OK, I am usually against all whining, but jets are very irritating so I couldn't help myself. There is not a vehicle or weapon in BF2 as powerful as a jet. Since day one, a lot of nerfs happened.
Grenade Launcher: I was not used to do it, this nerf now rendered the Assault class useless.
C4 Chucking: The thing I loved to do most as infantry, it's now gone. The freaking C4 detonation radius was also reduced.
No bunny hopping / jump and shoot: Basically one of the silliest nerfs against infantry
Attack choppers: Rocket (hydra) count, armor and TV missile range reduced. WTF?? Why didn't they just made choppers unable to fly?
Blackhawk: Goodbye to minigun of doom... The only needed nerf.
And guess what, nothing has been done for jets! And there are basically very few weapons against it:
1. Another jet: Probably the only reliable way to take down a jet. If the other jet is a J-10, there's more imbalance. Now, if your team is dumb and have taken your own jet and it gets pwned, you are pretty much screwed as the jet whore will be able to baserape you to death.
2. Anti-Air: Totally retarded weapon that has a box around for the pilot's strafing convenience. More skilled pilots will likely take 0.2 seconds to kill an AA station. Even if it's not killed, the missiles don't always hit a locked target.
3. Mobile AA: Present only in a few maps, also suffer from the some of the normal AA's problems.
Other vehicles, including choppers, and infantry can be easily negated and are not valid threats that can kill jets in a regular basis.
Baseraping, uber-powerful-cannon-of-death, going 10 mph are among the cheap tricks jet whores employ... I often see people suggesting fixes and I've made some myself...
Suggested fixes that cannot/should not be used:
1. Nerf up the F-35 (against J-10 imbalance). This still leaves the other 60 players in a 64 against even more powerful jets.
2. Nerf up the AA in any way, including:
2a: Improving lock-on
2b: Improving range
2c: Creating an AA class, like AT
2d: Mobile AA's in all maps.
This would kill choppers.
Suggested fixes that can / should be used:
1. Nerf the jet's cannon. It's utterly retarded to have a such powerful cannon in game. Who flies choppers of any kind knows that a jet can make a single run (in bomb mode, so no warning) and in less than a second you are toast and like "WTF?".
That thing needs to be down to something closer to the AH-1Z or Z-10's cannon. Or better, no cannon at all!
2. Jets should stall on low speeds. Seriously, you see people flying like 10 mph to strafe a chopper or drop bombs with 100% accuracy and this is retarded. This would decrease the my number of deaths against noob pilots, but still not a good fix for more skilled pilots (AKA jet whores).
3. Decrease jet armor: It is also a good idea to bring down it's armor so a single AA missile hit kills it and a chopper hydra leaves it flaming. This would also make them more wary to engage targets with low health.
4. Jets should land to repair or rearm. This is just perfect. How the F a jet repairs/rearms itself passing at 300 KM/h and 100 mts above an airstrip? I know it's not meant to be realistic, but an arcade game and blah blah blah so on so forth, but this is just way too cheap.
Forcing them to land would give all other players to have a chance to take the mofo down, besides decreasing the time a jet can have in the air.
Grenade Launcher: I was not used to do it, this nerf now rendered the Assault class useless.
C4 Chucking: The thing I loved to do most as infantry, it's now gone. The freaking C4 detonation radius was also reduced.
No bunny hopping / jump and shoot: Basically one of the silliest nerfs against infantry
Attack choppers: Rocket (hydra) count, armor and TV missile range reduced. WTF?? Why didn't they just made choppers unable to fly?
Blackhawk: Goodbye to minigun of doom... The only needed nerf.
And guess what, nothing has been done for jets! And there are basically very few weapons against it:
1. Another jet: Probably the only reliable way to take down a jet. If the other jet is a J-10, there's more imbalance. Now, if your team is dumb and have taken your own jet and it gets pwned, you are pretty much screwed as the jet whore will be able to baserape you to death.
2. Anti-Air: Totally retarded weapon that has a box around for the pilot's strafing convenience. More skilled pilots will likely take 0.2 seconds to kill an AA station. Even if it's not killed, the missiles don't always hit a locked target.
3. Mobile AA: Present only in a few maps, also suffer from the some of the normal AA's problems.
Other vehicles, including choppers, and infantry can be easily negated and are not valid threats that can kill jets in a regular basis.
Baseraping, uber-powerful-cannon-of-death, going 10 mph are among the cheap tricks jet whores employ... I often see people suggesting fixes and I've made some myself...
Suggested fixes that cannot/should not be used:
1. Nerf up the F-35 (against J-10 imbalance). This still leaves the other 60 players in a 64 against even more powerful jets.
2. Nerf up the AA in any way, including:
2a: Improving lock-on
2b: Improving range
2c: Creating an AA class, like AT
2d: Mobile AA's in all maps.
This would kill choppers.
Suggested fixes that can / should be used:
1. Nerf the jet's cannon. It's utterly retarded to have a such powerful cannon in game. Who flies choppers of any kind knows that a jet can make a single run (in bomb mode, so no warning) and in less than a second you are toast and like "WTF?".
That thing needs to be down to something closer to the AH-1Z or Z-10's cannon. Or better, no cannon at all!
2. Jets should stall on low speeds. Seriously, you see people flying like 10 mph to strafe a chopper or drop bombs with 100% accuracy and this is retarded. This would decrease the my number of deaths against noob pilots, but still not a good fix for more skilled pilots (AKA jet whores).
3. Decrease jet armor: It is also a good idea to bring down it's armor so a single AA missile hit kills it and a chopper hydra leaves it flaming. This would also make them more wary to engage targets with low health.
4. Jets should land to repair or rearm. This is just perfect. How the F a jet repairs/rearms itself passing at 300 KM/h and 100 mts above an airstrip? I know it's not meant to be realistic, but an arcade game and blah blah blah so on so forth, but this is just way too cheap.
Forcing them to land would give all other players to have a chance to take the mofo down, besides decreasing the time a jet can have in the air.

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