Hiding snipers from UAVs

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  • [77th]Balas

    #76
    Re: Hiding snipers from UAVs

    Originally posted by Doggie52
    [LIST
    [*]In real-life, snipers almost always wear special clothes which reflect the signals from the UAV (which often are based on heat-seeking). They are called Tick suites. http://en.wikipedia.org/wiki/Sniper#Ghillie_suit[/LIST]

    Doggie52

    dont talk about **** you think you know about. almost no sniper in any field operation wears any sort of "tick" suit unless its a highly specialized mission against an enemy with likely infrared capability. they are hot, they are uncomfortable, and in almost all studies they have shown to degrade the sniper's preformance on the battlefield. its completely unrealistic to give them to snipers in BF2

    most combat snipers in the USMC dont even wear ghillie suits anymore because of the type of battlefield we see today. mostly desert and urban areas. sniper docterine has also changed to the extent where a sniper no longer needs to remain hidding with a ghillie suit. read the book Shooter then get back to me.

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    • Elbryan

      #77
      Re: Hiding snipers from UAVs

      EA Should fixes existing bugs instead of listen to all your request creating in this way other bugs ..

      Originally posted by ellmo
      That's quite a reasonable idea, which would force the snipers to look for some more serious cover.
      If it comes to being static, almost everyone admits that not moving is as good as being dead. That's the whole point! Either you choose to hide from the UAV/scan for a minute and risk being eye-spotted by some player, cause your'e not moving - or you risk being spotted by the UAV/scan, but you run away from your hot cover and find another one.

      AND GOD PLEASE! make them claymores destructible!
      Uhm .. this could be addopted for c4, anti-tank mines .. engineer can unarm claymores and at mines

      Comment

      • Absurdus

        #78
        Re: Hiding snipers from UAVs

        I couldn't be arsed reading all this thread so if its a repost sorry, but in 1.4 (the second beta anyway) if a sniper does not move he/she will not get picked up by the UAV ...... as for the satallite scan, i'm not sure about that one....

        ///

        Comment

        • DOGGiE52
          Member
          • Dec 2006
          • 2680

          #79
          Re: Hiding snipers from UAVs

          Originally posted by Absurdus
          I couldn't be arsed reading all this thread so if its a repost sorry, but in 1.4 (the second beta anyway) if a sniper does not move he/she will not get picked up by the UAV ...... as for the satallite scan, i'm not sure about that one....

          ///
          Wow, I posted this before 1.4, and I'm satisfied that something has happened!

          Comment

          • Mekstizzle

            #80
            Re: Hiding snipers from UAVs

            If you want uber snipers, no UAV's and Scans so you can camp all day and night and get really massive KDR's, play PoE2. It's practically made for snipers.

            Not to mention, most maps are in the dark or dusk and there is long grass to hide in, the flags are far apart too, just about as easy as it gets. I'd like there to be somewhere, where i can play BF2 without having to resort to the sniper kit to counter snipe

            Comment

            • tonedog1

              #81
              Re: Hiding snipers from UAVs

              i have to say sniping in BF2 is very frustrating. u take ages to get in position and then get capped by someone who's seen u on a UAV scan. i wouldnt mind seein the UAV scan disabled totally as it does u die a lot cos there's a UAV above u. maybe a compromise would be to only allow a small amount of UAV scans per round. then everyone would be happy

              are there any mods that disable or a least limit the use of UAV's?

              Comment

              • LahLahSr

                #82
                Re: Hiding snipers from UAVs

                The whole idea of infantry being picked up in this way by UAV and sattelite scans is ludicrous to begin with. It's clearly a "feature" designed to keep the action away from anything tactical and turn everything into a CQB frag fest.

                I might even be able to live with the UAV if there was no sattelite scan, but having both is overkill and clearly a measure put in the game to manipualte gameplay towards close quarters. This, just as abviously, is in line with the map layout where vehicles can only move on very predermined paths - it's no concidence either that the vehicles can't climb worth a damn or move through a muddy patch without taking heavy damage. The maps are small to begin with, but this even narrower border that has been imposed - the playing field if you like - further eliminates the options for a thinking team. Throw in the atrocisouly short draw-distance.

                A game where superior tactics wins, is a game where maneouvering, the element of surprise and superior intel has an important role. A tactical game is a game where snipers would have a supremenly important role in spotting the enemies movements (which is really their primary role, when they don't provide overwatch).

                With BF2, you can tell that the designers haven't really progressed far beyond the WW2 era. Everyone knows where everyone else is, the terrain forces you through some predefined bottlenecks and is too limited to offer many alternatives and long-distance warfare is made impossible with a rather myopic draw-distance. At least POE had the decency to address this by making a "Frontline" game mode...

                It's a sheep in wolfskin clothes..lol.

                Cheers :-)

                Comment

                • KB

                  #83
                  Re: Hiding snipers from UAVs

                  After reading 6 pages...:hmm:

                  Some good ideas and some bad ideas. What I'd like, which won't EVER be fixed, is that to achieve sniper(or any other KIT BADGE) that you achieve said badge OUTSIDE of a helicopter, jet, tank, apc, etc.


                  Comment

                  • dblEdge

                    #84
                    Re: Hiding snipers from UAVs

                    Originally posted by KB
                    After reading 6 pages...:hmm:

                    Some good ideas and some bad ideas. What I'd like, which won't EVER be fixed, is that to achieve sniper(or any other KIT BADGE) that you achieve said badge OUTSIDE of a helicopter, jet, tank, apc, etc.


                    True but when you gain these badges in the way you mentioned properly then it feels so much better. It's even mildly surprising if you were just using that kit for fun and you get the medal.

                    Comment

                    • imported_RpTheHotrod

                      #85
                      Re: Hiding snipers from UAVs

                      This has been a suggestion for a very long time. However, DICE hasn't done anything about it. Also, there won't be any more patches that will address major gameplay changes like that. If there ARE any more patches, they'll be tweaks and bug fixes and/or bug creations.

                      Comment

                      • DOGGiE52
                        Member
                        • Dec 2006
                        • 2680

                        #86
                        Re: Hiding snipers from UAVs

                        Originally posted by RpTheHotrod
                        This has been a suggestion for a very long time. However, DICE hasn't done anything about it. Also, there won't be any more patches that will address major gameplay changes like that. If there ARE any more patches, they'll be tweaks and bug fixes and/or bug creations.
                        I don't want to accept it but I have a feeling you are correct...

                        Comment

                        • belgian pig

                          #87
                          Re: Hiding snipers from UAVs

                          Maybe your right, and i think its a good idea.
                          My only fear is, considering that a Sniper is allready one of the most deadliest among the soldiers you might give him even more power or how you want to call it.:salute:

                          Comment

                          • Roger Smith
                            Member
                            • Aug 2006
                            • 1390

                            #88
                            Re: Hiding snipers from UAVs

                            a static sniper in vegitation shouldnt be on scan, nor uav. anyone in a building should not show up either!

                            Comment

                            • AlphaCueUp

                              #89
                              Re: Hiding snipers from UAVs

                              snipers are already hidden from UAV....

                              Comment

                              • Astralman

                                #90
                                Re: Hiding snipers from UAVs

                                Well, Doggie, let me say this about that. First, and foremost, if snipers couldn't be detected by UAV then every map you play would be sniper maps. It's bad enough so many players view themselves as these hyper-commando stealth-types, doing some job that excuses them from capping a flag they're 25 meters away from, while their entire team has no spawn point. Wake is bad enough with people just sniping down the island. Capping flags is what the game is about, and I take great pleasure in watching that last sniper...last guy on the team with no spawn points, blasted into smithereens.

                                Secondly, snipers aren't as stealthy as they think. They may be with a bunch of noobs who don't use squad play, VOIP or Ventrilo/Teamspeak. However, they don't cause much of a problem for those who do. Every time you fire that gun, you give away your position, which raises a further point, if you want to get "real" about it. Snipers have that problem. They can't sit in one spot and fire away. It's a stick and move game. Ask any pro. Their escape route is more important than their line of fire. Shoot, and scoot. So, your method of camping in a bush and shooting an entire round is far from realistic, so why should the UAV be realistic?

                                Thirdly, I command. I don't use the UAV just for one solitary knothead. That's what the scan is for. I run a scan, and find those immobile red dots set up in a place where there's no reason to be. There's your sniper. I zoom in on you, find out exactly where you are, then send the squad to not only cap the flag you're ignoring, but to put a cap in you.

                                Also, if I have an extra arty strike...say the troops are too intermixed to use it, then I zoom in on you again and give my boys on the field pieces some gunnery practice. I bet you just hate having to hoof it all the way back to your favorite spot. And, by the way, once your spot is found (for those who know how to play this game) it's spoiled. We love to catch you snipers trying to regain that promintory you're so proud of.

                                The only reason I go in as a sniper is to supress snipers. You're so busy looking for easy shots, you never see it coming. Yet, my FAVORITE way to supress snipers, as a commander, is to send that helo your way. I find you, tell the pilot exactly where you are, and he comes in raking you with fire.

                                You also leave out the fact that snipers, generally, are called in to fire one shot at a high-value target. You can call someone that sits some distance from a massed force and picks off people a "sniper", but that's not really in the bag of tricks of the modern, professional army. Snipers are assassins in the main. It's unusual to use such highly trained men with bolt action, single shot weapons in assault actions, to say the least.

                                In your defense, I think the Guille suit should be an option, say replace the grenades with a Guille suit function, so you don't have to look like a bush on a building. Sharqui. What a laugh. All those hidden snipers looking like the rooftops need a trim.

                                But, no, it's not the UAV you need to be worrying about. It's the scan and zoom function. Though, your complaint falls on deaf ears as long as you aren't keeping it real yourself...stick and move, stick and move. That's how it's done. It's not the way you described your own play.

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