PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

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  • KENNY (<00>)

    #121
    Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

    I want my "Grim Reaper of Death" (blackhawk) back, hehe.

    Comment

    • kulamonster3

      #122
      Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

      Fix the CTD and stop mucking up the game!!! Everytime they change the code to effect game play, things get screwed up worse then they were! If this game gets anymore "nerfed" we will all be running around trying to kill each other with Q-Tips!!! LMAO

      Comment

      • imported_Killa4live

        #123
        Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

        There will be no new patch, and i don't bother actually, i have decided to go to BF2142, so i hope they put effort into BF2 and work on BF2142, which will see forced teamplay.

        Comment

        • MrChris_CJ
          Mudkips
          • Jul 2005
          • 2610

          #124
          Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

          face it yeh, planewhores points are valid and accurate, you accuse him of whining cos without your mass amount of weapon spam you wouldnt be able to pad your stats..

          i can gaurantee that most of the people shouting at planewhore complained about nerfing the helis and jets, they did and ruined the aspect that makes bf2 what it is.... a vehicle based shooter

          then when you had finally got a totally unbalanced excuse for a game your all happy cos all you have to do is hold down fire and you get kill after kill with no skill involved and you can just whore IO and totally unbalanced kits...

          to be frank half of the people playing bf2, and all the smacktards that have reared their heads in this thread should never have started playing bf2, as you obviously dont know anything about the gameplay involved with such a game, my friend once said a game is defined by the skill of its players, and if thats true, then bf2 is pretty far down the ****ing food chain i can tell you

          Comment

          • DarkHorse2160

            #125
            Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

            I'm not at all surprised that the original poster didn't mention THE MOST ridiculous issue in the game. After all, he is a "PlaneWhore".

            I'm talking about the TOTALLY ineffective AA! I'm SO F-ing tired of being owned by these rapists when I'm manning an AA emplacement. If I had a dollar for every time I've waited to see them launch their flares then put both rockets up their tail pipe, only to see them make a simple sharp turn and then come in on me and take 2 more head-on, as they blow me to bits...I'd be a very rich man! The ship's AA is only slightly better. Many times I've put 600 cannon rounds on their nose as they come in and launched all 8 missiles as they retreat, often only drawing a bit of smoke! How is it that a friggin Vod/Hummer can take down my semi-armored gunship in a few seconds, but the CANNON on the ship doesn't absolutely SHRED any flimsy-a$$ jet???

            Until they fix the AA, they ought to neuter the jets so that they could only engage airborne targets! THAT would fix the stat-padding/exploiting jet whores!

            Comment

            • Bungalow_Bill

              #126
              Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

              People need to be able to make the distinction between the power of an airplane, and the power of exploitable tactics surrounding grenades, the tube and claymores. Doing well in a jet takes skill and more importantly the total number of jets is only 2-4 in any given round. Whereas everyone has 4 grenades and everyone can tube or clay spam if they want to. A quick glance at the average players aviator statistics show planes to be pretty well balanced at this point (usually a low KDR and dissapointing SPM).

              Aircraft can kill well in the right skilled hands (mine) but as a trade off they can't gain teamwork points in substantial way (flag defends and kill assists are nothing). Also I find they're plenty vulnerable to S2A and again all the proof you need of this fact is to go look at the average aviator K/D ratio. Most people are around a 4:1 K/D in a plane.

              But in line with everything I have suggested in the past I think they should make the S2A more powerful but as a balancing agent they should make it require much more skill. Because right now S2A is the only weapon in the game that auto-tracks your targets, does 75% of their health per shot, can kill your target on the other side of the map and all while being ultra-easy to use.

              S2A isn't even close to my top 4 BF2 changes (and I rarely fly anymore) because it doesn't have nearly the same negative impact as the other broken gameplay elements mentioned in this thread.

              Comment

              • mondo66

                #127
                Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                S2A does have the same negative impact period. Thats why I choose not to play maps with large numbers of air assets or any at all. You don't like maps with grenades spam then don't play them. To each there own. Don't change game play and kits, because it usually brings more problems and is often to extreme, for everyone else because it doesn't suit you. A group of medics can recycle all day long until a couple of well placed grenades stops them. Oops sorry not under your plan, you and your medics can just keep charging right along.

                Comment

                • Hacksaw

                  #128
                  Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                  Originally posted by PlaneWhore
                  People need to be able to make the distinction between the power of an airplane, and the power of exploitable tactics surrounding grenades, the tube and claymores.
                  LOOOOOOOL.

                  This sentence could have been written as:

                  "People need to understand that I'm better at PlaneWhoring than NadeWhoring, and I want my weakness to be taken care of by DiCE."

                  Doing well in a jet takes skill and more importantly the total number of jets is only 2-4 in any given round. Whereas everyone has 4 grenades and everyone can tube or clay spam if they want to. A quick glance at the average players aviator statistics show planes to be pretty well balanced at this point (usually a low KDR and dissapointing SPM).
                  I whored an F-35B last night on Dalian, it was great. I especially love the Su-34 on Oman, it's like playing Plinko on a board with no pins.

                  Aircraft can kill well in the right skilled hands (mine)
                  (I don't have an ego)

                  but as a trade off they can't gain teamwork points in substantial way (flag defends and kill assists are nothing). Also I find they're plenty vulnerable to S2A and again all the proof you need of this fact is to go look at the average aviator K/D ratio. Most people are around a 4:1 K/D in a plane.
                  Surely you jest. The SAMs are still a joke.

                  But in line with everything I have suggested in the past I think they should make the S2A more powerful but as a balancing agent they should make it require much more skill. Because right now S2A is the only weapon in the game that auto-tracks your targets, does 75% of their health per shot, can kill your target on the other side of the map and all while being ultra-easy to use.
                  You forgot to mention that it can't track a plane for more than 1 second before losing lock, and is therefore useless against those who know where they are and how to avoid them.

                  S2A isn't even close to my top 4 BF2 changes (and I rarely fly anymore) because it doesn't have nearly the same negative impact as the other broken gameplay elements mentioned in this thread.
                  Again, the game isn't broken - your infantry skills are.

                  Did any of you whining newbs actually play 1942 or Desert Combat? Every play Coral Sea or Wake and spend 15 minutes getting bombed to **** on the carrier before you could get in a Zero/Corsair or AA gun? Iwo Jima as Allies? Remember the C-130 guns and Apaches? Planes you could actually aim at and hit with a little directional prediction? People had to learn to deal with those themselves. The sniper rifles with no bullet drop? That too. VSS? Yep, we learned how to take care of the whores ourselves, we didn't cry to the DC developers about it (well, I think there was a good bit of bitching about the VSS). Guess what? Most war games have grenades. And you can get more of them from suppliers! It's a travesty.

                  CS:S has the AWP and semi auto sniper, flashes, and auto shotgun.

                  Comment

                  • Batausu

                    #129
                    Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                    Originally posted by PlaneWhore
                    A quick glance at the average players aviator statistics show planes to be pretty well balanced at this point (usually a low KDR and dissapointing SPM).
                    Again, you use references to points and statistics. We don't care about those. We want equal chances against an airborne opponent. What chances do ground troops have against aviators?
                    Think about it: a grenades spammer can be easily killed. You can do it with a variety of weapons. What can you do against air threats? Use a jet, if you have (there is a limited number of planes) or use S2A.
                    If only S2A would work, nobody would complain against planewhores anymore. Equal opportunity it's all we want.
                    Originally posted by PlaneWhore
                    Because right now S2A is the only weapon in the game that auto-tracks your targets, does 75% of their health per shot, can kill your target on the other side of the map and all while being ultra-easy to use.
                    What?! 75% ?! Ultra-easy to use ?!
                    Now you lost us. How many anti air defense kills do you have? Just 8 ?!
                    I wouldn't consider you an air defense authority. Try it before you talk about it.
                    Air power over ground is the same as J10 power over the other jets.

                    Comment

                    • imported_Gue

                      #130
                      Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                      Originally posted by Hacksaw
                      Did any of you whining newbs actually play 1942 or Desert Combat? Every play Coral Sea or Wake and spend 15 minutes getting bombed to **** on the carrier before you could get in a Zero/Corsair or AA gun? Iwo Jima as Allies? Remember the C-130 guns and Apaches? Planes you could actually aim at and hit with a little directional prediction? People had to learn to deal with those themselves. The sniper rifles with no bullet drop? That too. VSS? Yep, we learned how to take care of the whores ourselves, we didn't cry to the DC developers about it (well, I think there was a good bit of bitching about the VSS). Guess what? Most war games have grenades. And you can get more of them from suppliers! It's a travesty.

                      CS:S has the AWP and semi auto sniper, flashes, and auto shotgun.
                      Good thing you bring that up. Yes, I played bf1942 and then stepped over to DC which I played every night. The toys in DC were very powerfull BUT you could counter them properly which encouraged teamwork.

                      DC didn't have support guys that would do nothing but spam grenades all round over a fence. You had to resupply at a supply box so unless you were sitting at a box, you couldn't spam grenades all day long.
                      Even get worse when they start statpadding, getting supply points for a lame nade chucker.

                      DC didn't have skilless guaranteed kill bombs which you can't remove at all or counter. BF2 is about rock,paper and scissors gameplay. So what does that make claymores in infantry maps ??? ****in acid ?!? Which destroys a rock, paper or scissors like it's non-excistant.

                      DC didn't have a lame J-10 which is fearless in the skies, and dodges every missile. Plus in DC you could kill jets from ANY angle with cannon fire. But in BF2 you can't hit jack when it does a sharp turn.
                      Plus if you don't hit the skies, soon enough you will get that jet up your tail and it's all ****in over.

                      And last but not least DC did have grenade launcher and I remember that they had problems balancing it. There were many complaints about it. And what did they do ? That's right, give it a minimum arming distance. So they can pull that off while the devs of the vanilla game can't even manage to implement this properly.

                      So please tell me again how the game is perfect and really nothing needs to be changed at all ?
                      Dude, DC was WAYYYYYYYYYY more balanced then bf2 ever was even at the released version. Then it was a joke even. They have done some improvements I have to say luckily.

                      DC had powerfull weapons but the devs knew how to balance them with REAL rock,paper and scissors gameplay which required teamwork.

                      Comment

                      • RavenRealms

                        #131
                        Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                        Originally posted by Eye_of_god
                        More then 75% of BF2 players don't want another patch.
                        the other 25% are whinly little kids/ whinly teens/ whinly adult kids who just want to whine and ***** about BF2 and not play it and just post and whine all day on a forum and also just want to change BF2 because they are not skilled enough to learn how to copm with BF2 and the way it is
                        I don't want another patch, i just want a small hotfix to make my game playable again. I keep getting the 'Lost connection to server' bug.

                        Gameplay changes are stupid. The whiny twats broke the Blackhawk.

                        Comment

                        • imported_The 13th Raptor

                          #132
                          Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                          Originally posted by RavenRealms
                          Gameplay changes are stupid. The whiny twats broke the Blackhawk.
                          :laugh:

                          Oh yeah, 150 points with little efford obviously doesnt indicate a "broken" vehicle. :laugh:

                          Comment

                          • Combat-Quokka

                            #133
                            Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                            Originally posted by The 13th Raptor
                            That is your opinion, we have our own. Its simple, isnt it? Not everyone thinks the same, now quit spamming please, you have nothing to add, nothing at all.
                            Right back at ya sunshine. YOU have nothing to add, other than to screw up the game AGAIN, because of useless changes that are only asked for because you can't handle the way the game is played now.

                            Nothing needs to be 'added' at all.

                            Originally posted by Gue
                            Good thing you bring that up. Yes, I played bf1942 and then stepped over to DC which I played every night. The toys in DC were very powerfull BUT you could counter them properly which encouraged teamwork.

                            DC didn't have....
                            DC didn't have....
                            DC didn't have....
                            Most importantly, DC didn't have ***** little perma-noobs that CONSTANTLY wanted to change the game to take into consideration THEIR lack of infantry skills.

                            That's the only difference here.

                            Originally posted by Hacksaw
                            Again, the game isn't broken - your infantry skills are.
                            Exactly.

                            Comment

                            • imported_bigpappa
                              Member
                              • Oct 2006
                              • 2159

                              #134
                              Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                              Originally posted by Gue
                              Good thing you bring that up. Yes, I played bf1942 and then stepped over to DC which I played every night. The toys in DC were very powerfull BUT you could counter them properly which encouraged teamwork.

                              DC didn't have support guys that would do nothing but spam grenades all round over a fence. You had to resupply at a supply box so unless you were sitting at a box, you couldn't spam grenades all day long.
                              Even get worse when they start statpadding, getting supply points for a lame nade chucker.

                              DC didn't have skilless guaranteed kill bombs which you can't remove at all or counter. BF2 is about rock,paper and scissors gameplay. So what does that make claymores in infantry maps ??? ****in acid ?!? Which destroys a rock, paper or scissors like it's non-excistant.

                              DC didn't have a lame J-10 which is fearless in the skies, and dodges every missile. Plus in DC you could kill jets from ANY angle with cannon fire. But in BF2 you can't hit jack when it does a sharp turn.
                              Plus if you don't hit the skies, soon enough you will get that jet up your tail and it's all ****in over.

                              And last but not least DC did have grenade launcher and I remember that they had problems balancing it. There were many complaints about it. And what did they do ? That's right, give it a minimum arming distance. So they can pull that off while the devs of the vanilla game can't even manage to implement this properly.

                              So please tell me again how the game is perfect and really nothing needs to be changed at all ?
                              Dude, DC was WAYYYYYYYYYY more balanced then bf2 ever was even at the released version. Then it was a joke even. They have done some improvements I have to say luckily.

                              DC had powerfull weapons but the devs knew how to balance them with REAL rock,paper and scissors gameplay which required teamwork.

                              you forgot about the scud, that was great balance. counter, get in a A-10 and blow it up...or sneak around in a fragile hummer and blow it up...while we are all whining, i want BFV to be updated and get rid of tunnels, its an unfair exploit that is ruining the game. and also the pungee sticks need to be taken out, its an exploitable device that ruins gameplay.

                              Comment

                              • imported_Gue

                                #135
                                Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                                Originally posted by Combat-Quokka
                                Right back at ya sunshine. YOU have nothing to add, other than to screw up the game AGAIN, because of useless changes that are only asked for because you can't handle the way the game is played now.

                                Nothing needs to be 'added' at all.



                                Most importantly, DC didn't have ***** little perma-noobs that CONSTANTLY wanted to change the game to take into consideration THEIR lack of infantry skills.

                                That's the only difference here.



                                Exactly.
                                LMFAO, can you move along now. We got your point, you boring human being. You don't want anything changed cos you think the game is fine as it is.
                                OK SUNSHINE, no need to repeat every single time. And ok, we suck at infantry fighting and you rule. Message has been recieved, now please BEEP off lol.
                                I bet you didn't even read my post cos it doesn't contain only infantry elements. That's how boring small minded you are. Have your opinion and stick with it no matter what other people say. I already told you that we can deal just fine with the problems at hand, but I feel few things should be changed. But NOOOOOOO keep telling us how much we suck and we want things nerfed so we can play paintball and never get killed again.
                                Oh brother , you're the most tiresome guy I've ever came across.

                                I've no problems with other opinions and I respect them but you mister are pushing it.

                                Comment

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