool because its a jet which as "medium" characteristics.

                  2. Nerf up the AA in any way, including:
                  2a: Improving lock-on
                  2b: Improving range
                  2c: Creating an AA class, like AT
                  2d: Mobile AA's in all maps.
                  Including all of these? You want choppers to sit on the carrier?

                  1. Nerf the jet's cannon. It's utterly retarded to have a such powerful cannon in game. Who flies choppers of any kind knows that a jet can make a single run (in bomb mode, so no warning) and in less than a second you are toast and like "WTF?".

                  That thing needs to be down to something closer to the AH-1Z or Z-10's cannon. Or better, no cannon at all!
                  Good luck using that cannon in a dogfight. With latency combined, dogfights that "last forever" truly last forever. Also, thanks for suggesting the only tool a pilot has that overcomes any latency and bug issue regarding the jet.

                  2. Jets should stall on low speeds. Seriously, you see people flying like 10 mph to strafe a chopper or drop bombs with 100% accuracy and this is retarded. This would decrease the my number of deaths against noob pilots, but still not a good fix for more skilled pilots (AKA jet whores).
                  Jets lose a big chunk of their maneuverability at flying less than 800 KPH, they reach that speed in about 3 seconds of breaking. after falling below 800, they drastically lose speed and maneuverability. If you fall as a prey for a jet which uses guns only AND slows down, youre to blame. Missiles are a problem, not the cannon.

                  Some would think a chopper pilot doesnt need a fly-by key or rear chase key. Or not even use mouselook. That is a stupid person.

                  3. Decrease jet armor: It is also a good idea to bring down it's armor so a single AA missile hit kills it and a chopper hydra leaves it flaming. This would also make them more wary to engage targets with low health.
                  Thats a great idea, give the better jets an even better and faster chance at downing weaker jets.

                  4. Jets should land to repair or rearm. This is just perfect. How the F a jet repairs/rearms itself passing at 300 KM/h and 100 mts above an airstrip? I know it's not meant to be realistic, but an arcade game and blah blah blah so on so forth, but this is just way too cheap.
                  This is another great idea, coming from an infantry man.

                  Heres my suggestion regarding infantry- I find it stupid that you can wrench a tank to full armor. You should jog back to the main flag, bring some parts and together with a crew of mechanics fix the tank. If youre good enough, you can get your tank fixed BEFORE the end of the round!

                  And full time realistic treatment of wounds would be OK, with a full time medical team thing. You can call it "BFHouse M.D." !

                  Forcing them to land would give all other players to have a chance to take the mofo down, besides decreasing the time a jet can have in the air.
                  Indeed, so a jet makes ONE bombing run, and never takes off again. That leaves jets with anywhere from 0-32 kills a round.

                  Jets dont camp flags and pilots get NO teamwork points, they only get kill points.


                  You stupid idiots nerfed assault class for the same reason. It was a killing machine with the tube, and thats what it was supposed to be doing.


                  Whine a little more.<!-- / message --><!-- sig -->

                  Comment

                  • i22~

                    #10
                    Re: *JET* imbalance... This needs seriously to be fixed

                    Of course, if the jet's cannons are nerfed, it will then be impossible for them to kill an attack chopper other than by ramming, since the A2A missiles are already ineffective against any kind of decent chopper pilot.

                    I play as infantry, but occasionally get in a jet or a chopper. My experience is that it is already hard to kill a chopper with guns in a jet in a single pass unless you slow right down, which then makes you very vulnerable to other jets and ground fire.

                    I really do have trouble understanding the apparent logic of it being OK for a chopper to be able to take a direct hit from a tank shell or anti-tank rocket without crashing in a ball of flames, whilst it is not OK for a jet, which is designed to destroy other air vehicles, to be able to gun them down.

                    The attack choppers are already virtual flying battleships. How many times do chopper pilots top score on maps such as Wake by killing countless infantry (even if they all fire back at the helo), taking out AA positions with ease, and killing anyone foolish enough to jump in a 0.5 cal vehicle mount long before the machine gun can bring down the helo. Choppers already have by far the most weaponry available to them (missile, gun, rockets), and the only weapons that are a real threat to any reasonable chopper crew are a jet or another chopper.

                    I would like to see the choppers armour reduced, to force the pilots to have to use more tactical flying rather than just circle, strafe, TV, rocket, flare, repair/reload, repeat. Wouldn't mind increasing the TV missile range a bit to offset this, so long as this wasn't greater than the carrier gun/missile ranges (to avoid base raping)

                    Comment

                    • SJB

                      #11
                      Re: *JET* imbalance... This needs seriously to be fixed

                      i see so many threads like this but most of it is true. J-10s are too powerful but thats part of the game and i end to stay away from wake island

                      Comment

                      • .Churr.
                        Member
                        • Nov 2005
                        • 1166

                        #12
                        Re: *JET* imbalance... This needs seriously to be fixed

                        Originally posted by Chris_Redfield
                        I actually was going to take you seriously, only when I finally reached the "viable solutions" you proposed. What a joke.

                        Joke...

                        Good luck using that cannon in a dogfight. With latency combined, dogfights that "last forever" truly last forever. Also, thanks for suggesting the only tool a pilot has that overcomes any latency and bug issue regarding the jet.

                        This is why the jet armor should be decreased, or make it harder for a jet to avoid A2A.

                        Jets lose a big chunk of their maneuverability at flying less than 800 KPH, they reach that speed in about 3 seconds of breaking. after falling below 800, they drastically lose speed and maneuverability. If you fall as a prey for a jet which uses guns only AND slows down, youre to blame. Missiles are a problem, not the cannon.

                        Some would think a chopper pilot doesnt need a fly-by key or rear chase key. Or not even use mouselook. That is a stupid person.

                        You see, the problem here is, at slow speeds a jet can just re-aim the chopper depending on what it does.

                        But what usually happens with me is, the jet is so slow that it uses the cannon to soften the chopper and then fire the missiles after my flares are dissipated.


                        Thats a great idea, give the better jets an even better and faster chance at downing weaker jets.

                        Balance the jets.

                        This is another great idea, coming from an infantry man.

                        I think besides jet whoring I've done pretty much everything else, but I don't call myself infantry man.

                        Heres my suggestion regarding infantry- I find it stupid that you can wrench a tank to full armor. You should jog back to the main flag, bring some parts and together with a crew of mechanics fix the tank. If youre good enough, you can get your tank fixed BEFORE the end of the round!

                        And full time realistic treatment of wounds would be OK, with a full time medical team thing. You can call it "BFHouse M.D." !

                        And still, it takes more time to fix a tank than a jet.

                        What is even more funny is that, tanks can no way be compared with jets as they face much more threats than jets do.


                        Indeed, so a jet makes ONE bombing run, and never takes off again. That leaves jets with anywhere from 0-32 kills a round.

                        Jets dont camp flags and pilots get NO teamwork points, they only get kill points.

                        You say as it's difficult to score as jet pilot. As it's impossible to score 107-0 or similar preposterous scores. Jets are killing machines, but they are way too much effective for that purpose.

                        Now, regarding the landing issue, why not? Land to repair and take off again.
                        If people are camping the airstrip or something like that, it's your team's fault. Pretty much like what happens when you repair a chopper or spawn, or take a land vehicle.


                        You stupid idiots nerfed assault class for the same reason. It was a killing machine with the tube, and thats what it was supposed to be doing.


                        Whine a little more.<!-- / message --><!-- sig -->
                        Comments in bold

                        Comment

                        • imported_bigpappa
                          Member
                          • Oct 2006
                          • 2159

                          #13
                          Re: *JET* imbalance... This needs seriously to be fixed

                          Originally posted by Churrasco
                          Comments in bold

                          did planewhore make u post this? either dont fly or just deal with it.

                          Comment

                          • Chris_Redfield
                            Member
                            • Oct 2006
                            • 5986

                            #14
                            Re: *JET* imbalance... This needs seriously to be fixed

                            This is why the jet armor should be decreased, or make it harder for a jet to avoid A2A.


                            Avoid ATA? Man youre a hypocrite. You complain about choppers not being able to avoid ATA and you are perfectly fine with jets not being able to. Good call.

                            You see, the problem here is, at slow speeds a jet can just re-aim the chopper depending on what it does.


                            It cant. Please read my post about maneuverability and speed again. You dont have a clue what youre talking about.

                            Balance the jets.


                            You mean, make them all the same?

                            I think besides jet whoring I've done pretty much everything else, but I don't call myself infantry man.


                            Awesome. Thanks for confessing. Now I know I shouldnt even bother talking to you about jets.

                            And still, it takes more time to fix a tank than a jet.


                            One overpas fixes 3 bars. You make an overpass in about 5-10 seconds. I think jets have 20 bars. Tell me you can fix a jet faster. Let me have a good laugh.

                            You say as it's difficult to score as jet pilot. As it's impossible to score 107-0 or similar preposterous scores. Jets are killing machines, but they are way too much effective for that purpose.


                            I say nerf all choppers because Sharqi offers some odd high score anomalies for the Mi-28.

                            The reason why Colony got 107 kills and 0 deaths is -

                            1) Land troops didnt make it to the land so Colony was pretty much the ONLY person doing the real killing. If you have all the table to yourself, you are going to eat more than anyone. Jets arent to blame here, USMC land troops are. Check Metallicas video in response. Hes a good pilot and he scored 45-0. He didnt get all the killing because land troops got the rest.

                            2) Colony kept the J10 grounded. This will happen a lot more of people like you would prevail and jets had to land for repairs.


                            Now, regarding the landing issue, why not? Land to repair and take off again.


                            How can you take off if you are shot dead with pretty much anything on the field?


                            Comments are in friggin bold.



                            A couple of extra points-

                            What is even more funny is that, tanks can no way be compared with jets as they face much more threats than jets do.


                            Actually they can. PlaneWhores tank video. 47 kills, 0 deaths in a tank. Let the nerfing begin.


                            I agree with you on one issue- jets ATA missiles against choppers. I believe I even posted a video of my fix to this problem. I think ATA missiles against choppers should be a very hard thing to do. And in order to accomplish that, increased lock time and reduced lock range would do the trick.

                            Comment

                            • zipp0r

                              #15
                              Re: *JET* imbalance... This needs seriously to be fixed

                              omg!

                              Churrasco your comments are typical of someone that hates the vehicles in this game.

                              harder for jet to avoid missiles = 1.2, it was crap, all planes were going down constantly. it was no fun.

                              if your chopper is being shot at by a slow moving plane, THEN FLY OUT OF THE WAY!! a jet cannot re-aim at you when going slow, it only gets you because you stay still!

                              a jet takes longer to repair than a tank! ~2bars repair for each runway pass, takes a LONG time to do a full repair.

                              the jet fighting is different from the other fighting in the game in that, a plane can go all over the map very fast and keep other jets downed. landing to repair is an easy and cheap kill for the enemy, hence why your allowed to repair a few bars per slow pass, but you can still land and do a full repair if you want to.

                              seriously people need to stop with uneducated threads like these. you show yourself up!

                              Originally posted by Chris_Redfield


                              Actually they can. PlaneWhores tank video. 47 kills, 0 deaths in a tank. Let the nerfing begin.
                              is that all he got??!?!? he should be ashamed

                              high scores in a tank mean the enemy arent working as a team. lack of teamplay = lose!!

                              Comment

                              Working...