Remove Commander mode.

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  • Chowley

    #61
    Re: Remove Commander mode.

    Originally posted by iostreamz
    Personally I think Commander mode is ruining the game(well mostly the UAV and the scans.

    I am mostly a sniper and Spec-Ops...if I spend 5 minutes on foot dodging the enemy as to not be seen to make my way to an advantageous position...I don't want it ruined by a scan that can be made every few seconds/minutes (w/e)

    The artillerly is a little iffy and the supply drops are eh...

    But in general I think commander mode should either be removed or given the option of turning off...that way players that would like to play without it can find and join servers with is disabled.


    This is just IMHO and my two tickets.
    Seems to me like you want an easy time when sniping or trying to sneak up on a tank to blow it with c4 or destroy the commander toys.

    Without commanders the game would be very different and could make it all a lot less enjoyable for the grunts not just people who command.

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    • xZeler8

      #62
      Re: Remove Commander mode.

      Originally posted by Wargimp
      Naw... remove snipers.
      I hate gettin shot my some guy I can't see.
      It's not fair.
      There should be a requirement for anyone who shoots (at me) to run out into the open and jump up and down for atleast 3 seconds before pulling the trigger.
      i think that about sums it up...and makes as much sense as the original idea...well put :)

      on a side note, i do think that artillary is available way to fast...my personal opinion is, arty should take WAY longer to rearm...as it is now, it effectively thwarts team/squad play with entirely too much ease

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      • IntensivCareBear

        #63
        Re: Remove Commander mode.

        a sniper complaining.

        just great. how about remove snipers from the game? theyre only useful for knife medals anyway.

        should artillery be changed? yes. how? make artillery vulnerable to EVERYTHING, not just spawn camping C4 whores.

        that means if you shoot a SRAW at a 155mm artillery howitzer, its out of action. a tank gun, ditto. an apc, an aircraft, helicopter, anything big hits artillery or any commander post and its out of action.

        might want to do something about supply crates automatically fixing em though.

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        • [AE]LoneWolf

          #64
          Re: Remove Commander mode.

          Originally posted by LadySorrow
          sniper whiners...Cammand ers are necessary so that the whole team doesnt become lone wolves and stat whores. Teamwork is necessary for consistant victory.
          whats wrong with lone wolves MMMMMMMMH?

          Comment

          • MisterBubbles

            #65
            Re: Remove Commander mode.

            Originally posted by [AE]LoneWolf
            whats wrong with lone wolves MMMMMMMMH?
            Lol. :p

            Comment

            • Cornbread Mafia

              #66
              Re: Remove Commander mode.

              I don't like the Commander system because i hate having great firefights destroyed by Artillery. Just as you get front lines established and/or get a group of teammates in close proximity, here comes the Artillery...

              How the hell can a game promote teamwork, but allow it to be destroyed with the finger of one individual. Maybe if the snipers were used to spot Artillery targets?

              And of course one of the failures of SF is the artillery. HELL, EA/Dice. this is close quarters combat, and in many cases, covert activity, yet we have artillery strikes at a near constant? Bull F'n Sh!t !!! Pull your head outta your A$$ EA/Dice..

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              • Heavy552 AWG

                #67
                Re: Remove Commander mode.

                Artillery is the "God of War"

                Many a battle was decided by ARTY. In fact during Gettysburg a whole infantry division was destroyed by ARTY trying to cross one mile of open field. In France a entire German unit was totally eradicated by arty to this day that place is called Iron corner or something to that effect. And finally we need to learn that Artillery can erase a stubborn enemy group in a intense firefight, not to rob infantry of the oppertunity to kill the opponets with thier weapons.

                Comment

                • zipp0r

                  #68
                  Re: Remove Commander mode.

                  Originally posted by Enz0
                  Commanders supply great support for a team. A team without a commander is complete failure. Since they can see enemies, they can point them out to their team and head for victory. If commanders were disabled, it would be chaos.
                  lol wrong! many times the team ive been on has obliterated the enemy when they had a commander and we didnt.

                  Originally posted by Variable_k_81
                  the military has thermal satellite imaging up to 1 meter and can track many different types of heat signatures on a large thermal band
                  it doesnt find people in buildings!! it sounds like people want to pick and choose what should be life like in this game, not only that but theyre happy for it to include a satalite scan that is way too exagerated. able to do a new scan in 60seconds and report it to the men on the ground instantly? i think not. able to find everyone no matter what? i think not..


                  as for whoever said "if it wasnt balanced it wouldnt be in the game, as the game makers tried to make it as balanced as possible" earlier in this thread, you sir are a retard. were you dropped on your head at birth ?

                  Originally posted by Hu.Z_of_PLA
                  day by day, the CS players want to turn every game into a shallow shooting galley that is CS.
                  o rly?

                  i dont think having some stealth on a big battlefield is too much to ask do you?
                  as for arty, its just a little too easy to use, click, see red dots, click again to drop arty and bang down go 5 people or a sniper hiding in a bush that no-one could see.

                  Comment

                  • QWFreak

                    #69
                    Re: Remove Commander mode.

                    Originally posted by jlspence
                    Hopefully you meant "Commend" rather than "Rebuke". Few things irritate me more than an idiot commander rebuking me/my squad because I won't abandon the team's last CP to go all the way across the map and attack the base furthest from me. :evil:
                    You're right, "Commend" or appraise. Not rebuke. I find it quite effective that way.

                    Comment

                    • =IMO=THJones

                      #70
                      Re: Remove Commander mode.

                      personally i agree with both points of view so i think there should be an on off option, but then there should be an on off option for vehicles too though. OR even better a map or too where there is no commander and no vehicles

                      Comment

                      • Jlspence
                        Member
                        • Oct 2005
                        • 502

                        #71
                        Re: Remove Commander mode.

                        I would agree that something should be done to make the Commander's assets more accessible/vulnerable when they are located at an uncappable base. For the most part, EA/DICE does this with the arty by moving them forward, e.g., Karkand (USMC), Sharqi (MEC), Gulf of Oman (USMC), Wake Island (USMC), Daqing Oilfields (PLA). I say put the rest of the assets forward too. EA/DICE should also increase the points for destroying assets from 1 to 2 and increase the Engy's points for repairing them from 1 to 2.

                        Comment

                        • QWFreak

                          #72
                          Re: Remove Commander mode.

                          Originally posted by Variable_k_81
                          the military has thermal satellite imaging up to 1 meter and can track many different types of heat signatures on a large thermal band
                          Yes, I have seen the thermal one myself too. In fact, one is demonstrated in one of my favourite movies "The Patriot Game" by Harrison Ford. The tech is awesome!

                          Originally posted by TheGhost
                          That still doesn't make Hollywood movies into documentaries. One meter resolution does not allow you to see individual people, at least not as anything more than a blotch of color. Also, sattelites do not have the ability to hover over a target area, they are in continuous orbit and as such can only pass over their target during brief periods. The idea that a commander can pull up a real time video feed from a sattelite with such resolution as to be able to recognize individual troops and maintain that feed for the duration of a battle is Hollywood fantasy.
                          TheGhost,

                          I am afraid you have got all that wrong dude! I give you another recent title: Behind Enemy Lines where Gene Hackman was the Commander. Military satellite can deliver continuous image information real time. In fact, there are about a thousands satellites above the Earth 400+ of which are military/spy satellites. It is not hard to imagine realtime image information can be relayed between them to maintain a constant feed. And that 1 meter thermal close up is merely one of the many capabilities of a military satellites my buddy.

                          I still do not understand why we are so divided by the Commander feature of the game.

                          If you agree with an on/off option for Commander, I would like to counter-propose giving the same options to Unit types and Vehicles. So we can choose to have a Commander, Sniper, Spec Ops, Engineer, Support, Assault, Medic, Tank, Helicopter, Boat and other vehicles.

                          About the controversial Artillery, UAV and SCAN 'threats', I have already suggested some ways to resolve it in my previous post, maybe I shall re-iterrate here.

                          First of all, both sides have a Commander so theoretically both sides are given equal strength in this area. If the 3 operations happen to be a great threat to your teams, compose a squad which consists of 2~3 Spec Ops, 1 Medic and 1 Support; send them to the Commander Assets on the other side. Direct this squad to set up a perimeter around that area and take out those assets. The destroyed assets will be repaired, destroy them again. I know there will be a seige, so this is now your time to show off your combat capabilities. Don't forget, whilst you are plundering your enemy's commander assets, you are also consuming their resources. They will have to send at least a squad to defend their assets. This could be fun don't you think? So 1 battlefield is now divided into 2 battlefield.

                          Each side has to divide some resources to proceed with offensive as well as defensive. You have exaggerated artillery strike kill I say, I rarely get killed by artillery fire in fact, even I am a Medic at the front line. As some one said, if you keep moving, you survive longer. Bear in mind though, this is a combat war game, and there is respawn function. Respawn is there because you will be killed like every other players. From what you are saying, you are expecting to your opponents to get killed 65,535 times while you stay alive from the beginning to the end in a round! Is it fair to all the players in the game? Grow up!

                          Commander assets need not be there forever, from the beginning to the end of a round. They are there for you to destroy. If you fail to take them out, it's your fault and your team are responsible for it, don't blame the other sides!

                          Comment

                          • variablek

                            #73
                            Re: Remove Commander mode.

                            BRAVO!!!! BF2Freak i think you are right on target with your response...

                            hehe i said target, hehe

                            yeah the Gene Hackman movie "Behind Enemy Lines" was what I was thinking of with the thermal imaging.

                            w00t

                            Comment

                            • Ronin581

                              #74
                              Re: Remove Commander mode.

                              the only feature that needs to be removed is the scan feature, after all remember there are no civilians on the battlefield, nothing to confuse friend from foe or to put even a doubt in the commanders head on whether or not to drop arty since teamkills for commanders is gone, so when you scan the bad guys freakin blink as red dots, just ridiculous. So scanning just does not tell you were people in general are, it shows you exactly where the enemy is, where as the current military tech cant simply pinpoint "threats" it shows everyone, so that insurgent you spot on a hillside may acctually be a goat herder or some crap.

                              Comment

                              • LasVegas

                                #75
                                Re: Remove Commander mode.

                                remove it? no. have some new maps where commander mode is a little more 'limited', yeah, why the hell not, not all soldiers in all battles have the luxury. maybe karkand with no uav, or no arty but have uav, etc etc u see where this is heading. or, how about commander mode on a timer. u get 10 minutes of commander in a 20 minute game, that may be interesting

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