So far, at least four different sites have managed to grab some hands-on time with the upcoming Battlefield 1943. Eurogamer has a nice two page spread that outlines the key changes made to the game since 1942.
If that weren't enough for you, there are new videos showcasing previously unreleased footage of the game and interviews with the game's developers. Here's the first glimpse at the Iwo Jima map from Battlefield 1943.
Gamereactor has two additional videos. One is a brief overview of Iwo Jima and a short discussion about what to expect in 1943, and the other is an interview with Patrick Liu.
Never mind Bad Company - welcome to Dimwit Company. Nobody's talking to one another - hardly surprising, since the guys to either side of me are Italian, French and Spanish - and once the landing craft hit the beach, we've all regressed by about seven years. Italy's landed a biplane upside down on an anti-aircraft gun, and I'm stuck fast in a trench. In a tank.
Battlefield 1943 may be simplified - three maps, three classes, one objective - but the key word is accessibility, not casual. There's a tutorial this time - the first in the series, rather unbelievably - that introduces you to the concepts offline and then lets you practice in planes and tanks unmolested by hostiles. There are facilities for private matches, clans and squads, and there are levelling and reward systems (Achievements/Trophies and a broader range of honours beyond that, although no unlocks), but for the majority of people approaching the game from scratch, it's a one-click process to start playing, and it's not difficult to understand what's going on. You pick an infantryman, rifleman or scout class and then choose where to spawn. But it's still Battlefield, and it still punishes you for pratting around.
More hands-on impressions come from GameSpot, Team Xbox, and InsideGamer.nl (translated URL).Battlefield 1943 may be simplified - three maps, three classes, one objective - but the key word is accessibility, not casual. There's a tutorial this time - the first in the series, rather unbelievably - that introduces you to the concepts offline and then lets you practice in planes and tanks unmolested by hostiles. There are facilities for private matches, clans and squads, and there are levelling and reward systems (Achievements/Trophies and a broader range of honours beyond that, although no unlocks), but for the majority of people approaching the game from scratch, it's a one-click process to start playing, and it's not difficult to understand what's going on. You pick an infantryman, rifleman or scout class and then choose where to spawn. But it's still Battlefield, and it still punishes you for pratting around.
If that weren't enough for you, there are new videos showcasing previously unreleased footage of the game and interviews with the game's developers. Here's the first glimpse at the Iwo Jima map from Battlefield 1943.
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Gamereactor has two additional videos. One is a brief overview of Iwo Jima and a short discussion about what to expect in 1943, and the other is an interview with Patrick Liu.

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