Re: Infantry only mode, worst idea ever.
you are a in a good way with spamming :laugh:
Originally posted by Harmor
We appreciate that, but have you considered making a 'Vehicle-lite' or 'Vehicle-neutered' ranked map option?
Why make a mode that can't be played on all maps of all sizes for all kits? Granted, playing 16-player sized mapped with IO is ok, but anything larger is pretty silly unless you're playing Karkand, Sharqi or Mastuur (have you tried playing IO on 32 or 64 player sized Zatar Wetlands...its 70% running).
Why not:
'Vehicle-lite' ranked map option:
AND/OR 'Vehicle-neutered' ranked map option:
Same as above except the transport vehicles have their guns removed.
In the modes above ALL maps of ALL map sizes and ALL kits will still be played. Heck, I would play maps other than Karkand, Sharqi and Mastuur if those modes were created.
You probably have noticed that 80% of the playerbase play mosting on Karkand. The reason we like that map is that flags are relatively close and we don't have helicopters and jets to worry about. See we don't like running and having to wait to get into the action, especially now that squad hopping was disabled.
By keeping transport vehicles in for both sides all the maps won't be unbalanced. Have you played Dalian Plant in IO? What happens is US takes all three flags before China even gets to the first flag. Since US has boats they have access to flags much faster than those on foot from the Chinese main base. If transport vehicles were left in then there wouldn't be this unbalance. Also, Chinese SpecOps have never been able to distroy US assets. US having boats on Wake is the same...they can get to any flag much faster than Chinese...its unbalanced.
There are plenty of counters to transport vehicles...TOW, AA guns, AT rockets, AT mines, grenade launcher, grenades or just sustained fired. They are not unbalanced. The game was designed around vehicles, why unbalance it? We are not asking for CS:Source. If you really wanted a pure IO, another expansion pack with maps specifically designed for infantry only should be made.
By removing all vehicles the game we see primarily Medics/Support/Snipers and a few Assault. I think of all the games I've played I saw like 2 Anti-tank and 1 Engineer.
I wouldn't mind having 'Supply-line' ranked map option either...would be more fun than Conquest mode.
Please consider 'Vehicle-lite' and/or 'Vehicle-neutered' ranked map options.
Why make a mode that can't be played on all maps of all sizes for all kits? Granted, playing 16-player sized mapped with IO is ok, but anything larger is pretty silly unless you're playing Karkand, Sharqi or Mastuur (have you tried playing IO on 32 or 64 player sized Zatar Wetlands...its 70% running).
Why not:
'Vehicle-lite' ranked map option:
- Replace Tank/APC spawns with Heavy Jeeps
- Replace AA vehicle spawns with Light Jeeps
- Remove Jets
- Replace Littlebird and Attack Helicopters with Transport Helicopters
AND/OR 'Vehicle-neutered' ranked map option:
Same as above except the transport vehicles have their guns removed.
In the modes above ALL maps of ALL map sizes and ALL kits will still be played. Heck, I would play maps other than Karkand, Sharqi and Mastuur if those modes were created.
You probably have noticed that 80% of the playerbase play mosting on Karkand. The reason we like that map is that flags are relatively close and we don't have helicopters and jets to worry about. See we don't like running and having to wait to get into the action, especially now that squad hopping was disabled.
By keeping transport vehicles in for both sides all the maps won't be unbalanced. Have you played Dalian Plant in IO? What happens is US takes all three flags before China even gets to the first flag. Since US has boats they have access to flags much faster than those on foot from the Chinese main base. If transport vehicles were left in then there wouldn't be this unbalance. Also, Chinese SpecOps have never been able to distroy US assets. US having boats on Wake is the same...they can get to any flag much faster than Chinese...its unbalanced.
There are plenty of counters to transport vehicles...TOW, AA guns, AT rockets, AT mines, grenade launcher, grenades or just sustained fired. They are not unbalanced. The game was designed around vehicles, why unbalance it? We are not asking for CS:Source. If you really wanted a pure IO, another expansion pack with maps specifically designed for infantry only should be made.
By removing all vehicles the game we see primarily Medics/Support/Snipers and a few Assault. I think of all the games I've played I saw like 2 Anti-tank and 1 Engineer.
I wouldn't mind having 'Supply-line' ranked map option either...would be more fun than Conquest mode.
Please consider 'Vehicle-lite' and/or 'Vehicle-neutered' ranked map options.
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