Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
1. I'm a whining tank whore.
2. LMAO
3. AT gets a raw deal, let 'em have some joy.
4. I'm a ****, don't understand real life AT and want AT nerfed.
Well here's my responses to those.
1. It's APC lads, not tanks I'm talking about.
2. Whatever.
3. Like I said thats fine, I can live with it.
4. As I said the AT class is unrealistic, but in terms of balance and gameplay I accept why these diversions from reality exist. I'm talking about 1 specific scenario not the class in general. Playing as anti tank I can destroy a 100% APC from a distance with one well aimed shot. My point is that if I'm lying under the APC I shouldn't survive that shot.
Why is this such a big deal? I don't see swarms of AT players crawling under APCs to take a shot. This game is full of shouldn'ts that are never going to get fixed and there's no point in going crazy over them.
I think the AT is a finesse class much like a sniper or spec op. You have really 1 major job: to take out armor. Unfortunately the weapon provided will not get the job done in 1,2, or even 3 shots sometimes. You must have skill, luck, and maybe a really bad tanker to do your job. It is not the class to play if you are after points or awards but it still hella fun to play!
AT works well at the moment when there is a squad of people that go AT and work together, 3 simultaneous shots at a tank, the guy in the tank doesn't know whats hit him until he see's the "...you will respawn in 15.....14.....13......" message.
However a lone wolf trying to take on tanks and APC's has a much lesser chance of success.
I very rarely play AT, reason being as some people have mentioned it is very unrewarding, but i understand players that do. Why not, instead of increasing the damage the AT rockets do, make weak points in tanks? (yes i know they have at the moment, i.e the tracks, turret). But have say 2 places on the tank that if hit by an AT rocket makes 95% damage?? This will give the AT a chance of taking the tank out in one with an accurate shot if the tank isnt at 100% health and will make the armour whores a bit more careful about raping as they will then have an achilles heal.
I normally go sniper class and i often hit them with the rifle then follow up with a pistol shot. What about an AT rocket on the weak spot then follow up with 2 grenades? Would give the AT class a fighting chance, increase the chance of engineers getting more points, would stop armour raping and would encourage team work?
Just a suggestion:)
Although an intelligent response is a refreshing change the o.p. has nothing to do with the AT class in general, only the specific scenario described.
While we are on the subject, nerf the pistol too... it is WAY too powerful! And also nerf runways.... yeah lets see those flyboys try to take off now! Oh yeah, also nerf sprinting because I am tired of people shooting at me and then running away. And before I forget I would also like to request that fog be nerfed because I can't see a thing!
Its catch 22 m8 if they increase splash so he takes damage when he fires half a foot away from your apc..
AT class will then become god like with there one shot multi death kill.. as it as uber splah damage.(think noob tube but with sniper precision.)
*a little off topic *
Id love to see it so if u blast a rocket into a room everything gets killed or at least comes out the room dazed as hell and missing a few vital body parts..
But the way the battle field engine works if u make it have splash to that degree...whats stopping someone firing it at the feet of a squad out in no mans land and just take them all out...
Congrats Spils! You appear to be the only one who actually understood the o.p.! Ppl are just to keen to label others with boo hoo, u been pwnzored and other BS.
Unforunately this thread that began about an oddity in the game has degraded into a slangfest for members who like to make whacko assumptions and accusations without caring that they have no foundation. A sad testimony of their character.
How about we do nothing, instead, lets try to enjoy this game...that's the reason we bought it right? Lazza...you know that your rant falls on deaf ears...why try? DICE doesn't give half a piece of $hit about your thread and everyone knows it. Just play the god damn game and live with what DICE wants to do.
Good point and possibly accurate. However these forums are here to vent frustration and to bounce ideas about.....and occasionally they do listen:)
While we are on the subject, nerf the pistol too... it is WAY too powerful! And also nerf runways.... yeah lets see those flyboys try to take off now! Oh yeah, also nerf sprinting because I am tired of people shooting at me and then running away. And before I forget I would also like to request that fog be nerfed because I can't see a thing!
Umm, why all the talk about nerfing weapons? I pointed out an inconsistency that in terms of fairness could even be classed as an exploit. The fix for which is to un-nerf possibly 2 types of splash damage.
The limited objectivity and logical comprehension of most posters into this thread is genuinely disturbing.
Umm, why all the talk about nerfing weapons? I pointed out an inconsistency that in terms of fairness could even be classed as an exploit. The fix for which is to un-nerf possibly 2 types of splash damage.
The limited objectivity and logical comprehension of most posters into this thread is genuinely disturbing.
I was just joshing and pointing out some of the absurdity of some of the memebers on this forum. Unfortunately sarcasm does not always translate well in typewritten form. But to please all the players, the next game after BF 2142 will be BF:Nerf- stay with me here.... all the weapons in the game are actual NERF weapons and nobody can be killed in any way! Isnt that awesome? There would be no more complaining right?
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