Shielding CS:S

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  • solidsnake90

    #511
    I think that the shield should be able to take damage and after a while the bullets should begin to hit the player using the shield

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    • Smurfzilla

      #512
      solidsnake90 wrote..

      I think that the shield should be able to take damage and after a while the bullets should begin to hit the player using the shield
      No. Like i said, we shouldnt have to wait for them to ADD COMPLEX THINGS to the shield, just remove it, therefore everyone is and or will be happy

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      • GhettoHistorian

        #513
        Either make the shield a server variable or give terrorists an effective way to counter it. This comes from a guy who hasn't played cs in four months.

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        • HankPym

          #514
          ph33r.hell_raiser wrote..

          so your saying some random kid who plays in pubs, and will probably only play cs for a few months is better than someone in the cal-im/m/p/i or maybe even CPL level, that gets payed to play cs, and has been playing for years?
          No, I wasn't talking inferiority of skill. You seemed to be saying that the opinions of CAL members are more valid than those of non-members.



          Being in a league does not make someone's opinion any more (or less)valid than any other, which is what you were implying.

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          • I2o[G]uE TacT-X

            #515
            It sounds like most of you people don't like the peek-a-boo gameplay that the shield adds (desperately needed in CS pre-1.6).

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            • GameHopper

              #516
              I think with these super duper amazing HL2 physics everyone is talking about, we should be able to build full size house or fort with multiple shields at the CT spawn point after loading up on cash... this would truly be a revolutionary!

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              • UsernameGL

                #517
                It is so easy to kill a shielder..........................................
                ............

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                • Smurfzilla

                  #518
                  UsernameGL wrote..

                  It is so easy to kill a shielder..........................................

                  ............
                  maybe if hes not using one of multiple bugs. the primary-weapon glitch is still around u know..its not just a matter of something blocking my shots, its the bad hit boxes an the bugs, save us, and valve programmers some time and remove it

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                  • AlterRammstein

                    #519
                    Keep it. It's fun when you're bored :p

                    Comment

                    • Smurfzilla

                      #520
                      AlterRammstein wrote..

                      Keep it. It's fun when you're bored :p
                      If youre bored, play a different game, not make this game worse for others.

                      Comment

                      • AlterRammstein

                        #521
                        Smurfzilla wrote..

                        If youre bored, play a different game, not make this game worse for others.
                        I really meant to say when you're bored of using the same 2 guns all the time. The shield does not make the game worse for others.

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                        • Tameshigiri

                          #522
                          I certainly hope this does get read, and not lost in the 500+ posts above me.



                          Shields are nearly a necessity in many situations, we all know the power of the Awm. It is an immensly powerfull weapon, especialy with scripts implemented on top of it.



                          Cal set aside, where some scripts are illegal, in most PUBs the Awm is a weapon of choice. Maps such as Italy, Dust 2, Aztec are dominated by awp-ers. Now setting aside that a person skilled with an assault rifle has got a good chance of killing a sniper, the odds become much slimmer facing two. Heck, 4-5 skilled players can easily fall prey to 2 Awpers, even in a head 2 head situation given long enough distance.



                          Considering a player's capacity in equipping themselves is directly linked to the amount of money they have, situations where awp snipers continuously murder people, and hence stack the favor further in their direction as per their opponents falling behind in armaments.



                          There are a few ways of handling the Awp issues.

                          -Keeping the shield where it is.

                          -Toning down the awp so that only upper chest/head shots kill (Lower torso 70 damage, Legs/Shoulders - 50 damage)

                          -Scaling up the power of a Scout as an efficient Awm counter combat weapon

                          -Making assault weapons cheaper.



                          Frankly I've NEVER had an issue with the shield being unbalanced, and kill shielders routinely everywhere I play.

                          Mainly I think, the dislike of this item is brought by those who find themselves incapable of sustaining a genital exciting score without refraining to Boom-stick-camping.

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                          • Smurfzilla

                            #523
                            the shield makes the game worse for manyyy players!

                            Comment

                            • marc___1

                              #524
                              MikeJ wrote..

                              In Counter-Strike you can shoot someone through a 500-foot-thick retro-fitted-thermonuclear-blast-proof-solid-concrete wall.



                              But not 6 inches of shield power!
                              and you can move just slower than normal carrying this 6 inches of metal on one arm?

                              Comment

                              • mathyou

                                #525
                                boot it.

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