We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
No squad rolling? This is an uber nerf aimed at dumbing the game down for the masses. Clan wars will now change beyond all recognition! Everyone has learn't to play the game utilising this feature - why change it now??????????????
I wasn't even aware this was an issue!!!!
This feature keeps the game intense and exciting, changing it will just slow the game play down completely.
I think a lot of clans may now re-evaluate the benefit of running servers now as most of us run servers to play matches on but are open to the public the rest of the time, why should we pay for our servers when the professional and competetive element of the gameplay has been removed.
Wake and Dalian should be fun for the US now!!! - NOT!
the only defence aginst the J10 and the heli's is pradropping and squad rolling to make landfall and take a flag with players spawning.
I really hope this isn't true.
Out of all the players that ever play any game clan members are the ones who whine the most about their game being broken forever due to nerfs! It's guys like you that give good clans everywhere a bad name. "GG" as you silly people say.
Squad hopping is one way in which a small group of people can pick up the slack for an otherwise bad team on a public server.
The change is going to hurt the small squads (2-3 people) the most. Lone wolves won't care and the big squads will be mostly untouched.
I agree with the adjustment philosophically, but I don't think that the rest of the game's teamplay mechanics are strong enough to make up for such a late, drastic change.
this couldn't be more true...squad hopping gives the 2-4 good people on a team a chance to actually get something accomplished on an otherwise worthless team...it keeps the action moving...without the ability to squad hop there are going to be more and more stacked teams on pretty much any server anyone plays on, so unless you are on the "good" team your fun is going to be greatly minimized (feel free to quote me), and soon people will be on here b1tching about how they are always on the bad team and they couldn't do anything...i can't count the number of times a squad of 3-4 of us either made the game close or were actually able to win the game for our team due to the ability to squad hop (i'm just talking internally in our squad, not to other squads)...if the inablility to squadhop turns out to be true, i can't wait to come back here and see all the whining about how it is impossible to cap flags now...
Originally posted by Teaves
100% agree that that is sometimes the result of squad jumping, with that being said though i actually welcome the change if its true, it does make it harder to build up cohesive teamwork when the squad changes every few seconds. I prefer it when you people learn the squads style of play and adapt to it, it makes you much more effective then just being a spawn point and is so much easier to keep track of what classes are in your squad.
unless you play in an organized clan and have squad tactics already setup then this will not happen...anything is possible, but the chances of setting up a cohesive squad on a public server is probably 1 in every 100,000 squads, if that
I don't think so, if the squadleader sucks in your 6 man team it's worse than having a good leader in a 3 man team. The difference is, being a squadleader will actually have a meaning then.
Some mechanics built into the game for teamplay (the command system) are actually hurt by squadhopping. The squad's orders get deleted each time the squadleader leaves.
being a squadleader still has no meaning, there are no awards/bonuses for being a good squadleader...the ability to rotate squad leaders is far more valuable than having 1 player as squad leader find a good place to hide only to get spotted or put under the uav and killed...
as far as orders getting deleted, who cares? if you are working together as a squad then you are all together working for the same objective anyways, it's not hard to figure out what's going on and stick with your squad....
i goona play the mods and nothing else anymore.
DC/FH2/project reality/infrantry wars
also.....
EA I don't gona buy BF2142 anymore
because the next thihng you will nef the mecha's because whiners can't handle the fact that it's a big ugly strong monster.
------------------------
MAby next time, atleast gonna make the annoying no making squad bug instead nerfing it for all people. To make a game for all people between 8/88
i hope they stop the solo tv'ing going on. although, i use the exploit, here lately all ive been doing is dodging the tv's and taking them out fair and square. it's more gratifying doing it with hellfires. playing on "wake air show" map has been so fun, i wish more people were playing on it. its a pilot's wet dream!
but I have all ready some clues to bypass the systeem.
If you think smart, then squadhopping will still be availble
and it just take only one extra second
Well one suicide and 15 extra seconds to be more precise... That would also have been possible if they'd done the "Disable leave/join while dead" thing.
Pointer to the DICE devs: Change it from
"If the player joins a squad while dead, the player will not be able to choose the squad leader as a spawn point until they have respawned once."
into
"If the player joins a squad while dead, the player will not be able to choose the squad leader as a spawn point until they have been killed by an enemy once."
P.S.: Or just make squadleader spawning impossible after suiciding
Well one suicide and 15 extra seconds to be more precise... That would also have been possible if they'd done the "Disable leave/join while dead" thing.
Pointer to the DICE devs: Change it from
"If the player joins a squad while dead, the player will not be able to choose the squad leader as a spawn point until they have respawned once."
into
"If the player joins a squad while dead, the player will not be able to choose the squad leader as a spawn point until they have been killed by an enemy once."
P.S.: Or just make squadleader spawning impossible after suiciding
you still don't get it
I only hope they code it propely as what I'm thinking
LOL the last time I said "I know something and you will NEVER find out" was back in the Kindergarten. It was fun because even if the people found out you could just state "No you haven't!!! And I won't tell you!!!" :p
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