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I think that the armor is fine. BHs may die easily, but you can't exactly take em down with an m-16. As long as it takes a .50 cal or higher to be a threat to a BH, im happy.
i miss the mini-guns, as far as im concerned they were more realistic b4 they changed them, but than when u think about it, pre 1.2 any noob could get on a mini gun and mow everyone
i reckon bring back the armour, this is whats killing hte blackhawk the most. or leave the armour and make it so engies can repair it easier. i miss the blackhawk full of engies
and i propose we bring back being able to cap the flag faster with a full blackhawk.
Well im a flyboy and I could down a BH with a J-10 in patch 1.12 in about 6 seconds... In 1.2, I can down one in 3...
Very significant change in armor wouldnt you say?
And those tests are done with bullets only... no missiles or anything
Thus why I suggest lowing AA and plane cannon damage while also lowering plane armour.
This way, the cannon wouldn't rape choppers quite so badly and SAM users would have to work a bit harder, but you wouldn't foul up the .50 cal/tank round vunerability for choppers. You also wouldn't be changing the dynamics for planes... other than the fact that .50 cal would work on 'em better as well as mobile AA's guns. Since both of these weapons are virtually worthless against planes, this is prolly an upside.
The only unintended impact I can see is that planes wouldn't be able to cannonize armour on the ground as effectivly. Don't see that as a problem tho. If it's not an A-10, your plane cannon shouldn't be a major threat to tanks.
Thus why I suggest lowing AA and plane cannon damage while also lowering plane armour.
This way, the cannon wouldn't rape choppers quite so badly and SAM users would have to work a bit harder, but you wouldn't foul up the .50 cal/tank round vunerability for choppers. You also wouldn't be changing the dynamics for planes... other than the fact that .50 cal would work on 'em better as well as mobile AA's guns. Since both of these weapons are virtually worthless against planes, this is prolly an upside.
The only unintended impact I can see is that planes wouldn't be able to cannonize armour on the ground as effectivly. Don't see that as a problem tho. If it's not an A-10, your plane cannon shouldn't be a major threat to tanks.
No this is what EA did before.. Changed things that didnt need any changing of any kind which then screwed over everything else they tried to fix or balance out
Its not broken dont change it.. Just tweak the heli dont start making 8 changes to one thing when its just a simple tweak
No this is what EA did before.. Changed things that didnt need any changing of any kind which then screwed over everything else they tried to fix or balance out
Its not broken dont change it.. Just tweak the heli dont start making 8 changes to one thing when its just a simple tweak
Dude... try not to be so simple minded.
"Just tweak the heli" is an overly simple statment. The choppers are part of a system. You don't just tweak a single part of it without looking at the other factors involved.
Being able to take 3 + tank rounds in a BH was silly! Being totally invunerable while having 3 engies onboard was rediculous. With a lower armour total, it remains possible to inflict enough damage to bring down a 'hawk even if you've got a full load of wrench monkeys. This is a good thing.
If you feel otherwise, please present a valid argument to support your claims. The tweaks done to aircraft overall in 1.2 were generally good and made great steps towards balancing the game... especially now that we've got improved AA dynamics in 1.21 (accourding to reports, inlcuding PW's!).
And FFS, it was DICE that made the changes, NOT EA!!!!!
"Just tweak the heli" is an overly simple statment. The choppers are part of a system. You don't just tweak a single part of it without looking at the other factors involved.
Being able to take 3 + tank rounds in a BH was silly! Being totally invunerable while having 3 engies onboard was rediculous. With a lower armour total, it remains possible to inflict enough damage to bring down a 'hawk even if you've got a full load of wrench monkeys. This is a good thing.
If you feel otherwise, please present a valid argument to support your claims. The tweaks done to aircraft overall in 1.2 were generally good and made great steps towards balancing the game... especially now that we've got improved AA dynamics in 1.21 (accourding to reports, inlcuding PW's!).
And FFS, it was DICE that made the changes, NOT EA!!!!!
You have to understand you are trying to make it sound complicated when its not... Simple tweak the heli because the problem now was that it WAS tweaked to and overkill point.. You are talking about things that were in 1.12.. This is not 1.12 :p
We have better AA and the heli is now weaker with slower repair time etc
It’s a good step in that direction but its so weak no one uses it.. I don’t understand why you call that "balanced"
Sorry but doesn’t make sense Wake is a very good example of this.. How many people have just sat waiting for jets when there is a transport heli already there? Because transport helis now are flying death traps and do not “TRANSPORT” anyone
No Im not trying to say that the BH should go back to before but honestly it would not be as much of a problem now because of the AA and A2A.. Transport helis should be able to transport troops without dying from a jet in 3secs no matter how good they are..
And no you don’t need to change jets because before 1.2 it was never a problem.. So why now? Already posted my ideas on how it should be changed to make it an actual transport heli then just a flying box
Im not trying to be "simple minded" .. Im trying not to Overkill how EA/Dice did with 1.2 with 8-13 changes on one thing making more problems then fxing when before all that was needed was a simple tweak
And it never took "3 + tank rounds" to take out a transport heli... Probably just lag one round gave about 3 bars of armour now its just one shot dead which is fine to me
Why you ask? Because on maps like Oman and Dalian, where the BH is essential to gaining access to the mainland, they seemly aren't up to the task. On either map, 9 out of 10 times, a U.S. team which has been driven into the sea simply can't make it back onto the shore and the opposing team just sits there and waits with their thumbs up their asses.
If players on the USMC team would know the word "DEFENCE" and not run around like lonewolf chickens trying to cap MEC flags, then this would never happen, ...
If USMC is driven back onto the ESSEX, then it's an awesome team
and they deserve to get raped, it might change the way of thinking for those playing USMC, but alas, the average IQ of a BF2 player ... :evil:
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