Desert Conflict Mod Update

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  • imported_UH60BHPilot

    #31
    Re: Desert Conflict Mod Update

    Originally posted by Wreck
    Originally posted by Doctor Venture
    That's a great port work you have done. But it's obviously a port, which is a HUGE no no with EA. Just like those static's you ported and got spanked for, I expect EA will be knocking on your door again soon enough.
    Making a heightmap like the ones in 1942 by hand would be almost impossible except for Berlin perhaps. And considering Terragen or Worldmap are not perfectly accurate but rather give you random terrain in the basic shape you want it, I find it hard to believe it would all be so exact.
    I also find it very hard to believe that you could have such great skill to make a map of that caliber yet don't even know how to run low detail settings for your textures. My bet is you simply found a nice tutorial and used that to make the port and then did a couple little tweaks by hand hoping you would not get caught.
    Why don't you guys be more original instead of pushing a copy of something that was once great. Instead of making an El Alemien, why dont you make what it should have been..
    Be original.



    He makes a good point. It's great you like the mod, but you have to remember that all mods have to abide by the guidlines given out by EA. I should have simply quoted your post and referred it towards you .

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    • imported_Wreck

      #32
      Re: Desert Conflict Mod Update

      They said they didn't directly port the map so why are you guys accusing them of it? Obvously it wasn't since the buildings don't line up.

      Comment

      • =[WOW]=Sisko

        #33
        Re: Desert Conflict Mod Update

        This is what everyone wants, everyones waiting for the return of el alamein, with bf2 graphics. ive played other custom versions and none of them have come close.

        I find it hilarious that ppl would actually flame this.


        Look at wake, its probably the most popular non urban map for bf2.

        Why re-make old maps?? Cause its what the ppl want.

        Originally posted by Wreck
        They said they didn't directly port the map so why are you guys accusing them of it?
        because they dont want the mod to be popular for their own twisted reasons

        Comment

        • imported_Tiny
          Member
          • Nov 2005
          • 268

          #34
          Re: Desert Conflict Mod Update

          A bit offtopic but really nice that you have done the T-80 NICE!!

          Are you planning to do more T-series tanks?

          Comment

          • =[WOW]=Sisko

            #35
            Re: Desert Conflict Mod Update

            I know of the t-55 is one aswell and of course the t72

            Comment

            • silky_z

              #36
              Re: Desert Conflict Mod Update

              are you guys going to make a AC-130 like you did in the last DC? that plane could deal out some hurt

              Comment

              • =DNC=SYSEX73

                #37
                Re: Desert Conflict Mod Update

                Originally posted by (LNC)silky_z
                are you guys going to make a AC-130 like you did in the last DC? that plane could deal out some hurt
                Yes, consider it a done deal. Only we didnt make DC, we just played it a lot.

                Comment

                • imported_Rhino
                  Member
                  • Dec 2006
                  • 1341

                  #38
                  Re: Desert Conflict Mod Update

                  Originally posted by Wreck
                  They said they didn't directly port the map so why are you guys accusing them of it? Obvously it wasn't since the buildings don't line up.
                  if u did a import of a BF1942 map, the buildings probaly wont line up even if you use the same x, y and z cordintis.

                  to me personly it dose look like a import mainly due to things like the exstramly accrute terrain, the bland colormaps with no low detail, and the colormaps do look the same as they did in BF1942 (thou i didnt play it much). the lightmpas also do not look like they where made by BF2 but i wouldnt know if u could import BF1942 lightmaps into a BF2 map.

                  But im not here to go though all this crap. If EA think the same thing the DC guys will defintly know about it sooner or later.

                  Comment

                  • imported_Tiny
                    Member
                    • Nov 2005
                    • 268

                    #39
                    Re: Desert Conflict Mod Update

                    So? more T-series???

                    Comment

                    • imported_Gabe
                      Member
                      • Jun 2005
                      • 335

                      #40
                      Re: Desert Conflict Mod Update

                      Well I think its great what desert conflict team is doing, and I think its going along the best it could. We all know that mods are the best thing thats ever going to happen to BF2 because this game is not improving with these crappy patches. I look foward to your work dcon team and hopeing that bf2 becomes the quality game that DC was.

                      Comment

                      • =DNC=SYSEX73

                        #41
                        Re: Desert Conflict Mod Update

                        Originally posted by Tiny
                        So? more T-series???
                        Sisko was correct. The T-55 and T-72 as well. Im not sure if there wuill be more than that.

                        Comment

                        • CtrlAltDe1337
                          Member
                          • Feb 2007
                          • 1431

                          #42
                          Re: Desert Conflict Mod Update

                          Originally posted by Rhino
                          if u did a import of a BF1942 map, the buildings probaly wont line up even if you use the same x, y and z cordintis.

                          to me personly it dose look like a import mainly due to things like the exstramly accrute terrain, the bland colormaps with no low detail, and the colormaps do look the same as they did in BF1942 (thou i didnt play it much). the lightmpas also do not look like they where made by BF2 but i wouldnt know if u could import BF1942 lightmaps into a BF2 map.

                          But im not here to go though all this crap. If EA think the same thing the DC guys will defintly know about it sooner or later.
                          If you will bother to use the BF2Editor you will see that the screenshot was taken at standard settings. At a distance (in the editor) detail doesn't show up, you have to be about 2m from the ground to see anything besides a color blob. Second, the default view distance is set to 850m and you can disable fog altogether while working in the editor. Third, importing hightmaps and lightmaps from DC/1942 is impossible. The buildings could have been copied, but I doubt that is possible either. This is a great work, now hurry up and release so I can play :P

                          Comment

                          • imported_Tiny
                            Member
                            • Nov 2005
                            • 268

                            #43
                            Re: Desert Conflict Mod Update

                            Alright, fine by me

                            Although the T-62 would suite in nicely =]

                            And also how about some ATGM:s ^^

                            ------ATGM------------->M1.......KABOOM!!! :laugh:

                            Comment

                            • imported_Calaros

                              #44
                              Re: Desert Conflict Mod Update

                              Flame = baaad.

                              Damn I want this mod :laugh:

                              Comment

                              • imported_Rhino
                                Member
                                • Dec 2006
                                • 1341

                                #45
                                Re: Desert Conflict Mod Update

                                Originally posted by VeNg3nCe^
                                If you will bother to use the BF2Editor you will see that the screenshot was taken at standard settings. At a distance (in the editor) detail doesn't show up, you have to be about 2m from the ground to see anything besides a color blob. Second, the default view distance is set to 850m and you can disable fog altogether while working in the editor. Third, importing hightmaps and lightmaps from DC/1942 is impossible. The buildings could have been copied, but I doubt that is possible either. This is a great work, now hurry up and release so I can play :P
                                that just shows how little you know about modding BF2 :laugh:

                                EDIT: and about who the modders acturly are aswell :p

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