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And you also forget that this is about military (at least that was how it was advertised) not stones, scissors and paper...
rock, paper, scissors is basically a term for balanced combine arms games. it means if armor gives infantry a problem, an air gives armor a problem, infantry should give air a problem.
Originally posted by Vintageologist
Ah yes and jets being the only real threat to choppers... what a BS... there are maps with choppers but without jets
and good heli pilots survive fine on those maps. name one map where transport helis have a problem getting somewhere that they couldnt avoid with better flying tactics?
ps im not against more accurate and deadly miniguns, im against them slaughtering even when blindfolded.
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Re: Beefing up Transport Choppers on all sides?
Originally posted by roger smith
not better, working. and beefing the gun wouldnt help getting somewhere any more than now, jets (the only real threat to a good heli pilot) would still kill transports effortlessly. as ive said before, you either get armor or the gun, if a door gunner can kill instantly, then so should the rpg to the heli. same goes for a jet comming down on aa, it should be fair. why? because as is, its rock beats paper, and sizors beats both. in a head on, one on one fight, air attack should beat armor, armor should beat infantry, and aa(infantry) should beat air. why? because thats balance between ground and air. now sit down and take a nap before you hurt yourself thinking too hard.
Wtf? You do see that there are a) more gound units than transport choppers and b) choppers have nowhere to hide, yes? And you also forget that this is about military (at least that was how it was advertised) not stones, scissors and paper...
Ah yes and jets being the only real thread to choppers... what a BS... there are maps with choppers but without jets... hmmmmm....hmmmmmmmmmmm
Originally posted by Dandred
I think you missed the bit about giving the other choppers better guns
For what? Do they need to land anywhere? No! But the USMC often has to attack, so we need a helo that can provide cover fire to attacking troops.
I don't want the old miniguns back, but as it stands the kord MGs and the M134 are almost useless, and I think that's a problem. It's just plain hard to hit anything with the skycow's machine guns. I think a higher rate of fire and less travel time would make it a bit more feasible. The M134 bullets still seem to have a very wide deviation. This was actually an asset back when the miniguns had insane splash damage, but there's no longer any point in having such a large bullet cone for the miniguns. As such, the deviation for the minigun needs to be reduced to a much smaller cone, so that when you aim the M134 at something, the bullets are going in that general direction and not veering off at a 30 degree angle.
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Re: Beefing up Transport Choppers on all sides?
Originally posted by EliteRazgriz666
All EA had to do was nerf the repairing speed(which they did) on a BH...that alone can decrease the power greatly and Turnip even when BH was a god on this game, I took it outta the skies plenty of times while sittin in a IGLA :)
I think you missed the bit about giving the other choppers better guns
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Re: Beefing up Transport Choppers on all sides?
All EA had to do was nerf the repairing speed(which they did) on a BH...that alone can decrease the power greatly and Turnip even when BH was a god on this game, I took it outta the skies plenty of times while sittin in a IGLA :)
I mean infantry can still take out tanks and other ground units so the rock paper scissors part is a bit skewed.[/quote]lets put it this way, one tank round/mg burst will do in an infantry, one pass in a jet can take out armor, and when it gets to jets and aa, its an instant of cannon takes out aa that a, never has the element of surprise, and b, wont likely kill the jet in two hits, which rarley work in the first place, jets have a huge range in which they can see the enemy aa target and the aa target cant even lock on.
Originally posted by Turnip
I think it should be reliant on the better player most times, but since the AA is auto tracking and skill is not really a factor
it would be if you had to aim ahead.
Originally posted by Turnip
In other words the only way to balance it is to give the advantage to that static AA, thereby putting the onus on planes to figure ways of getting around the thing since AA doesnt have that ability.
exactly, thats what i was trying to say.
Originally posted by Turnip
It would be the same for jets except they cant stay low to the ground
this isnt true as far as static aa is concerned, jets can hug the earth to evade aa, and they can always fly high aswell.
Originally posted by Turnip
Anyways this system does however make it so only good pilots even stand a chance at flying and I dont think thats what EA wants.
acording to colin, this is what he wants in 2142, so its crazy to think he wouldnt want it in bf2 aswell.
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Re: Beefing up Transport Choppers on all sides?
Originally posted by roger smith
not better, working. and beefing the gun wouldnt help getting somewhere any more than now, jets (the only real threat to a good heli pilot) would still kill transports effortlessly. as ive said before, you either get armor or the gun, if a door gunner can kill instantly, then so should the rpg to the heli. same goes for a jet comming down on aa, it should be fair. why? because as is, its rock beats paper, and sizors beats both. in a head on, one on one fight, air attack should beat armor, armor should beat infantry, and aa(infantry) should beat air. why? because thats balance between ground and air. now sit down and take a nap before you hurt yourself thinking too hard.
I agree except I think the balance cant really work like this, I mean infantry can still take out tanks and other ground units so the rock paper scissors part is a bit skewed. I think it should be reliant on the better player most times, but since the AA is auto tracking and skill is not really a factor I believe the jet should have to evade all AA sites until he sees that they are cleared.
In other words the only way to balance it is to give the advantage to that static AA, thereby putting the onus on planes to figure ways of getting around the thing since AA doesnt have that ability.
In 1.2 it was like this for helicopter, they had to stay low to the ground and make sure they took AA out before moving in. It would be the same for jets except they cant stay low to the ground so it becomes harder for jets than it is for helicopter, however when they succeed the damage jets cause is much greater than choppers. Anyways this system does however make it so only good pilots even stand a chance at flying and I dont think thats what EA wants.
Haha classic, so you want the Blackhawk not to be better plus better AA? Stupid. And yes, it would help the USMC if the BH was buffed up, because like it is now, it's impossible to get anywhere with it.
not better, working. and beefing the gun wouldnt help getting somewhere any more than now, jets (the only real threat to a good heli pilot) would still kill transports effortlessly. as ive said before, you either get armor or the gun, if a door gunner can kill instantly, then so should the rpg to the heli. same goes for a jet comming down on aa, it should be fair. why? because as is, its rock beats paper, and sizors beats both. in a head on, one on one fight, air attack should beat armor, armor should beat infantry, and aa(infantry) should beat air. why? because thats balance between ground and air. now sit down and take a nap before you hurt yourself thinking too hard.
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Re: Beefing up Transport Choppers on all sides?
Originally posted by Vintageologist
Haha classic, so you want the Blackhawk not to be better plus better AA? Stupid. And yes, it would help the USMC if the BH was buffed up, because like it is now, it's impossible to get anywhere with it. And the other choppers are usually just a nice extra whereas the US sometimes have to rely on it to get to land. Also it's funny that you mention 'more chopper whoring', because I rarely ever see anyone man a Blackhawk at all if not absolutely necessary, which could lead to the belief that it's a death trap. Funny when people speak like the are so intelligent and know everything and gonna 'pwn' all with their post, when really they should maybe check out the game before saying anything... you sounds just like another poor boy who got killed too often because he applied his CS 'rushing' tactics.
You kind of sound the same with the CS rushing tactics, I mean of course if you go right above the AA or try to cruise anywhere but the next flag you are going to die. I use the blackhawk to get around all the time if there isnt jets bombing the carrier, trick is to stay low to the ground and use your flares to dodge any AA that get a lucky lock. Anyways the reason its like this I think is because the blackhawk is a lot faster than a boat or any other transport since it can go over obstacles, so you need to use that ability to your advantage for defence as well.
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Re: Beefing up Transport Choppers on all sides?
I say screw regular BF2 they had there chance..... Fix the bugs its PoE's turn
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Re: Beefing up Transport Choppers on all sides?
Originally posted by steel_x
Humm.. Beefing up traspot chops? For what? More Chop whoreing? LOL. Its only realy going to help USA with the black hawk.. and getting ashore. If they want people to stop bitching about transport chops they should either take away the mini guns on the black hawk or give the mini gun to every other chop. My real beef is with sam sites... Come on jets just dont respect the sam site. Either cut up or they just bomb the sam sit into the ground...
Haha classic, so you want the Blackhawk not to be better plus better AA? Stupid. And yes, it would help the USMC if the BH was buffed up, because like it is now, it's impossible to get anywhere with it. And the other choppers are usually just a nice extra whereas the US sometimes have to rely on it to get to land. Also it's funny that you mention 'more chopper whoring', because I rarely ever see anyone man a Blackhawk at all if not absolutely necessary, which could lead to the belief that it's a death trap. Funny when people speak like the are so intelligent and know everything and gonna 'pwn' all with their post, when really they should maybe check out the game before saying anything... you sounds just like another poor boy who got killed too often because he applied his CS 'rushing' tactics.
Humm.. Beefing up traspot chops? For what? More Chop whoreing? LOL. Its only realy going to help USA with the black hawk.. and getting ashore. If they want people to stop bitching about transport chops they should either take away the mini guns on the black hawk or give the mini gun to every other chop. My real beef is with sam sites... Come on jets just dont respect the sam site. Either cut up or they just bomb the sam sit into the ground...
a fing men. theres no rock paper sizors aspect to jets, you wanna take out a good jet pilot? better be in a jet! on wake i can be on a stinger and see a jet fly medium high right down the middle and i cant get a shot on him at all. the only reason why increasing thier range is a problem is that bad heli pilots that dont know how to deal with aa would *****. and jet pilots would ***** if thier cannon range was decreased.
so the only way to fix the situation that i can think of is:
-fix aa (a shot thats on target will actually hit), make it so aa missiles can be out turned aswell.
-give essex radar
-remove the target for stingers so that they cant be seen as targets for air assets.
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Re: Beefing up Transport Choppers on all sides?
nice sig steel_x the ps part... that is my career for you in a tank... la de da bam ha.... blam dead... wtf.... you were black hawked!!! wtf!!
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