Re: solution for claymores ?
Personally I don't think teamates should be able to walk in front of them. Kinda like how I don't think teamates should be able to run over AT mines. It's just rediculous that DiCE listened to the newbs who had no idea what the skull/crossbones were. Claymores were fine where they were. Now they are just rediculous. Lay a claymore, dance in front of it, then get chased by a guy, and he dies from it. They should TK, but you shouldn't loose points, much like what happens with the commanders artillery.
And for the love of god, why can't explosives destroy claymores? That's just silly as well.
Personally I don't think teamates should be able to walk in front of them. Kinda like how I don't think teamates should be able to run over AT mines. It's just rediculous that DiCE listened to the newbs who had no idea what the skull/crossbones were. Claymores were fine where they were. Now they are just rediculous. Lay a claymore, dance in front of it, then get chased by a guy, and he dies from it. They should TK, but you shouldn't loose points, much like what happens with the commanders artillery.
And for the love of god, why can't explosives destroy claymores? That's just silly as well.
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