Vegas and torn are great once you get use to them. The basic problem with any map is the constant lack of teamwork I see. A good team that uses effective communications can own on any map.
Maps & CS 1.4
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kermit_teh_frog wrote..
except goose didn't code that i believe. if i remember correctly he got the code from some other mod and ported it over, something along those lines.
Might I mention "N0THING."
First they took out docks, then when he died, they put it back in. IMO, all they need to do to siege is put the APC back in. That was so fucking fun to run your buddies over! I mean goose spent all that time coding, and the only map it is used on is jeepathon, which was made by medic911.
and those of you bitching at cliffe, you're also forgetting that he is the main reason the quality of maps has been so good all throughout cs. especially in the beginning when he found mappers that made quality maps and then put them into cs. sure he's the "pr" person but that also means he does a lot of behind the scenes work that enables cs to come out, period.Comment
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Edited by [user="24533"] @ [time="1019591814"]rizzuh wrote..
Yea I wasn't going to bring up nothing, so don't worry. And mansion hasn't been in every release like siege has that's what makes the history. Just like you don't see weapon's factory around anymore either. Siege has a point and has flow, so where you are getting that is beyond me, but hey even rizzuh's are entitled to their opinions. I will agree that it can be one sided, however I have seen your theory of one sidedness be overcome so that's not entirely the case everytime. And that's not saying that the whole terrorist team has to suck for CTs to win either.
You have to be kidding me. The map has absolutely no balance. "History" shouldn't make the map stay in CS.
And what history does the map have? It was in BETA 1? Wow!! So was cs_mansion and I don't see it in CS. Siege has horrible gameplay, no flow, no focus, no anything. We're discussing the maps and not the authors, so don't even think about talking about N0TH1NG.
So blah. And post my news on the unveiler :)Comment
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JdeFalconr wrote..
When as the last time they did something well? Shit, when was the last time cliffe did ANYTHING?
How interesting that some of you feel justified to badmouth Cliffe now that you've decided some aspects of CS aren't to your liking anymore. Have you ever taken the time to tell Cliffe and the rest of the CS team what they've done well?By the way, if you feel Cliffe isn't doing enough work for you, then you could step up and try to get involved. Don't like the system? Work to change it. Write e-mails to Valve. Do some mapping on your own if you feel the included maps aren't good enough. Do anything, but please don't complain without earning the right to do so.
Plenty of people have all the right in the world to complain, especially those who've been around since early betas. The only real way that we have to try and change something IS to complain.
Do some mapping our own? Where in the fuck have you been? How many times have substandard maps been included simply because they're made by a "known" mapper like barney or davej when there were a shitload of better maps out there? We don't NEED to do mapping of our own, we need someone with a clue to include EXISTING maps that don't suck ass.Comment
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First of all, no maps will be cut from CS 1.4. Survivor, Storm, Torn, Siege, Vegas, and Vertigo will still be in CS 1.4. I'm not saying they suck, but the community sure as hell thinks so. Oh, and by the way, those maps suck.
i agree....except siege!
siege is really fun, and thats it!
well..thats what i think, the rest i up to you.Added @ [time="1019592590"]Kaber wrote..
dust is fun... its only that.. it so f*****g overplayed!
It's de_dust FOREVER!
the same goes for dust2!Comment
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LOL, that was a hilarious update. I tend to hate alot of maps so me not liking havana and thinking chateau is on the kinda bad side(the T's only have 1 bsite they can use and the CT's can just go to the other every round and let the T's win until the T's decide to come the other deathtrap way) is not something to be trusted. I wasn't playing CS back when NOTH1NG was around since I started in 1.1 and so I see no problem with it being cut out. The map is even more unbalanced now that awp has been changed(awp rushing the hallway on dust and wiping out the entire team is nearly impossible now which is a good thing though I sometimes liked to do it) because T's are in position and when the CT's try and strafe out and fire at the T's their awp won't be as acurate and the CT's are already dead anyways just like every other version. The p90 is alot more acurate where you can use the first 10 bullets or so and kill someone(it is the fastest shooting gun followed by mac10 don't forget) but it's like an mp5 in strength. It sucks long range single shot; you'd be better off glocking long range. If someone doesn't buy a helmet then p90 is incredible but otherwise I don't bother using it(a pack of p90 users could kill quite easily though; maybe a clan should try p90, heh). I like to point this out as much as possible, if you can get close enough then the mac10 is great since it is the second fastest shooting gun and it has usp/ump strength bullets. Use it on dust if you rush and meet people point blanc in hallway or on other maps. You have an option to make it so you don't pull out the gun you run over now(deagling and running over a colt only to waste time having it automatically pull out when you had a kill shot lined up so you die) which is very helpful and needed. Now for the negative side. The game is slower and headshots happen about 4/5 of the time. Unless valve's anti-cheat has stopped the cheaters and they just haven't decided to update it for the beta lots of cheats still work. That's all I've really gathered over the month of non stop playing.Comment
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How many times have substandard maps been included simply because they're made by a "known" mapper like barney or davej when there were a shitload of better maps out there? We don't NEED to do mapping of our own, we need someone with a clue to include EXISTING maps that don't suck ass.
So true. De_volare is one of the many examples.Comment
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SuBtle FOnduE wrote..
Whoops accidentally hit report instead of quote :) I mean't neither. I was citing Italy as an example where the designers had tweaked the design over time (a good thing) vs say assault which has never been tweaked.
narby wrote..
Whats wrong with the way italy looks?
i believe he means the layout of the map and not the looksComment
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INFERNO2K wrote..
I'm with him on this one. How exactly does CS credibly state it's a played format when it isn't. I love oilrig and tundra but there is no new content except for a seemingly neverending number of DE maps.
How about some AS maps.. I mean they are an OFFICIAL style of gameplay.
So far we have 2, yes 2 maps. We need more.
More VIP maps, get rid of the overplayed DMComment
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