Re: Beefing up Transport Choppers on all sides?
Well, first of all, it wasn't cheap. People were, like always, just too lazy to spawn as AT and take it out. The same thing with Karkand and all the other maps when people say "omg hax the vehicles are too strong we must nerf them". The real thing is people just don't want to adapt to the situation and choose their kit accordingly, that's why they complain, and when they saw it's easy because DICE just nerfs everything for them then, they started complaining about every vehicle... and will continue until it's a 1/1 K/D ratio for vehicles... sad.
Do you really think that on maps like Wake or Gulf of Oman, armor means anything? When there are so many things from the ground and air shooting at you, the only way to protect yourself is to shoot back, which is stil impossible. And people realised that, that's why they voted either for guns & armor or guns only. DICE just seems to either not listen to the majority or don't have time now to change it.
I never complained either, but ffs they could have nerfed the armor to how it was... constrained repairing but NOT take out the only real defense it had... the miniguns... and yea, they are effectively taken out actually... even another seat instead where you could shoot out with your assault rifle would be more reasonable atm... again, very sad.
They weren't since they took away the feature of everyone in a vehicle counting for flag capture, so I don't see any problem here... the only thing is that [DICE]CKMC actually never replies to any of my posts which imo have valid points... they're being totally ignored and that pisses me off a bit, since I'm even with the majority of players here (obviously, according to the poll)
Originally posted by Turnip
Originally posted by Turnip
Originally posted by EliteRazgriz666
Originally posted by Turnip
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