Info about AA in 1.21

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  • GSG9xSNIPER

    #91
    Re: Info about AA in 1.21

    OH GAWD I think I'm going back to DESERT COMBAT FINAL, This is all screwed up again. and again and again.

    Comment

    • XmetallicaXguitarstX
      Member
      • Jul 2006
      • 3014

      #92
      Re: Info about AA in 1.21

      Yeah.. tweak is in there. Did you find where it shows the speeds yet?

      Comment

      • LoKi.

        #93
        Re: Info about AA in 1.21

        no this file is rediculously long and so much in it i cant really find anything related to max after burner speeds any help here :P

        so far f-35

        ObjectTemplate.sprintRecoverTime 30
        ObjectTemplate.sprintDissipationTime 10
        ObjectTemplate.sprintLimit 0.2
        ObjectTemplate.sprintFactor 2.2

        j-10

        ObjectTemplate.sprintRecoverTime 30
        ObjectTemplate.sprintDissipationTime 15
        ObjectTemplate.sprintLimit 0.2
        ObjectTemplate.sprintFactor 1.6

        which shows the f-35 afterburner accelerates more but last one third less both recharge at the same rate

        Comment

        • zipp0r

          #94
          Re: Info about AA in 1.21

          well its most likely the damage tweak file. jet hitpoints were reduced apparently.
          i can check 1.12 later on on another pc, but im certain the speeds will be the same. as said before the reason u didnt notice was that you paid no attention to your speed, only the height. you never needed to fly high for long periods on alot of maps and if u did fly high you used the after burner to get there thus loosing the ability to go supersonic.

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          • XmetallicaXguitarstX
            Member
            • Jul 2006
            • 3014

            #95
            Re: Info about AA in 1.21

            I bet you can find some differences between this and your 1.21 version (obviously) lol

            Code:
            rem ---BeginComp:MultiFireArmTargetComp ---
            ObjectTemplate.createComponent MultiFireArmTargetComp
            ObjectTemplate.target.maxDistance 150
            ObjectTemplate.target.targetSystem TSLaserGuided
            ObjectTemplate.target.useCameraDirectionToTarget 1
            ObjectTemplate.target.lockDelay 120
            ObjectTemplate.target.lockAngle 45

            Comment

            • F-1

              #96
              Re: Info about AA in 1.21

              Originally posted by <<R2>>Capt.HKS
              Another good post, thanks Black_Duck

              Has the damage of the AA remained the same?

              Thank you :)

              The damage is still the same: 300 before/after the patch.

              Comment

              • F-1

                #97
                Re: Info about AA in 1.21

                one more thing i noticed as a difference between the different jets is the mass

                F35B: 7000
                Mig29: 13000
                J10: 18000

                i understand now why the j10 does not lose momentum easily!

                Comment

                • colony

                  #98
                  Re: Info about AA in 1.21

                  Couple findings.

                  1. Missiles seem to shoot from top of aircraft in F35
                  2. Was able to out-turn 2 or 3 Essex missiles without flares using J10 (after the 3rd, the 4th and 5th destroyed jet)
                  3. In F35 some of my missiles were dodged by J10
                  4. Maybe it was just the server, but I had some lag at times.

                  For some reason, maybe it is too early to say, but I had no team kills with my missiles for a couple rounds which is amazing considering how 1.2 was.

                  Comment

                  • Chris_Redfield
                    Member
                    • Oct 2006
                    • 5986

                    #99
                    Re: Info about AA in 1.21

                    Theres a lot of stuff about the speed and arcs of various flaps and such, nothing specific (and simple) about planes themselves. Im going to run through them later.



                    EDIT: Sorry, I dont know why this font and **** went haywire.

                    Comment

                    • bjack
                      Member
                      • Oct 2007
                      • 164

                      #100
                      Re: Info about AA in 1.21

                      I only got to play an hour tonight, but here's what happened in the Chinese theater... I got wtfpwned repeatedly by J-10s and never downed a one. Not sure what to make of the changes but I only killed choppers as far as aircraft go. Gonna put more airtime in and see if I was just up against some really good pilots tonight or what. Usually I hold my own very well on pubs so I'm a bit discouraged. In 1.20 and previous I had no problems killing J-10s and didn't understand why everyone complained. Now if 1.21 sets up the J-10 to be godmode, I'm going to be very annoyed. Again I'm just basing this off public servers.

                      Comment

                      • XmetallicaXguitarstX
                        Member
                        • Jul 2006
                        • 3014

                        #101
                        Re: Info about AA in 1.21

                        Yeah... well in 1.20 they are like that too.... if they get behind you.... forget it.. unless you pull some tricky **** out of your ***...

                        But my missles never want to hit the J-10's.. They alway seem to hit when the J-10 is deploying its flares...

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                        • Sloi sauce

                          #102
                          Re: Info about AA in 1.21

                          Why must they constantly change the ****ing game ? Seriously, DICE, make your goddamn mind up. I'm sick of changing my entire style because the game mechanics change in every patch! For ****'s sake...

                          Comment

                          • Paas

                            #103
                            Re: Info about AA in 1.21

                            Originally posted by Sloi
                            Why must they constantly change the ****ing game ? Seriously, DICE, make your goddamn mind up. I'm sick of changing my entire style because the game mechanics change in every patch! For ****'s sake...
                            I belevie it's because when they first playtested and put the game in beta they didn't predict the "by any means" mentality of some online gamers.

                            So. While certain aspects of gameplay functioned flawlessly in their original testing, when those qualities hit the real populations results were quite different. For instance, I'm almost 100% sure the Dev's didn't notice the potential for "Dolphin Diving", "C4 Chunking", and etc. Primarly because, that's not how they invisioned the game to be played. So, while they were playing it they were abiding by their mental picture of how things "should be".

                            ...which is the fatal flaw of a lot of development companies. They don't seem to realise it's "Ok" to limit the playstyles of people. Not everything has to be open ended.

                            I don't want to ramble though. I'll chalk their constant tweaking up to poor vision and insight.

                            {WP}PAas

                            Comment

                            • colony

                              #104
                              Re: Info about AA in 1.21

                              I have shot at oncoming jets and they werent hit by the magical missiles of 1.2

                              Good job there

                              Comment

                              • bjack
                                Member
                                • Oct 2007
                                • 164

                                #105
                                Re: Info about AA in 1.21

                                Originally posted by metallicaguitrst
                                Yeah... well in 1.20 they are like that too.... if they get behind you.... forget it.. unless you pull some tricky **** out of your ***...

                                But my missles never want to hit the J-10's.. They alway seem to hit when the J-10 is deploying its flares...
                                Well the thing is, with the deadly A2A missiles of 1.20, the J-10 advantage didn't matter as much. I think ole PW noted that the J-10, while always good, got effectively way better in 1.21. The 1.20 AA was the great equalizer among all things flying. Time will tell.......

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