Beefing up Transport Choppers on all sides?

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  • Mr Pmosh
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by [DICE]CKMC
    Please forgive my confusion. Are you asking to have the original blackhawks back that were able to completely dominate most maps they existed on? Or are you asking for a slight increase to allow the transport choppers to once again be an effective means for players to move from point A to point B?
    It's not just me, hey didn't you said that IO was because the comunity ask for it?
    Do you know how a survey formula works? look at the poll. So IO was wanted from the comunity and you said is silly in some maps. But you respond to me like if it was a crazy idea. IO was crazy and dont work in some maps. Before 1.4 beta no one know about IO. Why dice can make that little change. You now is just a little setting number of the gun? no major change in the code.
    Asking for beefing up the guns. Leave the armor has it is, look at the poll. Its not just me, Shongua and mashtur where designed for the transport choper but since they got nerfed no one play them. Since it was a public beta test you could see if people liked the change in them.
    And not just the Black Hawk, the mec and chinesse chopper too. If the two choper have equal firepower it would have balance, because they can shoot down one another. Plus the chopper alone cant cap a flag with that little armor. The infantry should get it shotdown. You give them IO give us something too.

    Or the IO mode was sponsored from the same people that sponsored road to jalalab? So is a money thing? Well maybe we should get an sponsor to motivate DICE to 'hear the comunity" has they did with IO.

    Leave a comment:


  • Roger Smith
    replied
    Re: Beefing up Transport Choppers on all sides?

    hes asking to have the original blackhawks back. because he doesnt understand what game balance is.

    Leave a comment:


  • [DICE]CKMC
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by Mr Pmosh
    They maked IO for noobs like you that try to snipe helis jets and tanks Go cry to another place you already got IO! Now Dice give to us, the one's that like regular bf2 with vehicles the BLack Hawk back. See Dice this is what you get with this noobs. They cry about helis put never go to learn to use them, they cry about jets and never learn to use them, same about tanks. You give them IO and they still want to nerf evertything. You already hear them know hear us. Give us the BH back.
    Please forgive my confusion. Are you asking to have the original blackhawks back that were able to completely dominate most maps they existed on? Or are you asking for a slight increase to allow the transport choppers to once again be an effective means for players to move from point A to point B?

    Leave a comment:


  • xxmacguyverxx
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    I love transport choppers they are in my mind one of the most real things in this game and if you pilot good it is a great tool/weapon. It also if used correctly sponsors teamwork more than any vehicle in the game I hate how lonewolfed this game is... personally it you fly it correctly...and have a good squad the armor/guns are fine the way they are...if you dont like being shot down fly higher its not that hard and they can go pretty high

    Leave a comment:


  • Mr Pmosh
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by eastcoasthandle
    The good ole days when pilots thought they were l337 when they only hovered over armor and the essex and knew no matter what you couldn't destroy them. Yea, bring back the good ole days when a tank shell, sraw, aa and another tank shell for good measure only brough the BH down to 3 bars of health. Ah, the good ole days...

    Oh, and don't forget the open windows and open areas of BH..we must return those invisible walls where you actually see your bullets bounce of of thin air never hurting the engineers inside. Were you was called a nub because the best of snipers couldn't get a hit when aiming in the open areas of a BH. "You nub you can't aim"...Ah that brings back so many memories. So if you going to up the BH make sure you place those invisible walls in the open areas of the BH because we wouldn't want those engineers getting hurt now do we?
    //scarasm
    They maked IO for noobs like you that try to snipe helis jets and tanks Go cry to another place you already got IO! Now Dice give to us, the one's that like regular bf2 with vehicles the BLack Hawk back. See Dice this is what you get with this noobs. They cry about helis put never go to learn to use them, they cry about jets and never learn to use them, same about tanks. You give them IO and they still want to nerf evertything. You already hear them know hear us. Give us the BH back.

    Leave a comment:


  • eastcoasthandle
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    The good ole days when pilots thought they were l337 when they only hovered over armor and the essex and knew no matter what you couldn't destroy them. Yea, bring back the good ole days when a tank shell, sraw, aa and another tank shell for good measure only brough the BH down to 3 bars of health. Ah, the good ole days...

    Oh, and don't forget the open windows and open areas of BH..we must return those invisible walls where you actually see your bullets bounce of of thin air never hurting the engineers inside. Were you was called a nub because the best of snipers couldn't get a hit when aiming in the open areas of a BH. "You nub you can't aim"...Ah that brings back so many memories. So if you going to up the BH make sure you place those invisible walls in the open areas of the BH because we wouldn't want those engineers getting hurt now do we?
    //scarasm

    Leave a comment:


  • Mr Pmosh
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    The guns dindn't have to be nerfed in the first place. They could just decrease the armor. The only one that can cap a flag from the chopper was the pilot. So it make it balance because the team has to get out of the chopper to cap it. There a commander could drop arty or a tank could defend the flag. Shongua and Mashtur where designed for the Black Hawk. The true Bf2 players where asking for beefing up the mec chopper guns so its balance.

    Dice: 1.4 is in public beta. Make a beta 3 and imporve the choppers and see the feedback if people like it or not. If not put it back has it was.

    Look at the poll 85 want it over 12. If you make the calculations has it was a survey, the majority of bf2 players want the black hawk.

    Leave a comment:


  • imported_Nefarious
    replied
    Re: Beefing up Transport Choppers on all sides?

    When I see a Black Hawk, I see a free kill.

    Leave a comment:


  • USARANGER
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    they should increase the guns to what they were like before, in the old days when a heli would run mushtarr. but not increase the armor. EA/DICE did a good job decreasing the armor to help make the black halk less powerful, BUT being the idiot they r, instead of just keeping it at that and having a more balanced situation, they go ahead and nerf the guns. so now, instead of nerfing it a bit, they make it amlost entirely useless. Y CANT EA/DICE JUST NERF SOMETHING A LITTLE BIT?!?!?! all they do is just make it useless

    Leave a comment:


  • EliteRazgriz666
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    I neva complained it was too powerful...the only ppl that complained were noobs gettin owned by it and not thinkin on how to take it out the sky. I took out BH's plenty of times, it was def possible and quite a challange.

    Leave a comment:


  • Roger Smith
    replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by eastcoasthandle
    If someone in a vodnik or humvee is shooting at you and your to busy point farming to notice then you should be blown out the sky.
    so freaking true!

    Leave a comment:


  • eastcoasthandle
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by ConscriptVirus
    eh....FIRST we were complaining about how the BH was too powerful, now we're complaining that its too weak. i think theyre fine right now and another change will make ppl complain. the BH is a transport heli, not a gun/raise all heck transport. and sure the armor mite seem weak, but if a vodnik is shoots at u, then u should be able to bail out.
    If someone in a vodnik or humvee is shooting at you and your to busy point farming to notice then you should be blown out the sky.

    Leave a comment:


  • ConscriptVirus
    replied
    Re: Beefing up Transport Choppers on all sides?

    eh....FIRST we were complaining about how the BH was too powerful, now we're complaining that its too weak. i think theyre fine right now and another change will make ppl complain. the BH is a transport heli, not a gun/raise all heck transport. and sure the armor mite seem weak, but if a vodnik is shoots at u, then u should be able to bail out.

    Leave a comment:


  • EliteRazgriz666
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Well the minguns should weak havoc jus because they r miniguns. Enough said...

    Leave a comment:


  • Mr Pmosh
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Two BF2 maps where designed for the black hawk and the others transport heli. Shongua and Mashtur. Nobody play those two maps. Give us back the Black Hawk and beef up the other transport heli so they be equal. When Dice changed the caping the flags with only one person inside a vehicle they fixed the unbalance. Now the team has to get off the BH to take a flag making it vulnarable to attack. It was fun and it involve teamplay. No one alone could get the BH and make points.

    Leave a comment:

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