Hi there!
This is not a rant, nor a whine, this is only a SUGGESTION. Please note that! Here it comes:
There are numerous scenarios like that, that often happens to me, and they are irritating.
Now what I suggest is that snipers get to be hidden from the UAV and spotting from the commander. Normal players should be able to spot them though!
Here are some reasons:
These are some modifications/enhancements to the original idea I've come up with:
Remember, this is only a suggestion. It's mainly to make the game more realistic, and to make it more tactics-based.
I want to hear your comment on this!
Thanks for reading,
Doggie52
This is not a rant, nor a whine, this is only a SUGGESTION. Please note that! Here it comes:
- How many times haven't you been killed by an arty strike while hiding at your über-leet favorite bush somewhere up in the mountains on SAK?
- How many times haven't looked up in the sky and seen a UAV right over your head, and seconds later been killed by a squad looking on the UAV?
- How many times haven't you been the last guy on the team, and the commander setting out a UAV right on top of ya, and the next thing you see is 20 man lying prone on hill 200 meters away blasting you off with AT rockets (well... that was abit unrealistic)?
There are numerous scenarios like that, that often happens to me, and they are irritating.
Now what I suggest is that snipers get to be hidden from the UAV and spotting from the commander. Normal players should be able to spot them though!
Here are some reasons:
- In real-life, snipers almost always wear special clothes which reflect the signals from the UAV (which often are based on heat-seeking). They are called Tick suites. http://en.wikipedia.org/wiki/Sniper#Ghillie_suit
- There should be a reason to choose the sniper class. Nowadays, most people use support, medic and specops classes. Hiding snipers from the UAV would ensure that you spread out the kit-usage on the server, which is what BF2 is meant for.
- I am not encouraging lone-wolfs, they ruine this game totally, but this idea would give snipers an opportunity to stay in one spot without directly being spotted. In real-life, snipers are not people who run around and participate in CQC (close-quarter-combat)! They stay mostly out of the intense battlefield.
These are some modifications/enhancements to the original idea I've come up with:
- The above idea can be overused, and therfor you can implement this instead: The snipers are only hidden while laying still, if they move abit, they get caught on the UAV. This would encourage snipers to use tactics that are good for the whole team.
- A limited number of people can be snipers. This would also lower the number of people who overuse it. The limitation can be set either by the people with highest scores get to be snipers, or people who have the highest ranks etc...
- Snipers "spot-radius" (how close you must be with the crosshair while spotting to actually find the player) could be increased for normal players. This would make it easier to spot them, which would make the overuse lower.
- Commander is able to spot the snipers if they see them, and not by using the scan button!
Remember, this is only a suggestion. It's mainly to make the game more realistic, and to make it more tactics-based.
I want to hear your comment on this!
Thanks for reading,
Doggie52
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