Hiding snipers from UAVs

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  • SERIALBUTCHER

    #121
    Re: Hiding snipers from UAVs

    Originally posted by signa
    ah theres no bigger rush in bf2 than being the last one left with no spawn points, and actually capping a flag. :p
    I have capped a few flags when we had none, & it looked hopeless

    Once I was the last man on my team in Wake (PLA), & almost capped a flag after bailing out of a J-10, but got killed just a fraction of a second before the flag turned

    That would have been a story to tell lol

    LG SB

    peace:)

    Comment

    • boxman80

      #122
      Re: Hiding snipers from UAVs

      I dont think hiding snipers fromt eh uav is the answer, its really irritating when you get just one camping kid left with no flags left and hes just sitting doing nothing. It just delays the end of the round and frustrates both teams.

      As for restricting the number of snipers, errm well maybe. It would probably work better if there was an option for servers to enforce restricting all kits to a specific percentage. The kit percentages could either be turned off or enforced to customised predefined settings eg a standard BF2 server would eb somethign like:-

      40% of the team go assault
      5% sniper
      5% spec ops
      10% Support
      20% Medics
      10% Support
      5% anti tanks
      5% engieers

      U would have to use EA predefined settings to stop people manipulating stats and absuing the system though and having "no sniper" servers for instance.

      its never gonna happen though. I dont think we will be seeing many, if any more patches that add/modify the gameplay now.

      Comment

      • DOGGiE52
        Member
        • Dec 2006
        • 2680

        #123
        Re: Hiding snipers from UAVs

        Originally posted by boxman80
        40% of the team go assault
        5% sniper
        5% spec ops
        10% Support
        20% Medics
        10% Support
        5% anti tanks
        5% engieers
        I'd love to see alot more engineers and anti-tanks though... They are the less used kits in the game

        Comment

        • Kayback

          #124
          Re: Hiding snipers from UAVs

          You do realise you've got support 10% down twice?

          I was about to say Engineer is one of my favourite kits, but I just checked BF2s, and I've got 95 hours as AT, and 58 as Engineer.

          And the funny thing? I HATE playing as AT. I only play it when no one else is. I've spend something like a quater of my entire time playing this game, playing a kit I don't even LIKE!

          Anyway, that pump shotgun up close? I love it. Anti tank mines? When your idiot team mates don't drive over them, free kills. The wrench? Free repair points, every so often.

          Love that kit.

          KBK

          Comment

          • proto

            #125
            Re: Hiding snipers from UAVs

            Originally posted by badanaesthetic
            The original pre game releases indicated that the special forces class would be invisible to the scanner and UAV to allow pentration into the main bases..

            Pity it was dumped.....
            Where'd you see this? Because UAV was never originally developed for BF2 was it? Wasn't it integrated with patch 1.2?

            Comment

            • SERIALBUTCHER

              #126
              Re: Hiding snipers from UAVs

              Originally posted by [SMS]PrototypeJC
              Where'd you see this? Because UAV was never originally developed for BF2 was it? Wasn't it integrated with patch 1.2?
              UAV has been w/ us from the start, but I do remember spec-op was supposed to be invisible to scan, but not UAV, or something like that

              LG SB

              peace:)

              Comment

              • proto

                #127
                Re: Hiding snipers from UAVs

                Originally posted by ellmo
                That's quite a reasonable idea, which would force the snipers to look for some more serious cover.
                If it comes to being static, almost everyone admits that not moving is as good as being dead. That's the whole point! Either you choose to hide from the UAV/scan for a minute and risk being eye-spotted by some player, cause your'e not moving - or you risk being spotted by the UAV/scan, but you run away from your hot cover and find another one.

                AND GOD PLEASE! make them claymores destructible!
                The are...

                Just like AT Mines. An engineer can disable a Claymore with a wrench. Trust me, I do it all the time. If some sniper is pissing me off, I don't try to snipe him, I sneak up on him with an engi kit and knife the bastard.

                Originally posted by SERIALBUTCHER
                UAV has been w/ us from the start, but I do remember spec-op was supposed to be invisible to scan, but not UAV, or something like that

                LG SB

                peace:)
                Ah, I read somewhere else that it was with 1.2. Cause I bought the game a few months after it came out, but didn't actually start playing until about 5 months ago, because I used to hate it, didn't understand it. Don't actually remember any UAV...

                Comment

                • BLNKY
                  Member
                  • Jul 2005
                  • 34

                  #128
                  Re: Hiding snipers from UAVs

                  Originally posted by troybob
                  commander mode should be removed altogether IMO

                  it just kills the gameplay.
                  QFT. Troybob for president.

                  Comment

                  • LBraden
                    Member
                    • Sep 2006
                    • 73

                    #129
                    Re: Hiding snipers from UAVs

                    I have not read though all 9 pages, but adding my tuppence:

                    I do not play Sniper anymore because of the problems of the Commander Arty and C-Arty me, as well as UAVing me and spotting me that way, which is not why I play it, I try to take out defenders so that my team can take flags, instead, I am having to engage in CQB, which a pistol is useless for.

                    oh and BTW - Ghillie is Scottish for man, and Scottish wardens made the suits and used them to hide and then stop poachers, during WW I the British used the Scots to train them in sniper tactics, as well as copy the Ghillie suit.

                    Comment

                    • Fakesound

                      #130
                      Re: Hiding snipers from UAVs

                      Originally posted by NiSsE
                      One time i puted UAV on a Base becuase the Flag turned whit but no one did show upp and then the flag where suddenly belonging to the other team. i gues this is just a bug, but it somethign theys shoud fix
                      Lovin' the grammar, pleasure to read lol

                      Yeah I've had the same thing as commander, placing a UAV on a spot that I was trying to cap back, no one showing in view. Then I got shot...


                      I've done this before to 2 people capping my base, spawned and shot one then jumped n shot the last two, all the time it took their UAV to spin over my red blip on the minimap..

                      So maybe that's what happened to me...



                      Anyway, Snipers on UAV, if your a good enough sniper who cares. Your number one advantage over people is firing over a long distance at perfect accuracy. so stay the hell back at that distance then!
                      Second is high damage, works well when you miss the head to hit chest, crank pistol pop :evil:

                      Comment

                      • Raiketsu

                        #131
                        Re: Hiding snipers from UAVs

                        Personally, I think that limiting snipers is a bad idea. The UAV thing does sound good though. But it does have its drawbacks. Its like having an invisible army. So I think that it should stay the same. You can run but you can't hide.:shoot: :nerr:

                        Comment

                        • Supermario

                          #132
                          Re: Hiding snipers from UAVs

                          They should remove the sniper kit. I hate it.

                          Comment

                          • DOGGiE52
                            Member
                            • Dec 2006
                            • 2680

                            #133
                            Re: Hiding snipers from UAVs

                            What we need is more engineers to cut of the claymores :P

                            Comment

                            • xXIElangbamIXx

                              #134
                              Re: Hiding snipers from UAVs

                              When I'm sniping for Chinese on Wake I can see when and where the arty is pointing too and I hide in my bunker, though splash damage soemtiems gets me.

                              Comment

                              • emtff77

                                #135
                                Re: Hiding snipers from UAVs

                                Hiding snipers from UAV's doesn't sound bad, at least try it out. The only restrictions should be a limit on how many snipers a team can have.

                                Comment

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