Oculus Rift Support Added in Latest Star Citizen Hangar Module Update

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Oculus Rift Support Added in Latest Star Citizen Hangar Module Update

    The 11.1 update for the Star Citizen hangar module was released today. This update includes a bug fix, two updates, and oh yeah, support for the Oculus Rift.

    Yes, you can now view your un-flyable ship in glorious 3D.
    BUG FIXES
    BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved

    LAUNCHER UPDATES
    UPDATE – Internal updates for development
    UPDATE – Icon added for peer to peer support but currently disabled

    KNOWN OCULUS RIFT ISSUES
    KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
    KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1280×800)
    KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction.
    KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
    KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
    KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
    KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
    KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
    KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
    KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
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