Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch
I felt this post was worth responding to because I get the feeling this is really what most infantry newbies believe about 1.12 plane and AA balance, but I come from a backround both as a skilled pilot and a skilled ground pounder, so I've seen it from both perspectives.
These pilots have nothing to do with stingers and Essex cannons.
Falcon 4.0 isn't skill, and for people like me it isn't fun. Falcon 4.0 is memorizing a 900 page manual, no thanks. If I wanted to go that in depth, I'd just become a real-life pilot.
That's odd, considering I have an estimated 3000 air-to-air kills between my various profiles. The only mythic pilot is me, sorry to break it to you. If you look at the collective statistics for pilots, most pilots don't even manage a 5:1 KDR, OoOOo mythic! A skilled Essex gun user, or missile user could hit planes, or at least chase them away. Because when a plane is evading, they aren't attacking. And really, what is a death anyways? Well, it slows killing. So you could say KDR is included in SPM in that case. Funny though, I averaged a small sampling of armor users, helicopter users, airplane pilots, medics and spec ops out of the top players. And while the airplane pilots had a slightly higher KDR, they were beat hands down by all of the above in SPM, KPM and all of the numbers that matter. Of course pilots have virtually no way to score teamwork points, capture flags, or do any of the other critical function that every single unit in the game aside from planes can use.
27KDR? 60KDR on PlaneWhore, 100+ KDR on 23mm. In fact most of my deaths on the 23mm profile were due to a bad router that kept disconnecting me. Excluding teamkills, and disconnects, I'd say I was at more like a 500:1 KDR. But then again, as stated earlier, I'm not you average pilot, and as such basing planes balance based on my performance is idiotic at best.
Dogfights prepatch: Player 1 (newbie) gets behind Player 2 (pro), Player 1 gets a lock on Player 2 and tosses out a volley of poorly timed missiles against Player 1 while he is in a sharp turn toward Player 1. Player 2 then pulls a nice manuever and gets behind Player 1. Player 2 then proceeds to lock on Player 1, let him thrash for a moment so he loses some airspeed, Player 2 then opens up on Player 1 with some cannons, and then Player 1 makes a fatal mistake with a poorly excuted turn that reduces his airspeed and Player 2 finshes him off with a missile. That's how most of my dogfights went, and really, shocker that I was never shot down in a head-on dogfight. What does that tell you?
Dogfights Current: Player 1 gets behind Player 2 at random he just sees him first. Player 1 gets a lock, but crap, Player 2 is in a J-10. Player 2 proceeds to out turn Player 1, get a lock and kill him with a poorly timed missile that would've never hit in 1.12. Or alternate scenario, Player 1 gets behind Player 2 locks on to him, and kills him with a missile.
Prepatch Sams: Player 1 vs. Player 2, Player 2 randomly fires his missiles in to the air, Player 1 executes evasive manuevers in time before the missiles reach him, Player 1 survives, but even though Player 2 failed to kill Player 1, he delayed his killing and chased him off and forced him to evade missiles. Even though Player 2 is an unskilled moron he still effected Player 1.
Or, Player 1 (and this is rare, but I have met a handful of people who MASTERED this) KNOWS how to use 1.12 SAM missiles properly. He knows when to fire, and bases his shots off of technique, and the trajectory of the plane. Player 1 fires some skilled missile shots off and either wounds, kills, or chases off Player 2.
Some won't believe me that this was possible, but I swear by it that it was. I personally couldn't recreate the same results with the success level that some people that I knew could, but I was still about 25% accurate with SAM missiles versus planes, and again, at the very least I forced them to run and spin around in circles like an idiot.
Player 2 points at Player 1, waits for flares (or not), clicks twice, Player 1 dies.
Silly rabbit, 50 kills is chump change for me. I still manage a minimum of 50 kills per round in a plane, but of course that's me. But I can also manage 30 kills a round with my PKM + flag captures + other benefits of being infantry, or manage 40-60 kills whoring an APC or tank.
Bottom line is I don't want AA to suck, I just want it to take skill. If a player uses a skill based AA and wipes the floor with me, I would not complain. I'll admit, 1.12 AA wasn't perfect, but it was much closer to perfection than 1.2 is, and the only people who will disagree with me on that point is newbies like MackTheKnife who can't handle a helicopter or airplane.
I felt this post was worth responding to because I get the feeling this is really what most infantry newbies believe about 1.12 plane and AA balance, but I come from a backround both as a skilled pilot and a skilled ground pounder, so I've seen it from both perspectives.
Originally posted by MackTheKnifeAU
Originally posted by MackTheKnifeAU
Originally posted by MackTheKnifeAU
Originally posted by MackTheKnifeAU
Originally posted by MackTheKnifeAU
Originally posted by MackTheKnifeAU
Originally posted by MackTheKnifeAU
Or, Player 1 (and this is rare, but I have met a handful of people who MASTERED this) KNOWS how to use 1.12 SAM missiles properly. He knows when to fire, and bases his shots off of technique, and the trajectory of the plane. Player 1 fires some skilled missile shots off and either wounds, kills, or chases off Player 2.
Some won't believe me that this was possible, but I swear by it that it was. I personally couldn't recreate the same results with the success level that some people that I knew could, but I was still about 25% accurate with SAM missiles versus planes, and again, at the very least I forced them to run and spin around in circles like an idiot.
Originally posted by MackTheKnifeAU
Originally posted by MackTheKnifeAU
Bottom line is I don't want AA to suck, I just want it to take skill. If a player uses a skill based AA and wipes the floor with me, I would not complain. I'll admit, 1.12 AA wasn't perfect, but it was much closer to perfection than 1.2 is, and the only people who will disagree with me on that point is newbies like MackTheKnife who can't handle a helicopter or airplane.
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