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Good infantry only combat games have a variety of indoor and outdoor combat. Have you ever noticed the lack of detail when entering a building in any of the BF games? Battlefield's Karkand is mostly infantry, and I enjoy being infantry as much as the next guy, but I'd rather drive a vehicle from point to point, rather than run the streets without speed or protection.
This game has evolved and grown in popularity because of the vehicles, not the infantry only combat. It's a great mix of both, but rendering the game "IO" on some servers will catch on quick and ruin the next game in the franchise.
Let's hope the next year or so proves to have more competition in terms of vehicular and infantry combat. BF2 has no real competition, and now that ET: QW has been delayed indefinitely, and BF2142 is around the corner without any real significant competition, EA/DICe can release the game making a good profit from those willing to play a sub-par game.
EA/DICE obviously put alot of effort rendering the infantry component of the game more prominent, and I am happy for that. But as pointed out earlier, with all the available options for each kit, most are surely never going to be used simply because most classes will be useless in infantry only combat.
Again, I like being infantry as much as the next guy, and I'm pretty decent at it. But I bought this game and have bought the previous games simply because I could fly, drive, boat and walk/run at any given moment. I didn't buy it so that some servers will be running infantry only games on a engine designed to incorporate both infantry AND vehicle combat.
PEACE
Yes the insides of houses usually don't have that much detail, but that doesn't mean it wasn't designed for infantry. It means it has been designed for OUTDOOR action. And that's what the usual soldier will do actually... they don't go in *every* house
And yes, the game has grown in popularity due to the vehicles, that's undeniable, but now that DICE has fixed one of the worst deficits of BF1942, the infantry combat, this section has grown more interesting, thus making both the infantry and vehivle fights really interesting. And I'd take BF2 IO over every CS or other "infantry" games.
For the kits being used, I don't think everyone will be just medic, as long as the HP sty the same... I mean of course, AT and Engineer will be rare, but actually they are in normal BF2 aswell, just because of their weapons. And honestly, I couldn't care less, I mean why do we need to have these in every game? You have to chosse the appropriate class for you mission, and those two just won't be that much appropriate (although sometimes they will, given the CQB abilities). It's not like they would completely disappear.
You see, there are different views on this topic, just like every where. Some like it, some not, but noone is forced to play it, so let it be and avoid it if you don't like it, easy as that.
So under that pre-text, surely the same then applies to EF, SF and AF, surely they too are condusive of community division as much, if not more than a new OPTIONAL game mode for Vanilla BF2? As far as i see it, the same way as i occasionally play SF, i will occasionally play IO, then the rest of the time keep going with normal BF2.
IO will split the player base as much as any of the expansion packs has, and as far as i can see minimal, to no division has occured.
There's some big differences here.
1.4 and the included new "gamemode" will be a FREE and COMPULSORY download.
How can that possibly be less divisive of the community than a PAID FOR and VOLUNTARY expansion pack?
An infantry only mode is not going to totally change bf2... the only change to regular BF2 it will make is the easy targets will be gone, but really who wants to shoot fish in a barrel?
I think they decided to add it because of pilots bitching when AA was apparently to good, and now ground pounders ***** that its to sucky. So now everyone is happy... even though EA doesnt know anything about making games. So blame yourselves, not only ground people, unless your willing to make sacrifice 2 game modes is the best way. You cant whore your cake and eat it to.
An infantry only mode is not going to totally change bf2... the only change to regular BF2 it will make is the easy targets will be gone, but really who wants to shoot fish in a barrel?
Disagree, if there are "easy targets" then the game balance that is supposedly built in has failed, simple. If you're suggesting that IO mode is a fix for that it's not. It's a hack, not a fix. It's hacking out all but infantry.
I've been involved with a lot of BF'42 modding. Before these IO threads appeared I'd often thought of an infantry only BF2 gameplay mode. And never in any of my schemings did I concieve of the idea that simply taking the game and ripping out everything but infantry could work.
All my ideas included new maps, actually designed for IO. But if I was to design a new gamemode IO would be way down on the list. Why? because so much is possible with the variety of options the vehicles could offer, IO would simply offer the least variety, excitement, and ingenuity to the players.
I insist that IO gamemode may work well on 16, okay on 32, but forget 64 players.
because this is not a real life sim. If AA can do it so can BF2
One of the key features of BF2 from other games is the vechile simulators.. Also providing a further challenge to our game
Originally posted by Lazza66
but forget 64 players.
That would leave us running around mindlessly blasting ammo in various directions like unreal tourament, or non vechile maps of halo 2 (Disasterous with more than 4 people). Small maps.
Big maps? SCREW LONG DISTANCE WALKING TO CAP FLAGS
LoL i see many people are afraid of the IO mod.
or afraid being pwnd by some l33t guy hahaha
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you know you have choice wich mod you want to play. if you don't like it then don't spoil some the fun for others who do like the new gamemod.
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