Remove Commander mode.

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  • kleomenes

    #46
    Re: Remove Commander mode.

    Originally posted by TheGhost
    Sweet Mary mother of Christ, please tell me you aren't citing Hollywood movies to prove how things are in real life. Nice to see you've garnered such an education at the cinema.
    lol very true.:p

    Anyway, i think commander should be able to be turned off, that way you can just choose whether u want to play witha commander or not. Personally i find UAV, scan and arti very annoying, when im playing sniper, i will find a perfect position, just to have the commander drop arti right on me. also when me and my squad (Or just me) are headed towards a CP, the commander just UAV's or scans and we just trekked across the map to be gunned down by ppl who know exactly were we are going.

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    • Scotty

      #47
      Re: Remove Commander mode.

      I don't really mind command mode one way or the other. If you have a moron in charge, it sucks, but if you have someone decent then things go ok.

      My one and only complaint about the commander is being spotted when playing sniper. You find the perfect spot. Killing the other team all over the place. They have no idea where you are at and nobody has even headed your direction and then you suddenly get stabbed in the back or worse yet, arty dropped on your head.

      I don't mind if the UAV picks me up on a scan. Half the time, people don't pay attention anyhow and the other half, it is not over me because it is on top of where the action is taking place. It is the commander scan that bugs...... one click and you see everything. One more click and you point out whoever you want to your entire team. What's the point of a ghuile suit? Might as well be bright orange....

      The commander does have it's uses though. Just like I don't like the scans working against me, the other team is at the same disadvantage. Crates drop when you most need them ... assuming you have a decent commander and arty can break down a defensive standoff for a flag. So it's all good.

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      • MidnightOps

        #48
        Re: Remove Commander mode.

        Commanders supply great support for a team. A team without a commander is complete failure. Since they can see enemies, they can point them out to their team and head for victory. If commanders were disabled, it would be chaos.

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        • unforgetabill

          #49
          Re: Remove Commander mode.

          Commanders are good take out the arty though

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          • Jlspence
            Member
            • Oct 2005
            • 502

            #50
            Re: Remove Commander mode.

            Originally posted by kleomenes
            ...when im playing sniper, i will find a perfect position, just to have the commander drop arti right on me. also when me and my squad (Or just me) are headed towards a CP, the commander just UAV's or scans and we just trekked across the map to be gunned down by ppl who know exactly were we are going.
            Ha Ha! I love putting arty on snipers...especially those that are in positions that I know require either a chopper drop off or some difficult Vodnik climbing, building hopping moves picked up off of the secretsofbattlefield.com web site.

            On your second point...UAV and spotting of enemy for their team to kill is EXACTLY what the CO is supposed to do.

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            • variablek

              #51
              Re: Remove Commander mode.

              Originally posted by TheGhost
              Sweet Mary mother of Christ, please tell me you aren't citing Hollywood movies to prove how things are in real life. Nice to see you've garnered such an education at the cinema.
              the military has thermal satellite imaging up to 1 meter and can track many different types of heat signatures on a large thermal band

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              • *{82nd)*Commando

                #52
                Re: Remove Commander mode.

                I know I might get flamed here, but after reading all these it seems most who don't like the commander, seem to think the other team is the only one with him...? Its a two sided street, while you get hit with enemy arty and scans and UAV, the other team is experiencing the same thing.

                This is a war game, you ARE going to die. I myself learn from sitting in one place to long. I actually found it very helpful to my game play. Like someone else stated, eventually you would be found by 100 different people who have already tried to hide in that exact same spot. If you a good sniper though, you can pluck off a couple before you get yours.

                I agree with the posts that the way it is, you do have to be very team orriented, which IMHO makes it fun. If you moving, less likely to get an arty blast on your head, once they click the button, theres no re-aiming it, so stay active. I bet you get less arty.

                If the commander mode wasn't there, I promise people would find something else that needs removed or fixed...its the way the game is, yeah sometimes it sucks, Lord knows I have had my stats challenged many a times because of these very things. But hey, I can respawn and try another tactic..I learn skillz this way.

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                • gungho

                  #53
                  Re: Remove Commander mode.

                  Try the BF2 - Infantry mod
                  - REMOVED: commander mode
                  - REMOVED: vehicles
                  - REMOVED: grenades (+launchers), claymores, c4, mines

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                  • GreyFool

                    #54
                    Re: Remove Commander mode.

                    Originally posted by C.Sartoris
                    Artillery is my biggest complaint, I have been killed by it just as many times as I have killed others with it and I just see it as being way too powerful. The best solution that I can see for it without removing it from the game would be to either increase the time it takes to recharge or reduce the number of shots per barrage (or a mixture of both).
                    I agree with this statement. I love the use of Artillery, but it can be commanded too frequently for my taste. If the recharge time was increased slightly, it would be so much better.

                    Comment

                    • Wreck0

                      #55
                      Re: Remove Commander mode.

                      Originally posted by TheGhost
                      Sweet Mary mother of Christ, please tell me you aren't citing Hollywood movies to prove how things are in real life. Nice to see you've garnered such an education at the cinema.
                      Black Hawk Down re-enacts real events, and the movie is a decent adaptation. The book is excellent, and is required reading at the US Army Command college.

                      Originally posted by Variable_k_81
                      the military has thermal satellite imaging up to 1 meter and can track many different types of heat signatures on a large thermal band
                      Exactly.

                      Comment

                      • [3MD]D|Cpl.Hustler_Baby

                        #56
                        Re: Remove Commander mode.

                        They should Tailor the commanders abilities to each individual map.

                        Say for example on Strike at Karkand, that is the worst arty whoring map ever (so many ppl complain of having he best firefight of their lives broken up by an arty strike) so increase the arty reload time, or reduce the arty to a single tube firing a smaller strike with less time for the shells to land but lasting less time.

                        Also because of the Wallhackiness of the UAV on the map why not reduce it? Or even better move it to one of the foward bases, so now instead of having to foot slog it all the way round the side of the map (for USMC AND MEC) spec ops troops can get to the UAV and actually take it out (this is more for the pubbies wanting points, they are more likely to do it if it is easier).

                        Also the scan is awesomly effective with the amount of time you have to reload, reduce it, reduce its effectivness somehow (say it can only scan a certain part of the map for instance), or remove it from infantry maps altogether so a commander actually has to use the UAV on other areas than the latest hotspot.

                        This idea would work in an opposite way on a map like Zatar wetlands, where the commander assets would be stronger, but maybe move them to an easier area to destroy them rather than hiding them in a base (maybe even move them to a cappable point so that the enemy can prevent the commander using it for an entire round!)

                        Just a few ideas which may work.

                        Comment

                        • TheGhost

                          #57
                          Re: Remove Commander mode.

                          Originally posted by Variable_k_81
                          the military has thermal satellite imaging up to 1 meter and can track many different types of heat signatures on a large thermal band
                          That still doesn't make Hollywood movies into documentaries. One meter resolution does not allow you to see individual people, at least not as anything more than a blotch of color. Also, sattelites do not have the ability to hover over a target area, they are in continuous orbit and as such can only pass over their target during brief periods. The idea that a commander can pull up a real time video feed from a sattelite with such resolution as to be able to recognize individual troops and maintain that feed for the duration of a battle is Hollywood fantasy.

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                          • mlkmnz

                            #58
                            Re: Remove Commander mode.

                            Originally posted by zipp0r
                            would be nice to have it disabled/ or the scan an option.
                            What would be better would be for the function to be there, but no actual commander, and instead for each squad to be able to call on the assets (i.e. aim at a spot, have a commo rose come up for supply/arty/UAV options).

                            Each squad could be allocated so many of each function per round. That would be waaaay cooler and remove issues of commanders not listening to squad leaders and vice versa.

                            Comment

                            • ^nUbl4z0r(!)

                              #59
                              Re: Remove Commander mode.

                              Such a big change cannot be accomidated...its something that should be done in a Mod or something

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                              • Hu.Z_of_PLA

                                #60
                                Re: Remove Commander mode.

                                day by day, the CS players want to turn every game into a shallow shooting galley that is CS.

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