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CS:GO Update Adjusts Smoke Screen Fade, Adds Better Tournament Support, and More - February 13, 2015

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  • CS:GO Update Adjusts Smoke Screen Fade, Adds Better Tournament Support, and More - February 13, 2015

    Tonight's update for Counter-Strike: Global Offensive makes a few interesting changes to how the smoke screen behaves in the game. This is in addition to some new tournament support features and other adjustments to Cobblestone.

    Changelog for CS:GO for February 13, 2015

    GAMEPLAY
    - Smoke screen overlay fades faster now when exiting smokes quickly.
    - Adjusted boundaries of smoke screen overlay slightly.

    TOURNAMENT SUPPORT
    - Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.
    - Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team’s shorthand image name).
    -- Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.
    - Added a new win panel string that shows the team name if they win the round.

    MISC
    - Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.
    - Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.
    - Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.
    - Speculative fix for spectating audio bug.
    - Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.
    - Updated the first person flash effect when spectating someone via GOTV.
    - Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
    - Added flavor text to the Bravo Collection weapons.
    - Added 5 new Music Kit Offers.
    - Added 12 new Sticker Offers.
    - Fixed gamepads being reset and deactivated on map load.
    - Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.

    MAPS
    -Cobblestone
    --Removed various boosts
    --Further optimizations
    --Tweaked layout of underpass room
    --Moved door from CT side to T side of underpass
    --Made cubby at entrance to Bombsite A smaller
    --Widened arch at end of long A
    --Set correct surface types on textures
    --Brightened haystacks at entrance to Long A
    --Updated collision on broken wall in bombsite A and B
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