New Doom Screenshots and Gameplay Details from Game Informer

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69072

    #1

    New Doom Screenshots and Gameplay Details from Game Informer

    A new batch of screenshots for the upcoming Doom reboot were released today. These new shots go hand in hand with a full month of new coverage from Game Informer. NeoGAF user kinaesthete compiled some details from the Doom focused issue of Game Informer.
    • BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they're treating the BFG as a panic button.
    • Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher
    • Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing.
    • On-screen enemy count isn't numbered but described as "a demon avalanche", "bloodbath"
    • Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited
    • Colored keycards and backtracking for secrets. WOW!!!!!!!!!!!!!!
    • Some locations: Lazarus Facility, Martian surface, Titan's Realm (as seen on the cover)
    • Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity
    • Swappable perk "runes", ex. one gives you a stackable temp speed boost after melee kills
    • Hell is more vertical than the UAC facility
    • Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt
    • An enemy type only described as "a summoner"
    • As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer
    • Plans to offer "sliders and multi-sampling options" for PC players. Only time in the article PC is mentioned specifically.
    • Multiplayer mode called Warpath, an domination style mode where the control area drifts around the map
    • Clan Arena mode, this is just team Last Man Standing.
    • Swappable "hack modules" are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen. Apparently none of them throw off the competitive balance.
    • Apparently multiplayer has more guns than single player, including a "lightning gun", this might be GI assuming based on what was offered in the demo portions though.
    • Namedrops of old Doom WADs followed by statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility consoles. seems like kind of a big fuck you.
    • Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges
    • Moddable enemy AI to some extent
    • SnapMap stuff is all shared on SmartHub, categories like top rated and most played, user profiles, seems a lot like Mario Maker
    • All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot
    • Still spring release date

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