Re: To All Jihad-Jeepers
You lose right here. It's an exploit as defined by DICE and unintended and unfixable gameplay design. But to be fair I'll disregard the fact that you're already wrong.
Not only are you being facecious but you're making a pretty poor comparison. To get fantastic results with the aforementioned: guns take skill, planes take skill and tanks take skill. Jihading does not take skill yet it still produces fantastic results that are impossible to replicate with any other methods available. Be honest when is the last time you heard of an AT player killing 15+ tanks and single-handedly crippling an enemies armor advance all by his lonesome?
Proof of this jihading in an ad? Jihading isn't a combination of multiple factors though it's a combination of a legitimate use of C4 turning in to an illegimate usage of C4. Unfortunatly if the illegitimate method gets fixed the legitimate method is no longer viable and thus the problem.
That's odd you've seen this scenario multiple times considering I've never seen it and getting both tanks on Karkand is a very rare event and the round is usually over by the time that happens either way. This scenario either way is the collective teamwork effort of at least two squads worth of people.
In fact two squads worth of people can lay waste to a flag without the tanks and simply sitting back and spamming grenade would've achieved a very similar effect. Of course tossing some grenades would've been the obvious solution to this supply crate problem. The grenades would destroy the supply crates and kill any engineers on foot around the tanks. Artillery would also do a fantastic job at ruining thiese tanks. At that point they'd be vulnerable to the enemy team spawning up and firing AT rockets (especially if they aim for the treads). It only takes a couple of AT and you can easily outdamage and outlast an engineers wrench and kill the offending tanks.
If the armor does not advance then how did they get to their current location in the first place? Of course it advances you idiot. Unlike a Jihad using C4 in a legitimate fashion requires you to think. If the Spec Ops had thought ahead and trapped the road with a line of C4 the tanks would've even been unable to progress or killed by the trap.
Again AT alone is a silly thing to do. Grenades or artillery would destroy all the crates and nearby engineers leaving the tanks extremely vulnerable to an enemy team spawning mostly as AT.
Oh RLY? Let me guess, and the teams are stacked 54-10? Shutup with this unrealistic scenario already.
At that point the team deserves to be boned. They've failed to stop the tanks and they're too stupid to figure out how. They enemy team has obviously got their **** together and they're owning as a result. Since when is winning as a result of superior teamwork a bad thing?
Funny thing you're selling the arguement on how overpowered C4 jihading is for me. One single man versus 2+ squad worth of engineers working together in flawless harmony with two fully manned tanks. Destroyed instantly by one simpleton exploiting a gameplay bug with a dime a dozen kit and standard vehicle.
So we should now base all gameplay design decisions based of an ultra rare event that I have never personally witnessed? How about we base all gameplay changes on that kind of poor logic? If DICE did this game would be crap.
Incorrect. An aimbot is aimbot. Jihading is Jihading and nothing will change that. If an AT player is not skilled enough to take down a tank that is a completely seperate issue that can be resolved by said player getting better.
A better player can be defeated without being superior to them. It's simple really - lots of inferior players can beat a single superior player. Inferior players spawn in mass as AT after grenading the supply crates - problem solved. Accept the fact that that player deserved to kick your a*s through superior strategy and reflexes and move on. Now if you've got SUPERIOR players versus other superior players then it's a match. Three AT rockets fired simultaneous at a tank will instantly destroy it. That is no more a feat of teamwork than what you described above but it would instantly nullify this imaginary tank brigade scenario without breaking a sweat. The only difference is this 3 AT rockets at the same time scenario happens on accident ALL the time when you've got dominant armor and a pissed off team full of AT players whereas your "tank brigade" scenario NEVER happens... ever.
C4 goes on cars just fine because it is intended to. Lets say an enemy tank rolls up on you, you toss C4 on to him, it sticks which allows you to get a safe distance away, detonate and kill him. That is the sticking function of C4 being used in a legitimate fashion.
Since when? GTA is sandbox. BF2 is an arcade style FPS with vehicles. Get over it.
Again we've already gone over the fact that DICE would *like* to fix Jihading but fixing Jihading would break the legitimate usage of C4 and thus DICE has not done it. As I said before if they can press a magical button and fix it they would.
Game doesn't work like that sorry. DICE Canada has already proven that they cannot code themselves out of a wet paper bag. They are the same outfit that told US the players than balancing the J-10 was "too hard".
Try and kill a competent DPV on Jalalabad. Fact is you won't. They move too fast and any tank shell hits you get on them won't register unless they're coming head on at you (in which case they suck). As I said before a slow moving Vodnik and a sizeable advance warning of a head on Vodnik gives you plenty of opportunity to kill said Vodnik but it's still an exploit of a gameplay design flaw that DICE is unable to fix.
Bottom line. A fast moving jeep rigged with C4 able to kill a tank 10 feet away is not rock paper scissors, it is a gameplay balance issue and nothing more. Consider this... why did they so heavily nerf C4 tossing? The answer is simple really. They nerfed it because C4 is meant to be extremely powerful and as a balancing factor have poor deployment speed or and low range. So you can't throw it now... balance in action. Jihading is far WORSE of an exploit than tossing C4 ever was as it makes your range unlimited and your deployment speed instant but the difference is DICE is too incompetent to code in the magical solution that'll fix jihading yet leave the legitimate uses of C4 unharmed.
Lets put it this way. The second the vehicle is moving the C4 usage is unintentional. I have seen Spec Ops place C4 on a stationary vehicle before and detonate when the enemy tank got to close to what appeared to be a harmless vehicle. That is perfectly fine. However the moment you hop in that jeep and get it up to speed you're in the process of exploiting and gameplay flaw (like it or not). The solution is simple actually when I look at it. With C4 in this game it should fall off of the vehicle if the vehicle is moving too fast.
Jihading in its current form is much closer to example 2 but not quite as severe or intentional. Jihading is a bit of a special case and as such it is difficult to define where in the exploit ladder it currently stands. Example 2 is obvious intention to cheat whereas a potential jihad user may be unaware that this is a gameplay flaw as stated by DICE that they have not been able to fix yet. As I said in a previous example if you jumped and fired an AT rocket right at the right time you got 3 missiles to fire due to a bug instead of a single missile. That is a bug that you have exploited to give you an advantage. It's easy for everyone to do so it sort of "melds" in to the fold as an actual gameplay strategy but make no mistake about it, it is still an EXPLOIT.
In the end though it all comes down how you conduct yourself as a player. I don't grenade spam and I don't jihad. I consider both to be far too easy and obvious flaws of the game code. I take pride as my own personal success as a skilled player and I feel good about the fact that I don't have to exploit gameplay design flaws to gain an advantage over my opponent, even if they are low enough to exploit said design flaws. So no matter what I win because if you have to restort to this lowly tactics you'll have nothing more than a hollow victory which is nothing worth celebrating or being proud of. It's also worth noting that these players doing lame crap like jihading aren't improving their own FPS skill. When BF2 becomes an ancient relic like so many other FPS before it they'll have taken nothing away from the game. When they land themselves in a SKILLED fps where they have to be GOOD to win *shocking!* they'll be getting their asses handed to them because instead of getting better like they should've done in BF2 they instead stagnated by using "Easy mode" exploits.
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
In fact two squads worth of people can lay waste to a flag without the tanks and simply sitting back and spamming grenade would've achieved a very similar effect. Of course tossing some grenades would've been the obvious solution to this supply crate problem. The grenades would destroy the supply crates and kill any engineers on foot around the tanks. Artillery would also do a fantastic job at ruining thiese tanks. At that point they'd be vulnerable to the enemy team spawning up and firing AT rockets (especially if they aim for the treads). It only takes a couple of AT and you can easily outdamage and outlast an engineers wrench and kill the offending tanks.
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Funny thing you're selling the arguement on how overpowered C4 jihading is for me. One single man versus 2+ squad worth of engineers working together in flawless harmony with two fully manned tanks. Destroyed instantly by one simpleton exploiting a gameplay bug with a dime a dozen kit and standard vehicle.
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
Originally posted by Mavlyn
In the end though it all comes down how you conduct yourself as a player. I don't grenade spam and I don't jihad. I consider both to be far too easy and obvious flaws of the game code. I take pride as my own personal success as a skilled player and I feel good about the fact that I don't have to exploit gameplay design flaws to gain an advantage over my opponent, even if they are low enough to exploit said design flaws. So no matter what I win because if you have to restort to this lowly tactics you'll have nothing more than a hollow victory which is nothing worth celebrating or being proud of. It's also worth noting that these players doing lame crap like jihading aren't improving their own FPS skill. When BF2 becomes an ancient relic like so many other FPS before it they'll have taken nothing away from the game. When they land themselves in a SKILLED fps where they have to be GOOD to win *shocking!* they'll be getting their asses handed to them because instead of getting better like they should've done in BF2 they instead stagnated by using "Easy mode" exploits.
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