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Destiny 2: Forsaken to Introduce Gambit Multiplayer Activity

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  • Destiny 2: Forsaken to Introduce Gambit Multiplayer Activity

    Destiny 2: Forsaken - Gambit multiplayer
    A new multiplayer "activity" for Destiny 2 coming with the Forsaken expansion is said to deliver an experience with an "upwards trajectory of fun." This is of course if you believe the remarks made by design lead Lars Bakken. He's talking about the new Gambit multiplayer activity which was revealed earlier today.
    Boiled down, Gambit is a competitive, team-based speed run, hooked around four core steps: fight, collect, bank, invade (all four of which can be happening simultaneously).

    Across three rounds, two four-player teams get trigger-happy in separate (yet linked) arenas, racing to be the first to collect 75 motes from downed enemies. Hit that cap, and a boss (known as the “Primeval”) spawns in your arena. First team to down their boss wins.

    There’s that familiar arcade thrill typical of every Destiny firefight. But it also demands deeper team strategy to succeed. Teams can bank their motes to spawn higher-level enemies on the opposing side’s arena (known as ‘Blockers’), stopping them from cashing in theirs, or send in one of their own team (known as an ‘Invader’) to seed chaos.

    Alright, so then what?
    There are three levels of Blocker (small, medium, large) paid for by banking five, 10 or 15 motes. 25 motes activate the portal that’s stationed alongside the bank in the arena’s centre. This allows a single Guardian from your fireteam to hop through to the opposing team’s arena. 75 motes will spawn the Primeval.

    As it stands now, the centre of the top of the screen HUD is dedicated to showing each team’s mote count, and will make it clear whether the opposing team has banked their motes or are just holding. In addition, a match commentator will call out important changes to the field – for example, where the next wave of enemies are appearing.

    You can screw with the other team after you bank 25 motes in the center of the map. One player from the team that deposited those motes will be sent to cause a bit of mayhem against the other team. They'll be given an overshield and 30 seconds to do what they please.

    Of course, once the Primeval is spawned, the portal to the opposing side remains open for good. Every Guardian killed by the Invader increases the health of their Primeval.

    Bungie says that there will be four maps at launch dedicated to this game mode. They also said that the match will be hosted and commented on by "The Drifter." You'll be able to see a bit of him below in the reveal trailer and screenshots. Players will be able to earn some unique weapons and loot from this game mode.



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