Shielding CS:S

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • (CloWn-(o)f-|HeLL

    #466
    Do not not keep it !!

    Comment

    • CaMpEr_CaRl

      #467
      zwing wrote..

      im hearing people complaining about how hard it is to find a server where shield is banned or not.



      LOOK HARDER!!!!



      If shield is gonna get banned just because of that then maybe we should ban footsteps, flash lights, starting money, and friendly fire being able to be turned off.



      My idea is to implement a new option in the server info.

      In the Server Info Box, add another TAB on top. One Tab will display the currernt Server Info Information and the Second Tab will display the modification to the server.



      For Example Heres an Image of my suggestion that i did with an image program. Of course its not perfect but just an idea of what im thinking.



      image



      *edit* STATS of course being the original Game Info Information
      nice they should have that

      Comment

      • Helkite

        #468
        Thortok2000, that is one of the best rundowns on the shield debate I have ever read.

        Comment

        • cleve-entity

          #469
          Take it out.

          OR Make it so it can only be used by one person in the team, and only once per person per match.

          Comment

          • le gritche

            #470
            Do what you want with the shield as long as it distract you from unplugging WON servers.



            I don't want to be totally off topic by respect to those reading the 465 past comments, so I would add it's a very nice addition to a game about counter-terrorism and it could bring strategy and such. and driving CS away from the quakelikeness of pub play, maybe that's why some don't like it (bugs and exploits apart).

            Comment

            • I2o[G]uE TacT-X

              #471
              Did I mention the shield not only counter awpers/snipers, but all other guns as well?

              Comment

              • mikestrike

                #472
                lmao longest amount of comments ever..



                take out the shield, unless you fix the glitch and hitboxes, and put the awp switch back in, also make my ump have bigger bullets :)

                Comment

                • azz0r

                  #473
                  Remove the shield then you gotta remove the AWP.

                  Comment

                  • Jocky

                    #474
                    Get rid of it i do declare



                    ..although doubtful if my opinion counts being this far down and all...

                    Comment

                    • M4rine

                      #475
                      Edited by [user="10630"] @ [time="1089060563"]

                      azzor, you have said it over and over again to make it a server option... I think I got it the first time.
                      azz0r wrote..

                      WHY REMOVE IT! MAKE IT AN OPTION.



                      Why would you friggen remove something when some people enjoy it, some servers enjoy it, some dont.
                      azz0r wrote..

                      Seems illogical



                      Why code, model and create everything for a shield and then just take it out because awp whores dont like it?



                      Make it a server option.
                      azz0r wrote..

                      Isnt CS:S about bigger maps? Hence more snipers; hence the CT need more cover.



                      At the very least just make it a server option, to remove it is so friggen backwards.
                      azz0r wrote..

                      Again, this is totally illogical.



                      Atleast keep it there but turned off by default. To remove it totally seems stupid.
                      azz0r wrote..

                      I think the smart thing todo is keep it, but make an option for the server to disable it.



                      That way everyones happy and your effort isnt wasted. Why remove it completely? Some people enjoy it.
                      azz0r wrote..

                      No, keep it ffs.
                      So you want to make it a server option? Awww, ok.

                      Ohh, and plus this comment, which appeared right after I posted this.
                      azz0r wrote..

                      Remove the shield then you gotta remove the AWP.
                      Now that just seems totally ridiculous. Awp hater!

                      Comment

                      • sophus1

                        #476
                        Boot the shield.

                        Comment

                        • lockhart

                          #477
                          Thortok2000 wrote..

                          An excellent post
                          I'd like to make an intelligent argument against the shield here, hopefully.



                          I hate the shield. I think it is, was, and will be a stupid idea forever. It's one of those things where you take an idea from the real world and introduce it into a game that simply can't fairly accomodate it. In real life for example, Counter Terrorist teams usually have an extremely strong advantage and they usually have a base with a large squad set up so they can plan, look for entry points, gather intelligence etc. This is obviously too slow for a game, so we have the current setup of freezetime then run to spots, kill the other team, plant bomb, etc. All the shield does is slow the game down in totally unrealistic ways.

                          First off, real CT teams, assaulting a fixed position, don't usually use riot shields when they move out. They break windows, kick down doors, and flashbang the fuck out of people, taking down any bad guys who are blind AND deaf (the deaf part is something the CS team forgot about.) They don't use shields to move up near bad guys and say 'this guy is here that guy is there,' which is how the shield would work if there were any teamplay in a pub server. They don't do that because in real life, they have cameras and infrared sensors and all kinds of gizmos that give them a pretty good idea of where everyone is before they attack. That's one of the reasons they don't use shields. The other, is because they are heavy, slow, and if someone hits you with a grenade or with enough AP bullets, that shield is going to be pretty fucking useless now isn't it? In CS you throw your one grenade at a shielder, he doesnt die, even if he has no armor and it lands at his feet. Then you have the staredown for awhile because theres no way you can hurt him until he lowers the shield.

                          The reason the shield is cool to some people is because it's just iddqd in an online game. (doom god mode code baby, old school!) It's fun to a newbie to run around and not be able to get killed. But it adds nothing valuable to tactics, all it does is slow the game down. In the real world, there are just so many variables that lessen the shield's effectiveness... people could be hiding in a different building for days waiting for the attack to go off, someone could have a bomb that blows up the roof over the CT's heads, people could have RPGs or regular grenades that WILL kill a man with a riot shield. All we have in CS is staring at the guy until he moves the shield a few inches to the side and starts shooting with his USP.

                          I know all the hitbox issues will be addressed, and you will probably be able to do a few new things with the engine, and also, this will not be CS2 so we can forget about some of my personal crusades (making guns more accurate and recoil less random, making the jumping slowdown apply after the first jump, get rid of the idiotic awp delay, speed the game up some and make the game more based on skill and less on luck, less newbie-friendly) but if there's one thing that you can do to make the non-pub community happy, it's take out the shield for good.

                          A lot of the people on here who support the shield say "Just play on a server with it turned off!" This isn't an option for people who play in leagues. If you want to leave the shield in for pubbers, then by all means do it. But I'm begging you, make it a server cvar that's off by default so CAL won't allow it in league play, the way it currently is. (By the way, thank you for not fixing the glitches so CAL leaves it banned, it makes matches so much more fun.)

                          A very large and very vocal portion of the community simply doesn't pub anymore because it's not fun for us, playing the same game where we used to be able to dominate pubs simply because we were better, and now in 1.6, getting killed by some random guy running towards us spraying with a galil, or getting distracted by some guy running behind a shielder so the shielder moves his shield 2 inches to the right and kills us. The game has gotten less and less fun for the best members of the community, the people who play in CAL, so please listen to us for a change. Please get rid of the shield from CS:Source and please make CS2 fun for us again.

                          Comment

                          • n8bowa

                            #478
                            wow, too much text...

                            Comment

                            • Pharlap

                              #479
                              bump.

                              keep it. keep it.



                              why valve didnt give the Ts a similar toy to play with i will never know.

                              Comment

                              • Tsop

                                #480
                                Last week, I played cs for the first time in over a year... I have to say that the shield is just lame. It's not so bad that it makes the game unbalanced; however, it's difficult to shoot someone even if they don't have the shield fully deployed. It just ruins the game imho...

                                Comment

                                Working...