Info about AA in 1.21

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  • Chris_Redfield
    Member
    • Oct 2006
    • 5986

    #31
    Re: Info about AA in 1.21

    Can the missile YAW and PITCH be somehow compared to planes maximum YAW and PITCH? I would like to see that.

    Comment

    • Piddy

      #32
      Re: Info about AA in 1.21

      Thanks for the info but I'm not sure I understand the figures ...

      AA in 1.2

      MaxAngleLock 120 Degrees? Why could you lock onto a plane coming straight at you then - at 180 degrees?
      MaxYaw 3
      MaxPitch 3 3? 3 what? Degrees? This only makes sense if measured over time - so what time frame are they talking - 1 second (would take 1 minute to do a 180 degree turn)? 1 ms?

      AA in 1.21

      MaxAngleLock 45
      MaxYaw 30
      MaxPitch 30 Didn't they already turn 180 degrees on a dime or was this due to some other bug?

      A2A missiles:

      A2A in 1.2

      MaxAngleLock 120 Again - you could lock onto an oncoming plane in 1.2. What does this value really mean?
      MaxYaw 3
      MaxPitch 3

      A2A in 1.21

      MaxAngleLock 45
      MaxYaw 15
      MaxPitch 15

      Now the A2A and SAM missiles are different in this patch! Yey ... guess I'll wait and see how this pans out in the gameplay.

      Comment

      • WarGimp

        #33
        Re: Info about AA in 1.21

        Originally posted by Piddy
        Thanks for the info but I'm not sure I understand the figures ...
        As I mentioned, since we don't have any idea out the engine actually uses these numbers, all we can really do is make logical guesses.
        AA in 1.2

        MaxAngleLock 120 Degrees? Why could you lock onto a plane coming straight at you then - at 180 degrees?
        My guess it that it refers to the angle from the front of the missile that was able to maintain a lock. This would mean you could lock up anything up to 60 degrees off-center.
        MaxYaw 3
        MaxPitch 3 3? 3 what? Degrees? This only makes sense if measured over time - so what time frame are they talking - 1 second (would take 1 minute to do a 180 degree turn)? 1 ms?
        This is a much harder thing to guess at. Logically, I'd go with degrees per second. 3 seems like a rediculously low number when compaired to current ones... so I suspect this was actually a bug.

        The rest of your post is basicly the same repeated, so I'll just cut it there.
        We'll have to see how it works in-game.

        Comment

        • MrBenis

          #34
          Re: Info about AA in 1.21

          If wargimp is right, then the distance you launch the missles will play a large role in lock gain, lock maintainence, and if possible: lock disablement

          Comment

          • F-1

            #35
            Re: Info about AA in 1.21

            Originally posted by Piddy
            Thanks for the info but I'm not sure I understand the figures ...

            AA in 1.2

            MaxAngleLock 120 Degrees? Why could you lock onto a plane coming straight at you then - at 180 degrees?
            MaxYaw 3
            MaxPitch 3 3? 3 what? Degrees? This only makes sense if measured over time - so what time frame are they talking - 1 second (would take 1 minute to do a 180 degree turn)? 1 ms?

            AA in 1.21

            MaxAngleLock 45
            MaxYaw 30
            MaxPitch 30 Didn't they already turn 180 degrees on a dime or was this due to some other bug?

            A2A missiles:

            A2A in 1.2

            MaxAngleLock 120 Again - you could lock onto an oncoming plane in 1.2. What does this value really mean?
            MaxYaw 3
            MaxPitch 3

            A2A in 1.21

            MaxAngleLock 45
            MaxYaw 15
            MaxPitch 15

            Now the A2A and SAM missiles are different in this patch! Yey ... guess I'll wait and see how this pans out in the gameplay.

            The MaxAngleLock tells you how wide the missile see. So 180 for example means you can see all the way from the east to the west. 360 means you can see all around, I think. Now here 45 means you have a narrow field of view. I am worried about that being too much of a nerf. We might be already back in the pre-1.2 era! not sure though.

            Yaw and Pitch... hmmm. not really sure how the game translates that. it could be rotation speed in that direction... or it could be the largest angle the missile can turn in that direction... likw what Chris said. Only a real test will tell.

            Comment

            • F-1

              #36
              Re: Info about AA in 1.21

              Originally posted by Wargimp
              The rest of your post is basicly the same repeated, so I'll just cut it there.
              We'll have to see how it works in-game.

              I do not think it was a bug. this number has been like that since the demo. also do not forget that this might be how much you can turn within a tick = 30msec.

              Comment

              • Chris_Redfield
                Member
                • Oct 2006
                • 5986

                #37
                Re: Info about AA in 1.21

                I asking again, its there a way to get factual numbers on the planes yaw, pitch, and all that jazz?

                Comment

                • Piddy

                  #38
                  Re: Info about AA in 1.21

                  Originally posted by [DUCKS]Black_Duck_1
                  also do not forget that this might be how much you can turn within a tick = 30msec.
                  If that's the case, the time for an AA missile to turn 180 seconds went from 1.8 seconds to 0.18 seconds. That's pretty deadly.

                  Comment

                  • F-1

                    #39
                    Re: Info about AA in 1.21

                    Originally posted by Chris_Redfield
                    I asking again, its there a way to get factual numbers on the planes yaw, pitch, and all that jazz?

                    I will try to dig for those numbers for you. There are a lot of properties for a jet... so this may take a while for me to figure out what is what.

                    Comment

                    • F-1

                      #40
                      Re: Info about AA in 1.21

                      Originally posted by Piddy
                      If that's the case, the time for an AA missile to turn 180 seconds went from 1.8 seconds to 0.18 seconds. That's pretty deadly.

                      it probably worth noting that the MaxAngleLock was 90 when the game was released. Now this number is 45! my feeling is that the AA is not as deadly as it was... it could be worse than the AA in 1.0

                      Edit:
                      I just played one round. The AA is NOT is deadly as it used to be. However, some people scored few kills. I did not have any luck though.
                      dogfighting is definitly more challenging now.

                      Comment

                      • exho

                        #41
                        Re: Info about AA in 1.21

                        I think that they should have left ground aa alone, it was fine and most of the times the missels would actually pose a threat, it was only the A2A missels that they had to fix.

                        Comment

                        • Batausu

                          #42
                          Re: Info about AA in 1.21

                          I just came from a game on Oman. I can tell you, it seems harder to hit planes now. I could not bring down any plane, not even one. And before Oman, on Daqing, same thing. I'm not an expert in AA, just your average Joe, but I could kill planes before in 1.2 (hm, who didn't :p ). Well, not anymore...
                          Why don't you try it for yourself, there are some servers running with the new patch?

                          Comment

                          • Chris_Redfield
                            Member
                            • Oct 2006
                            • 5986

                            #43
                            Re: Info about AA in 1.21

                            Originally posted by [DUCKS]Black_Duck_1
                            I will try to dig for those numbers for you. There are a lot of properties for a jet... so this may take a while for me to figure out what is what.
                            Thank you, I really appreciate it.

                            Comment

                            • Alcorr

                              #44
                              Re: Info about AA in 1.21

                              I agree with planewhores prediction, no need to test based on the numbers...if the angle is so low...it will be very hard for a USMC jet to lock onto a J-10...

                              Comment

                              • Piddy

                                #45
                                Re: Info about AA in 1.21

                                Originally posted by Wargimp
                                My guess it that it refers to the angle from the front of the missile that was able to maintain a lock. This would mean you could lock up anything up to 60 degrees off-center.
                                So the AA gun obtains a lock so long as you have the plane in the circle (a very narrow FOV - say 10 degrees), but the missile would only continue that lock if is was within the MaxAngleLock and that will depend on Angle of Attack, relative speeds and turn ability.

                                Meh ... I'm done talking now. Lets hear from some people actually playing the game.

                                Comment

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