I read about 1% of the total comments which at this time is like 7. Sorry i can't do the other 690+. But i think fix it and put it only on hostage maps. I know some other have said this, so i agree with you.
Shielding CS:S
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popewax|psycho wrote..
Yep. Obviously the shield wasn't brought in to counter awping, if awps have been around for years.
HOw did this start talking about the awm/p and limiting it :|
"There are a few ways of handling the Awp issues.
-Keeping the shield where it is.
-Toning down the awp so that only upper chest/head shots kill (Lower torso 70 damage, Legs/Shoulders - 50 damage)
-Scaling up the power of a Scout as an efficient Awm counter combat weapon
-Making assault weapons cheaper."
Tameshigiri, those changes would effect game play to a point where the entire balance of the game is. And the scout already is an efficient Awm counter, its called skill. Pop shots at awpers
Sniper rifles are supposed to dominate anything below them :|Comment
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Reply to #538:
You don't scrim much do you? In scriming there is a LOT of stealth and sneaky tricks but the shield makes the plain old simple rush a pain to pull off when the shielder plays his cards right and its simply not how it should be.
CS pioneers the programing world, it is THE game on the forefront of it and a big wish to make it more spectator friendly has come through. One of the things that does so is faster gameplay (and not to mention how a lot of pubbers enjoy that as well). The money changes were made because of that, save out rounds were boring as hell to watch and people wanted the Terrorists to have a real reason to have to go and try to plant the bomb and so forth instead.
The wonderful if round time's out you get no more money and the +800 for planting led to every round resulting in action, in some sort of offensive tactic at some point whether in the last 30 seconds a rush happens or middle of the round an eco fake with four going one bombsite while the other pushes into the other site and plants.
The shield counter-acts this on defusal maps. It slows rushes, on Aztec is overly dangerous when teamed up wtih AWPers as well. A rush can't get in there because not only do they get AWPed but if they get close they have to somehow deal with the shielder, M4ers AND AWPers.
It unbalances public play where nothing more complicated than a simple rush can be organised most of the time and in clan play its quite bad as they have organised shield tactics which is nastier.
And in reply to how apparently you disqualified all my points, I said if you don't remove it then balance it. I presented two alternatives, remove it or hostage map only with fixed hitboxes. My points aren't disqualified at all.
The shield in itself adds little and can detract a lot. It is hardly tactical in a pub server, the guy is out for himself and in a clan war it can be damn nasty and very hard to deal with when you are in the middle of a rush and suddenly come up against a threat that takes time to deal with and distracts you from his mate spamming you from the side and means that back up has more time to get there before you can safely plant the bomb and this is a BAD thing.
On a hostage rescue map, the shield works fine and balances the Terrorists superior positioning and ability to have so many camping spots and great sniping spots with the CTs ability to shield up and walk through the fire, get close and cap em. On defusal maps it just doesn't work out.
http://www.forumplanet.com/counterstrik...5&tid=1411072
http://www.steampowered.com/forums/show...readid=101329
Others think limiting it is a great idea.Comment
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I can't believe that such a large group is too stupid to see in front of their CS 1.6....
hitboxes won't be in CS:S! Physics will elimanate the problem of over-reaching shields.
every point raised against the shield is stupid, and could be easily fixed. Seriously start thinking before you post.Comment
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WOW u guys must be really crappy CS Players if u cant take out a shield. seriously, the shield isnt even that bad, if valve wants to keep it in, their obviously not going to keep it the same. they gunan obviously change it a little. and plus the shield is soooooooooooooooooooooooo easy to kill, i love it when the other team uses the shield cuz all u do is rush the hell out of them and they got nowhere to run or shoot cuz they die sooooo easily when they pull the shield away to shoot. it doesnt really make the game that unbalanced unless the Ts are a bunch of N00bs and they cant aim right. plus, in levels like aztec and shit, when EVERY SINGLE PERSON on the Ts start to AWP, all the CTS need to do is get shields for a couple of rounds and al the AWPping dies down and people statrt to use AKs and shit to counter the shields, which stops all the AWP Whores in their tracks.
Keep the shield and we seirously need a Poll cuz i mean over 550 posts and no poll???? cmonComment
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Equalizer! wrote..
Only the n00bs here are saying the shield is good. All the REAL players will know that the shield must go. Get the shield out the fuck of cs.CobbeH wrote..
Equalizer. So I have been playing Counter-Strike since Version 1.1 Some how I am a n00b?
Please VALVe dont fuckup CS2 like you have with CS over the years, players need some old school style in cs2 or you will suffer the consequences.
Cobbeh. CS-source is NOT...repeat IS NOT!!!! Counter-Strike 2.
HL2 engine is called Source. hence the ported version of Counter-Strike over to the Source engine. You get the name Counter-Strike : Source.
I personaly would not mind a amour count on the shield. And then when the amour count is depleated. The bullets do HALF the damage they would normaly do. and adjust accordingly if the CT (or T) is wearing kevlar or not.
The rounds usualy do not last long enough for a armour count to go down anyways. It will just make those "OMG A SHIELD SHOOT TILL YOU'RE CLIP IS EMPTY" people happy. Even though it is only steel. Even if weakend the bullet would be slowen down by force of impact even if it did penetrate. Then you got kevlar to go through. So yeah, an armour count then half damage seems fair to me.
Here is a nifty idea. Make certain sections of the shield. Add a HUD visual on the bottom that divides the shield into 4 sections. topleft, top right bottom left and bottom right. Make it so bullet holes appear. The more fire a section takes the weaker it becomes. Allowing for penetration and half damage when hit. On the HUD visual when a section is weak it goes form Green, to yellow, to red. Make it so bullet holes appear on the shield so you can tell which section is weaker.
There that should make everyone happy.
I think alot of people fail to realize though. When you make a game for a console. You make it for one system. When you make it for a computer. you make the game for ALOT of different systems with different capabilities. Everything has to get taken into consideration. Graphics, visuals, GAMEPLAY! (shield falls alot under gameplay)
Personaly I think the shield the way it is...Minus the flaws and glitchs...is fine the way it is. But since there are millions of people playing CS, everyone has to be taken into consideration.Comment
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