Originally posted by Turnip
Beefing up Transport Choppers on all sides?
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Re: Beefing up Transport Choppers on all sides?
while the bh has no place having splash damage, i wouldnt mind a damage increase. but the armor load of a helicopter should be such that 1 tank round or two at/aa missiles can kill it. i would say 1 at/aa missile should kill an attack heli, the purpose of the attack heli is to stay out of range. -
Guest repliedRe: Beefing up Transport Choppers on all sides?
BH should have 1 hit kill zones like it did in the past, if I recall correctly a bullet to the wheel causes it to explode in 1 shot Te He, Te He, lol
Well this time there should be:
1 shot it zones
keep the weapons as is
keep the armor as is
And, we are done with the BH, hurrayy!!!:evil:Leave a comment:
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Re: Beefing up Transport Choppers on all sides?
You know, I could be cool with that as a compromise.Originally posted by TurnipBH should die in 1 hit to a tank or AT missile, and beef the guns up alot, then its balanced all around.Leave a comment:
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Guest repliedRe: Beefing up Transport Choppers on all sides?
BH should die in 1 hit to a tank or AT missile, and beef the guns up alot, then its balanced all around.Leave a comment:
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Guest repliedRe: Beefing up Transport Choppers on all sides?
So if the majority of players want the BH back why they dont listen?
They are not going to make any more changes. This is the last patch. Next thing is bf2142
If this idea had an sponsor, it would be made in the 1.4 patch.Leave a comment:
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Guest repliedRe: Beefing up Transport Choppers on all sides?
I'm not sure, but I think most changes were made due to actual players complaining about something, so I think it's not quite fair to say that they only do sponsored changes.Originally posted by Mr PmoshJust point me to a post that DICE actually hear the community and make a change from it. No change in this beta was asked from the comunity just some bug fixes. IO was sponsored and PRE 1.4 Beta no one in the forums now about it. Even bug fixes they say no to them because to much coding etc. Isn't making a new map to much coding? Why not put that much effort in some fixes that the community really want. The community always wanted bug fixes and no more new content. But they always do the opposite and nerf things people never ask for. People are tired of the same vehicles and the BH maps shongua and mashtur where a diferent kind of gameplay that was fun and involve teamwork.
Anyway no more discusion about this. Even with multiple poll with the majority of the community asking for it, Dice dont know how to read it because theres no sponsor that want it.Leave a comment:
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Re: Beefing up Transport Choppers on all sides?
I am not sure you're realizing that DiCE CA is broke up into departments. They have a bunch of employees that would be sitting around doing nothing, because their job skills has nothing to do with bug fixing. They are people that might make new textures, design maps, understand game physics, or maybe network code. There are so many parts to the team, people might be off working on stuff as 'enhancements' because their talents are not required at this stage of the BF2v support. Some of these 'enhancements' might have been on the drawing board 2 years ago, just never made it to gold. Or some of this stuff is just a re-port of something created for 2142.Originally posted by Mr PmoshJust point me to a post that DICE actually hear the community and make a change from it. No change in this beta was asked from the comunity just some bug fixes. IO was sponsored and PRE 1.4 Beta no one in the forums now about it. Even bug fixes they say no to them because to much coding etc. Isn't making a new map to much coding? Why not put that much effort in some fixes that the community really want. The community always wanted bug fixes and no more new content. But they always do the opposite and nerf things people never ask for. People are tired of the same vehicles and the BH maps shongua and mashtur where a diferent kind of gameplay that was fun and involve teamwork.
Anyway no more discusion about this. Even with multiple poll with the majority of the community asking for it, Dice dont know how to read it because theres no sponsor that want it.
People forget there are lots of politics/logistics behind the development/support of games. Keep that in mind.
:thatsbad:Leave a comment:
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Guest repliedRe: Beefing up Transport Choppers on all sides?
Just point me to a post that DICE actually hear the community and make a change from it. No change in this beta was asked from the comunity just some bug fixes. IO was sponsored and PRE 1.4 Beta no one in the forums now about it. Even bug fixes they say no to them because to much coding etc. Isn't making a new map to much coding? Why not put that much effort in some fixes that the community really want. The community always wanted bug fixes and no more new content. But they always do the opposite and nerf things people never ask for. People are tired of the same vehicles and the BH maps shongua and mashtur where a diferent kind of gameplay that was fun and involve teamwork.Originally posted by }SoC{ÅMT
And to those who keep complaining to DICE/EA, chill. They are finally starting to listen to the community, don't blow it.
- Andrew
Anyway no more discusion about this. Even with multiple poll with the majority of the community asking for it, Dice dont know how to read it because theres no sponsor that want it.Leave a comment:
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Guest repliedRe: Beefing up Transport Choppers on all sides?
As I mentioned, give the Blackhawk the old guns back but leave it armor wise and give the MEC/PLA choppers more armor.Originally posted by }SoC{ÅMTI think what most people want is for the Blackhawk's guns to be more effective. Remember though, if you add more splash damage to the BH, then you have ot make some part of the MEC and PLA choppers more effective.Leave a comment:
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Re: Beefing up Transport Choppers on all sides?
I think what EVERYONE is forgetting...BHs were a pain in the past because the AA system was not coded correctly for the first few patches. You could not do anything to a Blackhawk off in the distance that was appoarching. Now that we have cleared up the AA and lowered the Armor on the Helo's, they are no match for someone that gets to an AA in time.
I say bring the helo's up again. They will get popped quick when you have an poor pilot running a orbit without regard for AA placements.
One thing though, there are only two AA nests in Mashtuur. That map might want to have the AA with a bit more range. Everything else, screw it, bring on the heat. I look foward to knocking down to birds (just don't increase the armor).Leave a comment:
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Guest repliedRe: Beefing up Transport Choppers on all sides?
I think what most people want is for the Blackhawk's guns to be more effective. Remember though, if you add more splash damage to the BH, then you have ot make some part of the MEC and PLA choppers more effective.
DICE seems to be taking the balance issue in BF2142 to a whole new level...I hope they do the same with this 1.4 patch.
And to those who keep complaining to DICE/EA, chill. They are finally starting to listen to the community, don't blow it.
- AndrewLeave a comment:
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Guest repliedRe: Beefing up Transport Choppers on all sides?
A little of both. Now I don't think we're asking to allow passengers to count when capturing a flag, but having only 1 enemy in a jeep that can take down an entire helicopter full of your teammates before his gun overheats does seem a little unbalanced. Also with vehicle drops, the enemy can easily defend against a transport helicopter.Originally posted by [DICE]CKMCPlease forgive my confusion. Are you asking to have the original blackhawks back that were able to completely dominate most maps they existed on? Or are you asking for a slight increase to allow the transport choppers to once again be an effective means for players to move from point A to point B?
With the splash damage removed its very difficult to kill anyone while the helicopter is moving.
What we are asking is for the armor to be increased by at least 25-33% and for both helicopter's guns to have a small splash damage effect. This way they are a little more than death traps and could be used as a firing platform which is what they were designed to do - support a squad.Leave a comment:
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Re: Beefing up Transport Choppers on all sides?
pwnd.Originally posted by [DICE]CKMCPlease forgive my confusion. Are you asking to have the original blackhawks back that were able to completely dominate most maps they existed on? Or are you asking for a slight increase to allow the transport choppers to once again be an effective means for players to move from point A to point B?Leave a comment:
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Guest repliedRe: Beefing up Transport Choppers on all sides?
This is useless. They can see a poll of 1,000 people that want the Black Hawk and 0 that dont and nothing is going to be done. They dont hear the comunity. This IO appeared from nowhere.Originally posted by VintageologistOk so the following 2 are threads from BF2S and EA forums which show that most people are with me to say that at least the Blackhawk's miniguns should be beefed up. #1 includes poll showing that OBVIOUSLY most are for beefing the Miniguns up.
http: //forums.bf2s. com/viewtopic.php?id=34017
http://forums.ea.com/mboards/thread....tart=0&start=0
thank you.
This public beta testing was for the new map and IO only because they are sponsored , not for testing for bugs(the red bug is not happening so often). And yes, somebody pay Dice for IO and a new map and those that pay get to make changes to the game we already pay for. Thats nice EA/Dice. Keep the good work for loosing future customers.Leave a comment:
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Guest repliedRe: Beefing up Transport Choppers on all sides?
Ok so the following 2 are threads from BF2S and EA forums which show that most people are with me to say that at least the Blackhawk's miniguns should be beefed up. #1 includes poll showing that OBVIOUSLY most are for beefing the Miniguns up.
I'm personally for giving the PLA and MEC helos more armor and leaving the armor on the BH but beef up it's guns. Seems most reasonable to me.
http://forums.ea.com/mboards/thread....tart=0&start=0
thank you.
Edit: BF2S forums seem to be down atm, please be patient.
Btw I never think the BH dominated the any map after only the pilot could cap flags not the whole thing... but of course you had to know how to take them out and not go head-to-head with a minigun if all you had was an AK101... but that's what most people don't seem to understand... if you face a tank and he's looking at you, chances are you get shot... same with a BH minigunner.
And yes they ARE useless atm... those are not thought to be used as platform for paratroopers, but to get troops in AND out again.
And also yes, it's a transport helo... one with a GAU17 on each side. What did you think when you bought this game "combining all aspects of modern warfare"? If you can't deal with the fact that these helos can rip through infantry and light armored vehicles, this is obviously not the game for you, but hey, there are alternatives like CS:S...Leave a comment:
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