Info about AA in 1.21

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  • F-1

    #1

    Info about AA in 1.21

    Here is how the AA and A2A are changed in 1.21
    I wont provide any comment. I will leave that to the real tests in the battlefield.
    Hopefully this wont be another one of those AA threads.



    AA in 1.2

    MaxAngleLock 120
    MaxYaw 3
    MaxPitch 3

    AA in 1.21

    MaxAngleLock 45
    MaxYaw 30
    MaxPitch 30

    The increased Yaw and Pitch mean that the missile can now make sharper turns ONCE IT IS LOCKED ON A TARGET. However, The missle now needs more careful initial aiming toward the target.

    Probably dogfighting will now become a bit different. Look at the new numbers!

    A2A missiles:

    A2A in 1.2

    MaxAngleLock 120
    MaxYaw 3
    MaxPitch 3

    A2A in 1.21

    MaxAngleLock 45
    MaxYaw 15
    MaxPitch 15

    Now the A2A and SAM missiles are different in this patch! SAM can turn faster than A2A.

    Now if you do not know what is Yaw and Pitch axes then check this:

  • Scotty

    #2
    Re: Info about AA in 1.21

    Awesome. That should hopefully fix a number of issues both with the AA and the whining done by pilots about the A2A.

    Comment

    • DuffMan

      #3
      Re: Info about AA in 1.21

      No doubt someone will find something to moan about regarding AA missiles...

      Comment

      • IVfluids

        #4
        Re: Info about AA in 1.21

        wow, no more cookie cutter missiles? ive been saying they should be on seperate lines (have different attributes) for a long time, bout time they do that lol.

        Comment

        • Alcorr

          #5
          Re: Info about AA in 1.21

          Personally this is a welcome change since it will be different, however I would do the opposite, increase the angle and decrease the missile turning ability as thats the problem...the missiles take impossible turns already.

          The biggest problem I have/had with 1.2 AA and A2A is how the missiles tend to hit teammates across the map and the zig zagging.

          Hopefully that will be fixed as well.

          Comment

          • Roger Smith
            Member
            • Aug 2006
            • 1390

            #6
            Re: Info about AA in 1.21

            all i wanna know is how does one obtain such information. any other tidbits?

            anyhow this is awsome, i fly all the time, and this is definitly needed, no more crazy looping aa missiles.

            also one problem i have with aa is that they go after things other than a) there initial lock and b) the first flare that they come incontact with and c) a miss.

            i am sick of tks i dont deserve.

            Comment

            • DogFish

              #7
              Re: Info about AA in 1.21

              Thanks for the update!

              As far as Im concerned the ground AA they could add shoulder fired and more mobile launchers Tunguska/linebackers etcc... all over the map,I had no problems with ground AA.

              The A2A/Dogfighting was my one and only concern,cant wait to test it!

              Comment

              • troybob
                Member
                • Sep 2007
                • 2823

                #8
                Re: Info about AA in 1.21

                Originally posted by roger smith
                all i wanna know is how does one obtain such information. any other tidbits?
                its in the data files

                try opening up files in the bf2 directory with notepad and see what you find

                Comment

                • Roger Smith
                  Member
                  • Aug 2006
                  • 1390

                  #9
                  Re: Info about AA in 1.21

                  thanx

                  Comment

                  • MrBenis

                    #10
                    Re: Info about AA in 1.21

                    In the release notes they didnt mention modifying the AA... why do companies never tell you anything?

                    Comment

                    • Bungalow_Bill

                      #11
                      Re: Info about AA in 1.21

                      I hope DICE considers this a temporary fix till next patch. Just looking at the numbers I'd say this is a change for the better, now getting a lock is harder in a plane on the ground. However it is still a long way from being where it needs to be, and I don't doubt S2A and A2A missiles will still be far too easy to use.

                      Most importantly nothing has been done to balance the J-10, DICE needs to wake up and address that issue.

                      Comment

                      • WarGimp

                        #12
                        Re: Info about AA in 1.21

                        Great diggin yet again, Duck.

                        Anything in there about lock ranges?

                        Comment

                        • zhpkiller
                          Member
                          • Aug 2006
                          • 169

                          #13
                          Re: Info about AA in 1.21

                          Someone needs to describe the impact these changes have on actual game play. Are the AA/A2A missiles even more effective than 1.2 with their better turning characteristics? Are they harder to lock?

                          Even with A2A not having as good turning characteristic as stingers, it's still better than 1.2 stats.

                          Comment

                          • MrBenis

                            #14
                            Re: Info about AA in 1.21

                            *cough cough* take a look at those angles... you have to aim pretty good now, the cone of lock will be measley.. still, better than locking from the edge of the circle I GUESS. Maybe now less people will use the AA.. leaving them for me for once

                            Comment

                            • jakswan

                              #15
                              Re: Info about AA in 1.21

                              Black Duck that is an awesome post, so quick as well.

                              You couldn't by any chance dumb it down a little for me, sorry m8. So higher yaw and pitch is worse?

                              Comment

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