New CS Source Footage

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  • Tasslehoff [eLa]

    #106
    finnally, a good chance to test ou the nationalist perks >=D

    appended @ [time="1088482745"]

    ughh wth.. it keeps quitting on me at 22% ._.

    Comment

    • Kill Yourself

      #107
      Counter-Strike 2 will be the next Half-Life 2



      Anyone agree with that? Meaning that it will be delayed and delayed and all the fan sites will keep having to report on its coming out soon and then having to explain what happened... etc, the hl2 drama all over again?



      Just a thought I had and thought I should share.

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      • MrBo

        #108
        Gotta love all the people pointing out all the bugs when the game hasnt even been released yet. Its still in development, so shut the hell up about what you see wrong because it will get fixed before they release.

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        • I2o[G]uE TacT-X

          #109
          Boy do these videos remind me of Counter-Strike Beta. The the player models just have such a more hunched appearence.

          Comment

          • AceR

            #110
            Edited by [user="12528"] @ [time="1088486170"]

            n8bowa wrote..

            Looks cool, but, after watching it a bit, it looks like there may be a hit detection problem. Well, compared to other new games, which (in my opinion) try to push the limits so far that they find themselves in net-smoothness disasters (*cough* BF1942 *cough* Joint Ops), it's not a problem, but to CS's smooth online play it would be. You can see it on italy where the CT is firing the MP5 at the terrorist. He shoots the Terrorist, goes to reload, and THEN you see the bullet hit the terrorist in the head and, after quite a noticable delay, die. I know CS players wouldn't stand for this. Hell, I'd go right back to CS in a jippy without even thinking twice about it if there were hit detection problems like this. Could be wrong though, but I don't play games where you have to take leads that stretch over even a few inches.



            So many new games over-do the muzzle flash thing b/c "it looks cool". Sad thing is, it ends up hurting my eyes so much that I can't play the game(s).
            You can't base that on a low quality movie.



            Now we have



            Counter-Strike 1.6

            Counter-Strike CZ

            Counter-Strike XBOX

            Counter-Strike Source

            Comment

            • xlokix

              #111
              filipinosauce wrote..

              gg language... looks sweeet tho
              ya gg language, who needs it

              Comment

              • SALAMIjedi

                #112
                from what i've gathered:



                Counter-Strike 2 will be a completely different game from HL2. Same engine yes. but different game rules and probably physics.



                there was the analogy CS : HL :: CS2 : HL2!!! WRONG !!! CZ : HL :: CS2 : HL2!!! CORRECT !!! DING DING DING DING



                CS2 will be like the Condition Zero (without the crappiness). it will probably have a indepth experience and powerful story, that works like the "deleted scenes". You will probably take the role of a Counter-Terrorist set to stop a Terrorist Faction. It might be the Single Player action CSPlayers have been looking for. A mix of Rainbow Six and Half-Life with superb graphics! im looking foward to it a lot.

                Comment

                • Tracid

                  #113
                  The video looks sexy even with low res.

                  Comment

                  • alvinliu

                    #114
                    ohh i can't wait...when's hl2 coming out again ? end of summer ? month ?

                    Comment

                    • Kill Yourself

                      #115
                      SALAMIjedi wrote..

                      from what i've gathered:



                      Counter-Strike 2 will be a completely different game from HL2. Same engine yes. but different game rules and probably physics.



                      there was the analogy CS : HL :: CS2 : HL2!!! WRONG !!! CZ : HL :: CS2 : HL2!!! CORRECT !!! DING DING DING DING



                      CS2 will be like the Condition Zero (without the crappiness). it will probably have a indepth experience and powerful story, that works like the "deleted scenes". You will probably take the role of a Counter-Terrorist set to stop a Terrorist Faction. It might be the Single Player action CSPlayers have been looking for. A mix of Rainbow Six and Half-Life with superb graphics! im looking foward to it a lot.
                      Yeah I never said CS2 was CS:Source. I was just refering to CS2's release being similar in repects to HL2's melancholy.

                      Comment

                      • CabalSoljea

                        #116
                        Love everything. CS:S just got a more "realistic" feel to it.... i like the debris flying and stuffs... the watermelons dropping and all... c()()l /73ss!



                        The thing i loved the most: Reworked de_dust.



                        =D

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                        • itsMrHankey2u

                          #117
                          the arms in the cs:source of the hax0rzed first e3 days has real nice arms and gun models(ak only). i cant really tell if they used the same, but i hope they did

                          Comment

                          • GameHopper

                            #118
                            pepsi2069 wrote..

                            Looks pretty sweet.... only problem I forsee is in creating a more realistic atmosphere, they are getting rid of the bright lighting that made almost every area of the map viewable and therefor able to contain leveled battles. With the new source engine, it seems there are an abundance of areas that seem very able to hide bitchass campers extremely well. The basic level design of CS is part of what makes it great, but the level designers seem to be a bit excted about using this new engine and in my opinion, are adding a bit too much. Same with the new muzzle flash, that thing was enormous! You'd have to be back a good couple meters from the corner to be able to take someone out w/out giving away your position from miles away with that thing. The levels will hardly play the same anymore with these new graphical (and in turn, effectively creating gameplay) "improvements".....



                            Don't get me wrong, I'm still shittting my pants over this new footage, I'm simply a little weary to see how much this graphical improvement will change my beloved CS.
                            u got a good point, but what's the point in releasing the same game again.. if u dont like it when it comes out there is still CS 1.5/1.6 to play.

                            SilentNinja wrote..

                            Hi,

                            I have a few things to say about CS: Source.



                            First, I think that the physics aspect of CS:S will improve the game visually but it might not improve gameplay that much. Think about it: if you get Terrorists blocking entrances and creating barricades with tables, chairs and other objects then the CTs will have a VERY hard time getting to their objective. Also, dust and debris flying off bullet holes or from explosions might impair the vision or line of fire of the Ts or CTs.



                            Second, the graphics will ROCK but I really hope that Valve allows users to tone down graphics so that CS:S can run on slow systems.



                            Third, I hope that the new CS:S maps that the CS team will put out won't be too massive. That might blow the fun aspect of CS, but maps that are a bit bigger or have better planned layouts would be good too.



                            Enough of the reasons why, I believe that CS: Source will simply ROCK and I really hope that the rumor that CS: Source will be available to people who buy HL2 is true.



                            SilentNinja
                            large maps will suck... they tried it with DE_Railroad (i think that's the name) if anyone remembers that.



                            I dont think the physics will do much in CS:Source.. in the current CS u can still push tables in doorways if the mappers choose to do so. Usually the physics gimmicks deal with shooting at an object and having that object fall or kill the opponent... which would be kinda stupid in a game like CS..



                            oh well

                            bullet_head wrote..

                            Or a wanabe skater

                            hehe
                            he needs to bathe.

                            Comment

                            • David Johnston

                              #119
                              Edited by [user="157"] @ [time="1088496289"]

                              GameHopper wrote..

                              large maps will suck... they tried it with DE_Railroad (i think that's the name) if anyone remembers that.
                              Large maps don't need to play large... Railroad got it wrong by being too large while feeling small - until you went round the next corner. It's perfectly possible to make large maps with the same simplicity/complexity and tightness as the current CS maps. Atmosphere people, atmosphere.



                              And I'm sure there are new gametypes that would suit larger maps perfectly (along with a longer round timer or something).

                              Comment

                              • Evil Timmy

                                #120
                                Personally, I'm happy CS will finally be moving to an engine that can handle a decent amount of polys/sec, so we can have detailed environments and pretty player models, and maps with some large open areas that don't give map makers r_speed nightmares. Maybe we'll even see some UT/2k4-style assault maps, with multiple objectives and both vehicle and personal combat. Football (or soccer, if you prefer) would certainly be interesting if played with buggies from the HL2 E3 demo. What I think will really flourish is certain types of funmaps, the sort that benefit from detailed physics, and smaller physics-based elements in serious maps. For example, give a player the option of blocking off a path if he sacrifices himself to set off some physics reaction, or have objects that can be pushed or rolled to slow/injure incoming enemy players. I can almost see fy_gauntlet already...

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