I won't play anything but 5.2 anymore.
Maps & CS 1.4
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socks wrote..
boo erns booo erns BOOOO ERNS!!!!
i'll try again to put a stop to this argument.
valve will never do anything right. what valve leaves unscrewed up, gooseman will screw up. cs is trash. that REGARDLESS OF ANYONE'S WHINING YOU AND I WILL ALL PLAY. we'll play and we'll forget how bad it is and we'll say "o wow cs roxors j00 boxors", just like always. we've all done it since 5.2, through all the betas, through 1.0, 1.1, and we'll keep doing it into perpetuity.
all of this is pointless.
calm down.Comment
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Edited by [user="2905"] @ [time="1019606412"]Oh, and by the way, those maps suck.
rizzuh, i still think that neutrality is one of the most important principles of journalism. please express your opinions in the comments but not in a newspost. otherwise you just look amateurish.
i know you don't care.Comment
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Well my mapcycle.txt on my server looks like this
de_dust
de_train
de_nuke
de_dust2
de_prodigy
de_vegas
de_inferno
de_aztec
de_cbble
cs_militia
so any maps beyond that should be removed imo, i hope that de_comrade map will be cool.. is it somewhere where we can download it yet??Comment
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DE_Survivor sucks ass, but Vertigo and and Seige i liked :).
And lemme ask u all a Question what do Americans Have against Canadians i have been banned from a couple of servers because i am Canadian WTF is up wit that?Added @ [time="1019607283"]CrazyNewbieGuy wrote..
ROFL
socks wrote..
i'll try again to put a stop to this argument.
valve will never do anything right. what valve leaves unscrewed up, gooseman will screw up. cs is trash. that REGARDLESS OF ANYONE'S WHINING YOU AND I WILL ALL PLAY. we'll play and we'll forget how bad it is and we'll say "o wow cs roxors j00 boxors", just like always. we've all done it since 5.2, through all the betas, through 1.0, 1.1, and we'll keep doing it into perpetuity.
all of this is pointless.
calm down.
boo erns booo erns BOOOO ERNS!!!!Comment
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Siege is a good exercise in bad map design. Just because a small minority of people like it doesn't make it good. And just because it has been around forever, that doesn't make it good either.
Oh and by the way, I'd like to try out that de_comrade map. Any links for info about it or even a download?Comment
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CrazyNewbieGuy wrote..
YAHHHHHHHHHHHHHHHHHHHHHHHHHH
Eagle225 wrote..
[/sarcasm]
HAS JUST GONE TO A NEW LEVEL!!!
ive written it at the end of an answer in an english exam at school :p
I just had a 90min test at school too....
GOOO CANADA!!!
HHHHHHHHHHHHHHHHHHHHHHHHH CANADA ME AND MY IGLOOComment
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Sounds like a lot of shit flinging but not a whole lot of explaining.
Everyone has their own opinion, which usually consists of;
"XXXX MAP SUCKS CAUSE I SAY SO, SO NYAH!"
..
Does ANYONE (at all?) want to explain a bit more in depth at why you think those maps suck?
In my opinion the new maps such as Torn, Chateau, and Havana are extremely detailed compared to old maps like Dust, Aztec, and Siege. Now that graphics cards are starting to become a necessity for computer gaming, why not take advantage of it!? Dust has a total of about 5 different texture maps. Chateau and Havana are MUCH MUCH MUCH more detailed, with countless more details from the throw rugs to the hanging plants and much more intruiging lighting effects.
I liked the old maps for their ability to add a massive element of teamwork and surprise. The new maps lack the necessity of teamwork to some extent (making more than 3 routes divides the team into small groups of sometimes 1 person taking on the entire enemy team from behind... no true teamwork in that.) But keeping some of the surprise in (unfortunatly, adding more and more camping spots.)
If map makers could combine the two, make a happy medium of excellent and brilliant textures, lighting effects, and make teamwork a necessity to win, the game would reach new levels.
I believe maps are the true backbone of gameplay.
Maps determine the overall way the game will be played, with maps like Aztec and Siege being a awpers dream, and dust, being a close combat warzone. They have changed the game to what it is today.
I'd encourage Cliffe to start picking more maps like Havana and Chateau, but keep in mind what made the old school maps like siege and dust so popular this long. Its about damn time we got a bit more eye-candy with our kill frenzy experience.Comment
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Edited by [user="17662"] @ [time="1019609094"]
I get 10 frames per second on havana in some spots for some reason(just started happening today, I should defrag my comp...) and just because it has detail doesn't make it good. I do like how hostages are close to escape points but I like assault and militia more just because you have less areas to cover whether you're CT or T on those maps. My reason behind not like maps is either because they somehow bring down my beast(TNT2) or I suck on them(or if a team gets raped).
Edit: Oh yeah, sometimes I just flat out don't like a map for no damn raeson.Comment
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Yah Lethal has A Point it is neccessary to have a map where u actually have to like send in a scout jus to check then have like 6 guys come up and then u all cover eachother the only way i can do that is if i have a lan party and most of my friends are to cheap to buy Half Life and then Download CS.
AND CANADA KICKS ASS
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