tell me how you feel about it guys,
solution would be, the trigger distance stays, but the splash damage decreases , this way, clymores who are used to protect the sniper (on rooftops, behind corner, ....) will give you a kill, and so protect the sniper, but claymores just placed by idiots, on stairs, blocking alleys, .... (clay place in open area, where the clay gets triggerd by someone who is already closer to it then full trigger distance) they go off by the trigger istance, but they don't kill, they just do half damage or something .
this should kinda help against the lame claymores who are placed on the most stupid places
solution would be, the trigger distance stays, but the splash damage decreases , this way, clymores who are used to protect the sniper (on rooftops, behind corner, ....) will give you a kill, and so protect the sniper, but claymores just placed by idiots, on stairs, blocking alleys, .... (clay place in open area, where the clay gets triggerd by someone who is already closer to it then full trigger distance) they go off by the trigger istance, but they don't kill, they just do half damage or something .
this should kinda help against the lame claymores who are placed on the most stupid places
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