We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by Batausu
So are the grenades spammers. Except they have a lot more to worry about then jets have.
Wrong. Grenade spammers are constant and there are more than 2 of those.
Ok, it doesn’t really matter which is the primary and which the secondary, pilots use all they got at their disposal, especially their ‘secondary’ cannons.
Thats because those are meant to be used. 600 rounds of cannon ammunition is there for a reason, especially when a jet can take 10 direct hits.
Obviously. It was just an exaggeration of what PW suggested with grenades supply.
Of course pilots would not stop to reload, so that means no more bombs on the battlefield. Same with grenades, no suppliers would mean no grenades. Stupid solution, IMO.
My solution isnt PWs solution and vice versa.
To fix the grenade issue, I think the numbers of grenades should be limited to 2 per batch, longer weapon change time, longer grenade charge time and shorter "left click" throw distance. Im not concerned about the actual spamming, as the usefulness of a grenade in almost all infantry vs infantry situations.
As for jets- reducing jets bombs splash radius to make them anti-armor, instead of anyi-infantry would be good for troops, and not that hindering for pilots.
Originally posted by Churrasco
Why is it retarded? I think it could be a great way to balance jets so infantry and other vehicles actually stand a chance against them.
What?!
"Give tanks an armor of a jeep, so infantry could stand a chance against them."
Jesus, will you guys stop with these stupid suggestions?
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by Chris_Redfield
My solution isnt PWs solution and vice versa.
To fix the grenade issue, I think the numbers of grenades should be limited to 2 per batch, longer weapon change time, longer grenade charge time and shorter "left click" throw distance. Im not concerned about the actual spamming, as the usefulness of a grenade in almost all infantry vs infantry situations.
This is much better. I can’t agree more.
As long as grenades supply is allowed, it’s ok.
May I suggest assault still gets his 5 grenades or is it to much?!
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by PlaneWhore
Talking to you blade.verzilli is a waste of my time.
We're have a discussion about gameplay balance and you're choking up our quality posts with some insane rant about "Nads".
Seriously just stop posting.
i disagree talking to is a waste of time,"Nad/Nads" a word comenly used to express a discription of a grenade.
so why is me saying Nad instead of grenade sutch a big problem?
were discussing gameplay balance..but we/me have the right to disscuss one or more of the balances if we chose.
i comented on Nad's or grenade as it's comanly called.
you seem to enjoy posting youre kdr in some of youre post,
all i did in my previous post was mention that a high kdr with medic is easy compared to other kits due to self healing.
whats wrong with that coment? was hoping for an answer but instead i get flamed by youre rude and childish manor.
personly i prefer the chris_redfield soulution over your's if i had to chose between the two.
but imho i dont let a obvious threats like grenade choke points bother me.
you may not like my opinion ,i may not like your's but at the end of the day there is no need to disrespect a person due to there point of view.
the server's you play in and the country you live in represent's a small amount of the total players in the world that play bf2,you views will not be agreed with by everyone.
so instead of you cheap one liner's why not respond to point's i make(what i feel on the subject at hand) in a differnt way in future.
example }
me- " i dont think limiting nads to 1 is a good idea i think's it fine the way it is as long as you think before you rush ect"
you - "well i agree you can find alternate route's away from grenade spaming area's but id still prefer a lower amount for certain kit's"
^thats an example of a civilised reply
instead of
you-"Talking to you blade.verzilli is a waste of my time.
We're have a discussion about gameplay balance and you're choking up our quality posts with some insane rant about "Nads" .
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by blade.verzilli TF
you-"Talking to you blade.verzilli is a waste of my time.
Hey friend, you're lucky he didn't call you an 'idiot'. :laugh:
Your view on this matter is as good as anyone's, except sometimes I have trouble reading what you wrote. That’s all, but don’t let it scare you from posting again. :p
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Yeah, Planewhore has a hard time with people who can't spell or simply disagree with him and so he gets insulting when he gets frustrated.
I liked his Wolfenstein comment best, here's the translation.
"I've been a fat nerd for way longer than you've been a fat nerd and have been an internet loser for so long I've gone past 7337 speak and I now use my vast understanding of the English language (because I'm American and only know one) to bash those less knowledgeable. In fact I'm so smart and experienced that I have the god given right to belittle and degrade others. In reality I do this to get over that fact that I can no longer see my real penis due to coca-cola and big macs and well,,,, my E-Penis is all I have left."
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by CDN-SMOKEJUMPER
Yeah, Planewhore has a hard time with people who can't spell or simply disagree with him and so he gets insulting when he gets frustrated.
Who are you again SMOKEJUMPER? Oh right you're that guy that talked sh*t about my piloting abilites, accepted my air combat challenge and then never showed up like a big sniveling wimp. Talk about all bark and no bite.
I'm no spelling nazi but blade.v is just about the most useless poster on these forums. Seriously... if you start calling grenades "nads" over and over again 20 times in a post you should be launched out of a cannon. I take the 10 seconds required to make sure my posts are easy to read so why can't he? If he can't show every member of that forum that simple courtesy then he doesn't deserve my respect or my attention.
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Planes should land to be rearmed
Guns should be realistic when it comes to accuracy and damage (1 shot kill AT, grenades more powerful, MP5 should be just as lethal as a unlock gun etc.)
Tanks should be faster and more powerful- more different loadouts, but couldn`t survive 2 AT rockets, 1 rocket should take away more than a half of its health. Its Eryx and SRAW were talking about here, not some bs anti inf RPG.
Jets, helis should rule the battlefield (faster, more powerful) but on the counterpart, Anti-Air should be accurate as f*ck and A LOT more lethal
BUT OMG LIKE INF/JETS/ARMOR WIULL BE SO OVER POWERED. LIKE IT FAN TAKE OUT TANKS IN LIKE OMNE SHOT.
Not, when you can kill everything in about 1-2 shot
So my point is make EVERYTHING powerful as f*ck, 1 shot-kill basically. Then people can`t whine about how uber something is and how s*it something else is.
BF2 is pretty much a disco version of CS so why not.
But thats just me- I play a lot of Ofp, AA and RO.
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by PlaneWhore
Who are you again SMOKEJUMPER? Oh right you're that guy that talked sh*t about my piloting abilites, accepted my air combat challenge and then never showed up like a big sniveling wimp. Talk about all bark and no bite.
I'm no spelling nazi but blade.v is just about the most useless poster on these forums. Seriously... if you start calling grenades "nads" over and over again 20 times in a post you should be launched out of a cannon. I take the 10 seconds required to make sure my posts are easy to read so why can't he? If he can't show every member of that forum that simple courtesy then he doesn't deserve my respect or my attention.
I had a timing problem with me being in Europe and you in the states. I also never said **** about your ability I said that I can and still knock down J-10's. This is not an excuse but the reason and when I posted later you said no as it was to late so with all respect go blow a goat.
As for nads etc.... ever think that this may be his 3rd or even 4th language?
I'm not even going to bother with a challenge again as I know what I wrote about superior tactics beating J-10's and you degenerated it into an I'm better than you flame fest when I can and did agree that the J-10 is better. I stand firm that it can be beaten through better tactics and team play just like nade spam. *gasp I'm wrong because Planewhore said so!*
In all honesty you saying he doesn't deserve my respect or attention (which you gave anyway) just proves that you are an internet trolling loser who get's my respect and attention on the internet but in real life you are so far under my radar and are for so for many here it's not even funny.
Well done, you've been an internet a$$hat for longer than me too.
Oh and in real life my penis is bigger than yours too.
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by Batausu
This is much better. I can’t agree more.
As long as grenades supply is allowed, it’s ok.
May I suggest assault still gets his 5 grenades or is it to much?!
I believe in the idea that Assault class is the ultimate infantry meatgrinder. Having said that, I accepted n00btubing because assalut really didnt have any other advantage over other classes.
So yeah, if wed limit grenades. I would say, give every other class (except AT) 1 grenade and 3 to Assault. Just to give a distinctive advantage over other classes. This is of course speaking about G3.
G-Launcher should have its old characteristics back, with the distance fuse.
In my dreamworld, ASSAULT class is used against infantry, not MEDIC, so if Assault is overpowered against all other classes, so be it. Because god damn, it should be.
As for PW being bent over word "nads", my limited English vocabilary tells me nads are basically balls? As in, testicles?
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Yes nads says balls to me as well but then English is also my first and only language. I just used it as a point to show that Planewhore is a “Giant Douche” to quote those with more wit than myself.
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by Chris_Redfield
What?!
"Give tanks an armor of a jeep, so infantry could stand a chance against them."
Jesus, will you guys stop with these stupid suggestions?
This is a retarded comparison.
The HUGE difference here is that infantry has AT mines, C4, Anti-Tank, TOW, and hell, even grenades to kill a tank. Also note that tanks have other tanks, APC's, helicopters and jets as dangers.
Now what can you do against a jet whore? ABSOLUTELY NOTHING. Oh yeah, you have jets. Now if some retards in your team got the jet and got shot down, the jet whore will camp your spawn and you will never get up again. Bam, 107-0 for the jet whore.
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by Churrasco
This is a retarded comparison.
Hey, dont look at me, Im playing by your rules
The HUGE difference here is that infantry has AT mines, C4, Anti-Tank, TOW, and hell, even grenades to kill a tank. Also note that tanks have other tanks, APC's, helicopters and jets as dangers.
Im sorry, Im not the one who coded J10 to be the jet terminator. But if we were back in 1.2, this wouldnt be an issue.
A jet will do just as much damage as much you will allow it to do.
Meaning, if you will not use STA sites, it will fly unharmed.
The fundamental flaw in your expectation is that STA site is the "paper" to jets "rock". No, it is not. STA site is designed for flag defense and is pretty much against choppers only. It offers limited defense against jets because jets have an advantage over STA site. That being said, its foolish to say that STA doesnt work against jets. BF2 maps are designed with at least 75% of the walkable map being protected by more than 1 STA site.
1 jet > 1 STA site, so to even the odds, you have to use strenght in numbers.
And that being said, jets only real counter is mobile AA and other jets. Dont blame me. Really, DICE is quite limited with the "real world" concept so they couldnt design air defense that would take care of the whole map.
Here, somewhere last summer I made this Oman Demo map STA map for myself to analyze the AA coverage. Here you see, that in theory, you can finetune the current STA vs jets situation, but you shouldnt make it so one site will prevail against a jet. Its stupid to think otherwise.
Theres a reason why in BF2, one AT player does not prevail (usually) against a tank. Its made that way to keep the game a little longer, to at least give players a chance to not to get burned when they make a tactical mistake.
I disagree with that concept, but I see why its there.
Now what can you do against a jet whore? ABSOLUTELY NOTHING.
It amazes me how "hardcore" infantry players can be utterly stupid. You somehow leave an impression that you want STA to be a 2 click kill weapon against a jet. Basically, you see a jet, you hop into STA, you click twice and the jet is down. Im sorry... that is stupid. You can do a LOT against a jet whore. If youre willing to sacrifice your KDR, you will be able to take them down eventually. If youre willing to sacrifice your time, you can be a pain in the *** and disrupt their bombing pattern. But no, you want to kill all jets AND kill all infantry AND finish the round with gold as a medic, on foot.
Oh yeah, you have jets. Now if some retards in your team got the jet and got shot down, the jet whore will camp your spawn and you will never get up again. Bang, 107-0 for the jet whore.
You make it sound as if the standard is 107 kills per jet whore. The standard is - 40-50. If a jet whore is camping your spawn, you better play in a server which enforces that certain rule to prevent that scenario, or leave the air strip because theres nothing you can do about a relentless pilot attacking that uncap, IF you are in the air strip. However, in most maps, the route to air strip is covered by 2 STA sites, in certain maps even by 3. What I see every time in every game is a bunch of pointwhosing maggots who wont walk an extra 100 yards to sit into another STA site.
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by Chris_Redfield
So yeah, if wed limit grenades. I would say, give every other class (except AT) 1 grenade and 3 to Assault.
Now we're starting to disagree again.
You've said two grenades, now it's down to one again.
I pointed out before that one grenade is not enough to kill anyone, since most people are smart enough to dodge it.
Two grenades seem like a reasonable low number (perhaps too low for a newcomer), but good enough to hold back a small squad with.
Assault class is already less represented on the battlefield, they should have at least the attack upper hand (do you think 3 grenades should do it, since the current 5 don't seem to do the trick)?
Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Originally posted by Batausu
Now we're starting to disagree again.
You've said two grenades, now it's down to one again.
I pointed out before that one grenade is not enough to kill anyone, since most people are smart enough to dodge it.
Im kinda torn between two issues. One, I wouldnt want any class to have a high ammount of throwable grenades. So two would be a pretty nice number. Then again, I want Assault to have a severe advantage over other class, and since its G3 unlock is using grenades, 4 is kind of pushing it.
I would settle for 3 grenades for assault class, if it has a distinctive advantage. Because frankly, body armor isnt nearly as good as it could be and 1 grenade advantage isnt enough either.
Extra smoke is a great idea, however, it doesnt add anything to firepower.
Im open to reasonable suggestions.
Two grenades seem like a reasonable low number (perhaps too low for a newcomer), but good enough to hold back a small squad with.
Absolutely. Agreed. But the thing is, 3 grenades vs 2 grenades doesnt give the Assault G3 unlock any remarkable advantage.
Assault class is already less represented on the battlefield, they should have at least the attack upper hand (do you think 3 grenades should do it, since the current 5 don't seem to do the trick)?
As I said, I believe every players first choice on anti-infantry combat should be Assault class. If Assault overpowers any other class severely in 1 on 1 combat, so be it. I accept it.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment