I think that the shield should be able to take damage and after a while the bullets should begin to hit the player using the shield
Shielding CS:S
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solidsnake90 wrote..
No. Like i said, we shouldnt have to wait for them to ADD COMPLEX THINGS to the shield, just remove it, therefore everyone is and or will be happy
I think that the shield should be able to take damage and after a while the bullets should begin to hit the player using the shieldComment
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ph33r.hell_raiser wrote..
No, I wasn't talking inferiority of skill. You seemed to be saying that the opinions of CAL members are more valid than those of non-members.
so your saying some random kid who plays in pubs, and will probably only play cs for a few months is better than someone in the cal-im/m/p/i or maybe even CPL level, that gets payed to play cs, and has been playing for years?
Being in a league does not make someone's opinion any more (or less)valid than any other, which is what you were implying.Comment
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UsernameGL wrote..
maybe if hes not using one of multiple bugs. the primary-weapon glitch is still around u know..its not just a matter of something blocking my shots, its the bad hit boxes an the bugs, save us, and valve programmers some time and remove it
It is so easy to kill a shielder..........................................
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I certainly hope this does get read, and not lost in the 500+ posts above me.
Shields are nearly a necessity in many situations, we all know the power of the Awm. It is an immensly powerfull weapon, especialy with scripts implemented on top of it.
Cal set aside, where some scripts are illegal, in most PUBs the Awm is a weapon of choice. Maps such as Italy, Dust 2, Aztec are dominated by awp-ers. Now setting aside that a person skilled with an assault rifle has got a good chance of killing a sniper, the odds become much slimmer facing two. Heck, 4-5 skilled players can easily fall prey to 2 Awpers, even in a head 2 head situation given long enough distance.
Considering a player's capacity in equipping themselves is directly linked to the amount of money they have, situations where awp snipers continuously murder people, and hence stack the favor further in their direction as per their opponents falling behind in armaments.
There are a few ways of handling the Awp issues.
-Keeping the shield where it is.
-Toning down the awp so that only upper chest/head shots kill (Lower torso 70 damage, Legs/Shoulders - 50 damage)
-Scaling up the power of a Scout as an efficient Awm counter combat weapon
-Making assault weapons cheaper.
Frankly I've NEVER had an issue with the shield being unbalanced, and kill shielders routinely everywhere I play.
Mainly I think, the dislike of this item is brought by those who find themselves incapable of sustaining a genital exciting score without refraining to Boom-stick-camping.Comment
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