Desert Conflict Mod Update

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  • kysterama

    #16
    Re: Desert Conflict Mod Update

    Nice, but did you know there are already 2 versions of El Alamein for bf2 out there already?

    Mr Burn's version ->
    http://www.fileplanet.com/dl.aspx?/p...ot_support.zip

    By Bfds ->
    http://www.fileplanet.com/dl.aspx?/p...bfds_sp_v1.zip

    Both with SP and MP support. Cool that you're making the old statics from '42 though.

    Comment

    • AliothSkySystems

      #17
      Re: Desert Conflict Mod Update

      very good lookin
      i know its just in the map editor, but view distance is huge

      Comment

      • imported_Rhino
        Member
        • Dec 2006
        • 1341

        #18
        Re: Desert Conflict Mod Update

        Originally posted by AliothSkySystems
        very good lookin
        i know its just in the map editor, but view distance is huge
        the editor has a seprate viewdistance to the map settings. But u can change the editor settings to run map view distnace but it dont lool like it in thous shout.

        Comment

        • Doorstop[DCON]

          #19
          Re: Desert Conflict Mod Update

          Originally posted by kysterama
          Nice, but did you know there are already 2 versions of El Alamein for bf2 out there already?

          Mr Burn's version ->
          http://www.fileplanet.com/dl.aspx?/p...ot_support.zip

          By Bfds ->
          http://www.fileplanet.com/dl.aspx?/p...bfds_sp_v1.zip

          Both with SP and MP support. Cool that you're making the old statics from '42 though.

          Not to knock anyones work.. Cause they are both decent maps.. But compared to Clooneys work.. Clooney would win the contest hands down.. There are issues with both of those maps that I dont care for.. Alot has to do with distances between certain known areas of the maps.. Although they are great maps.. As I said.. they wouldnt make it past muster in our mapping dept.

          But to each his own. Those maps were released to the community. This one.. you will only find in Desert Conflict.

          Comment

          • imported_Rhino
            Member
            • Dec 2006
            • 1341

            #20
            Re: Desert Conflict Mod Update

            have u got any links to Clooney portfolio?

            Comment

            • Doorstop[DCON]

              #21
              Re: Desert Conflict Mod Update

              LOL.. enjoy the update guys.. You'll be seeing more soon. Yea we keep portfolios around.. Developer forums.. We do this for fun.. Not for a job or for a resume.

              Comment

              • =DNC=SYSEX73

                #22
                Re: Desert Conflict Mod Update

                Originally posted by Eglaerinion
                *sigh*

                I don't get why MC mods recreate BF1942 WW2 maps.
                Because we want to, and because lots of people want to play variations of them. Its a simple equation, so theres no need to sigh.

                Comment

                • imported_Rhino
                  Member
                  • Dec 2006
                  • 1341

                  #23
                  Re: Desert Conflict Mod Update

                  Originally posted by Doorstop
                  LOL.. enjoy the update guys.. You'll be seeing more soon. Yea we keep portfolios around.. Developer forums.. We do this for fun.. Not for a job or for a resume.
                  when i say portfolios i mean a link to a prevoice map basicly where i can see the quility of his work.

                  Comment

                  • Doorstop[DCON]

                    #24
                    Re: Desert Conflict Mod Update

                    Oh on our site.. please see the promos area for a teaser along long time ago when he was doing 73 eastings.. Its since gone through a change in colors and what not.. But you'll see his work .. when we release it.

                    Comment

                    • tripleXTAC

                      #25
                      Re: Desert Conflict Mod Update

                      I find this very funny. This map has been featured everywhere. Its in 1942, the Forgottne Hope mod (1942, maybe even the BF2 version??) Desert Combat, soon to be Desert Conflict, and Mr. Burns (Ger) made a version for vanilla BF2 !!

                      Comment

                      • Doctor Venture

                        #26
                        Re: Desert Conflict Mod Update

                        That's a great port work you have done. But it's obviously a port, which is a HUGE no no with EA. Just like those static's you ported and got spanked for, I expect EA will be knocking on your door again soon enough.
                        Making a heightmap like the ones in 1942 by hand would be almost impossible except for Berlin perhaps. And considering Terragen or Worldmap are not perfectly accurate but rather give you random terrain in the basic shape you want it, I find it hard to believe it would all be so exact.
                        I also find it very hard to believe that you could have such great skill to make a map of that caliber yet don't even know how to run low detail settings for your textures. My bet is you simply found a nice tutorial and used that to make the port and then did a couple little tweaks by hand hoping you would not get caught.
                        Why don't you guys be more original instead of pushing a copy of something that was once great. Instead of making an El Alemien, why dont you make what it should have been..
                        Be original.

                        Comment

                        • =DNC=SYSEX73

                          #27
                          Re: Desert Conflict Mod Update

                          Why The administrators dont just get rid of trolls like you is beyond me.

                          Your are totaly wrong with your accusations BTW. Thats all I am gonna say, because your just not worth giving much attention to. Hopefully no one else will either.

                          Comment

                          • 11FG_Clooney

                            #28
                            Re: Desert Conflict Mod Update

                            Originally posted by Doctor Venture
                            That's a great port work you have done. But it's obviously a port, which is a HUGE no no with EA. Just like those static's you ported and got spanked for, I expect EA will be knocking on your door again soon enough.
                            Making a heightmap like the ones in 1942 by hand would be almost impossible except for Berlin perhaps. And considering Terragen or Worldmap are not perfectly accurate but rather give you random terrain in the basic shape you want it, I find it hard to believe it would all be so exact.
                            I also find it very hard to believe that you could have such great skill to make a map of that caliber yet don't even know how to run low detail settings for your textures. My bet is you simply found a nice tutorial and used that to make the port and then did a couple little tweaks by hand hoping you would not get caught.
                            Why don't you guys be more original instead of pushing a copy of something that was once great. Instead of making an El Alemien, why dont you make what it should have been..
                            Be original.

                            Everyone relax, he is entitled to his opinion, as a matter of fact, that is probably one of the best compliments I have recieved on my work. If you cant tell mine from the original, then I am doing my job. Thanks DOC!!!!

                            Comment

                            • ven0m43

                              #29
                              Re: Desert Conflict Mod Update

                              Iraq Main Looks Off...

                              Comment

                              • imported_Wreck

                                #30
                                Re: Desert Conflict Mod Update

                                Originally posted by ven0m43
                                Iraq Main Looks Off...
                                Repair pad in the middle looks like it's set too far to the right. Shown in red below on the original map:



                                Originally posted by Doctor Venture
                                That's a great port work you have done. But it's obviously a port, which is a HUGE no no with EA. Just like those static's you ported and got spanked for, I expect EA will be knocking on your door again soon enough.
                                Making a heightmap like the ones in 1942 by hand would be almost impossible except for Berlin perhaps. And considering Terragen or Worldmap are not perfectly accurate but rather give you random terrain in the basic shape you want it, I find it hard to believe it would all be so exact.
                                I also find it very hard to believe that you could have such great skill to make a map of that caliber yet don't even know how to run low detail settings for your textures. My bet is you simply found a nice tutorial and used that to make the port and then did a couple little tweaks by hand hoping you would not get caught.
                                Why don't you guys be more original instead of pushing a copy of something that was once great. Instead of making an El Alemien, why dont you make what it should have been..
                                Be original.

                                Comment

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